# Configuration file client { # Align HUD with left (if true) or right (if false) B:AlignHUDLeft=true # All mekanism GUI background colors I:AllMekGuiBg=-1 # How much light to produce if ambient lighting is enabled. I:AmbientLightingLevel=15 # Allow sneak+scroll to change Atomic Disassembler modes. B:AtomicDisassemblerModeScroll=true # Allow sneak+scroll to change Configurator modes. B:ConfiguratorModeScroll=true # Should active machines produce block light. B:EnableAmbientLighting=true # If enabled machines play their sounds while running. B:EnableMachineSounds=true # Play sounds for Jetpack/Gas Mask/Flamethrower (all players). B:EnablePlayerSounds=true # Allow sneak+scroll to change Flamethrower modes. B:FlamethrowerModeScroll=true # Christmas/New Years greetings in chat. B:Holidays=true # Show particles when machines active. B:MachineEffects=true # Set to false to prevent particle spam when loading multiblocks (notification message will display instead). B:MultiblockFormParticles=true # If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents. B:OpaqueTransmitterRender=false # Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder. D:SoundVolume=1.0 # Allow sneak+scroll to change MekTool modes. B:allowMekToolModeScroll=true # Enable the glow texture of MeKCEu, which may cause a performance penalty. (GTCEu or Lumenized installation required) B:enableBloom=false # Enable item information HUD during gameplay B:enableHUD=true # Scale of the text displayed on the HUD. D:hudScale=0.6000000238418579 } general { # If enabled, lasers can break blocks and the flamethrower starts fires. B:AestheticWorldDamage=true # Disable to make the anchor upgrade not do anything. B:AllowChunkloading=true # Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies. B:AllowProtection=true # Allows vanilla spawners to be moved with a Cardboard Box. B:AllowSpawnerBoxPickup=true # Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier. B:AllowTransmitterAlloyUpgrade=true # Max damage the Armored Free Runners can absorb. I:ArmoredFreeRunnersDamageMax=43 # Damage absorb ratio of the Armored FreeRunners D:ArmoredFreeRunnersDamageRatio=0.3 # Max damage the Armored Jetpack can absorb. I:ArmoredJepackDamageMax=115 # Damage absorb ratio of the Armored Jetpack. D:ArmoredJetpackDamageRatio=0.8 # Disables Flux Networks power integration. Requires world restart (server-side option in SMP). B:BlacklistFluxPower=false # Disables Forge Energy (FE,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). B:BlacklistForgePower=false # Disables IC2 power integration. Requires world restart (server-side option in SMP). B:BlacklistIC2Power=false # Disables Thermal Expansion RedstoneFlux power integration. Requires world restart (server-side option in SMP). B:BlacklistRFPower=false # Disables Tesla power integration. Requires world restart (server-side option in SMP). B:BlacklistTeslaPower=false # How many ticks must pass until a block's active state can sync with the client. I:ClientUpdateDelay=10 # Enables recipes using Control Circuits to use OreDict'd Control Circuits from other mods. B:ControlCircuitOreDict=true # Chance that copper generates in a chunk. (0 to Disable) I:CopperPerChunk=0 # Max number of blocks in a copper vein. I:CopperVeinSize=8 # If machine is disabled in config, do we set its block to air if it is found in world? B:DestroyDisabledBlocks=true # Maximum amount (joules) of energy the Atomic Disassembler can contain D:DisassemblerBatteryCapacity=1000000.0 # The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts) I:DisassemblerDamageMax=20 # The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts) I:DisassemblerDamageMin=4 # Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor) I:DisassemblerEnergyUsage=10 # Cost in Joules of using the Atomic Disassembler as a hoe. I:DisassemblerEnergyUsageHoe=10 # Cost in Joules of using the Atomic Disassembler as a weapon. I:DisassemblerEnergyUsageWeapon=2000 # Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs) B:DisassemblerExtendedMiningMode=true # Enable the 'Fast' mode for the Atomic Disassembler. B:DisassemblerFastMode=true # The max Atomic Disassembler Vein Mining Block Count. I:DisassemblerMiningCount=128 # The Range of the Atomic Disassembler Extended Vein Mining. I:DisassemblerMiningRange=10 # Enable the 'Slow' mode for the Atomic Disassembler. B:DisassemblerSlowMode=true # Enable the 'Vein Mining' mode for the Atomic Disassembler. B:DisassemblerVeinMiningMode=true # Audible sparkles. B:DynamicTankEasterEgg=false # Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank I:DynamicTankFluidPerTank=300000 # Conversion multiplier from Joules to EU (Joules * EUToJoules = EU) D:EUToJoules=0.1 # Allows chunks to retrogen Mekanism ore blocks. B:EnableWorldRegeneration=false # Joules required by the Resistive Heater to produce one unit of heat. Also affects Thermoelectric Boiler's Water->Steam rate. D:EnergyPerHeat=1000.0 # How much energy (Joules) a piece of redstone gives in machines. D:EnergyPerRedstone=10000.0 # How much energy (Joules) a piece of redstone block gives in machines. D:EnergyPerRedstoneBlock=90000.0 # Displayed energy type in Mekanism GUIs. S:EnergyType=RF # Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus). I:EthyleneBurnTime=40 # Thermal Evaporation Tower heat loss per tick. D:EvaporationHeatDissipation=0.02 # Max Temperature of the Thermal Evaporation Tower. D:EvaporationMaxTemp=3000.0 # Heat to absorb per Solar Panel array of Thermal Evaporation Tower. D:EvaporationSolarMultiplier=0.2 # Temperature to amount produced ratio for Thermal Evaporation Tower. D:EvaporationTempMultiplier=0.1 # Chance that fluorite generates in a chunk. (0 to Disable) I:FluoritePerChunk=0 # Max number of blocks in a fluorite vein. I:FluoriteVeinSize=8 # Conversion multiplier from Joules to Forge Energy (Joules * ForgeToJoules = FE) D:ForgeToJoules=0.4 # Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. D:HeatPerFuelTick=4.0 # How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity. D:HydrogenEnergyDensity=200.0 # Conversion multiplier from EU to Joules (EU * JoulesToEU = Joules) D:JoulesToEU=10.0 # Conversion multiplier from Forge Energy to Joules (FE * JoulesToForge = Joules) D:JoulesToForge=2.5 # Conversion multiplier from RF to Joules (RF * JoulesToRF = Joules) D:JoulesToRF=2.5 # Conversion multiplier from Tesla to Joules (Tesla * JoulesToTesla = Joules) D:JoulesToTesla=2.5 # Energy needed to destroy or attract blocks with a Laser (per block hardness level). I:LaserDiggingEnergy=100000 # How far (in blocks) a laser can travel. I:LaserRange=64 # Chance that lead generates in a chunk. (0 to Disable) I:LeadPerChunk=0 # Max number of blocks in a lead vein. I:LeadVeinSize=8 # Log Mekanism packet names. Debug setting. B:LogPackets=false # Canteen Gas Tank capacity in mB. I:MaxCanteenGas=64000 # Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. D:MaxEnergyPerSteam=100.0 # Flamethrower Gas Tank capacity in mB. I:MaxFlamethrowerGas=24000 # Jetpack Gas Tank capacity in mB. I:MaxJetpackGas=24000 # Fluidic Plenisher stops after this many blocks. I:MaxPlenisherNodes=4000 # Maximum block distance to pull fluid from for the Electric Pump. I:MaxPumpRange=80 # Scuba Tank Gas Tank capacity in mB. I:MaxScubaGas=24000 # Max damage the MekaSuit Bodyarmor can absorb. I:MekaSuitBodyarmorDamageMax=115 # Damage absorb ratio of the MekaSuit Bodyarmor. D:MekaSuitBodyarmorDamageRatio=0.4000000059604645 # Max damage the MekaSuit Boots can absorb. I:MekaSuitBootsDamageMax=115 # Damage absorb ratio of the MekaSuit Boots. D:MekaSuitBootsDamageRatio=0.15000000596046448 # Max damage the MekaSuit Helmet can absorb. I:MekaSuitHelmetDamageMax=115 # Damage absorb ratio of the MekaSuit Helmet. D:MekaSuitHelmetDamageRatio=0.15000000596046448 # Max damage the MekaSuit Pants can absorb. I:MekaSuitPantsDamageMax=115 # Damage absorb ratio of the MekaSuit Pants. D:MekaSuitPantsDamageRatio=0.30000001192092896 # Energy multiplier for using silk touch mode with the Digital Miner. I:MinerSilkMultiplier=6 # Radius of the explosion of Obsidian TNT. I:ObsidianTNTBlastRadius=12 # Fuse time for Obsidian TNT. I:ObsidianTNTDelay=100 # Ops can bypass the block security restrictions if enabled. B:OpsBypassRestrictions=false # Chance that osmium generates in a chunk. (0 to Disable) I:OsmiumPerChunk=0 # Max number of blocks in an osmium vein. I:OsmiumVeinSize=8 # Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter. I:PortableTeleporterDelay=0 # Add filled creative gas tanks to creative/JEI. B:PrefilledGasTanks=true # If enabled makes Water and Heavy Water blocks be removed from the world on pump. B:PumpWaterSources=false # Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. D:QuantumEntangloporterEnergyTransfer=1.6E7 # Conversion multiplier from Joules to RF (Joules * RFToJoules = RF) D:RFToJoules=0.4 # Chance that salt generates in a chunk. (0 to Disable) I:SaltPerChunk=0 # Max number of blocks in a salt vein. I:SaltVeinSize=6 # Chance of producing sawdust per operation in the precision sawmill when turning logs into planks. D:SawdustChanceLog=1.0 # Chance of producing sawdust per operation in the precision sawmill when turning planks into sticks. D:SawdustChancePlank=0.25 # Enable the spawning of baby skeletons. Think baby zombies but skeletons. B:SpawnBabySkeletons=true # Amount of heat each Boiler heating element produces. D:SuperheatingHeatTransfer=10000.0 # Displayed temperature unit in Mekanism GUIs. S:TemperatureUnits=K # Conversion multiplier from Joules to Tesla (Joules * TeslaToJoules = Tesla) D:TeslaToJoules=0.4 # Chance that tin generates in a chunk. (0 to Disable) I:TinPerChunk=0 # Max number of blocks in a tin vein. I:TinVeinSize=8 # Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). I:UpgradeModifier=10 # Chance that uranium generates in a chunk. (0 to Disable) I:UraniumPerChunk=0 # Max number of blocks in a uranium vein. I:UraniumVeinSize=8 # TCP port for the Voice server to listen on. I:VoicePort=36123 # Should machines void the gas inside of them on load if there is no recipe using that gas. B:VoidInvalidGases=true # Enables the voice server for Walkie Talkies. B:WalkieTalkieServerEnabled=false # Change this value to cause Mekanism to regen its ore in all loaded chunks. I:WorldRegenVersion=0 # Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value.) I:digitalMinerMaxRadius=32 # Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. I:quantumEntangloporterFluidBuffer=256000 # Maximum gas buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. I:quantumEntangloporterGasBuffer=8192000 # Maximum amount (joules) of energy the Atomic Disassembler can contain D:toolBatteryCapacity=1.0E7 # The amount of damage the mektool does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts) I:toolDamageMax=256 # The amount of damage the mektool does when it is out of power. (Value is in number of half hearts) I:toolDamageMin=20 # Base Energy (Joules) usage of the mektool. (Gets multiplied by speed factor) I:toolEnergyUsage=10 # Cost in Joules of using the mektool as a hoe. I:toolEnergyUsageHoe=10 # Cost in Joules of using the mektool as a weapon. I:toolEnergyUsageWeapon=2000 # The max Atomic Disassembler Vein Mining Block Count. I:toolMiningCount=256 # The Range of the mektool Extended Vein Mining. I:toolMiningRange=20 # Enable the 'Fast' mode for the Atomic Disassembler. B:toolveryFastMode=true } machines { # Allow Alloy to be used/crafted. Requires game restart to fully take effect. B:AlloyEnabled=true # Allow AmbientAccumulator to be used/crafted. Requires game restart to fully take effect. B:AmbientAccumulatorEnabled=true # Allow AmbientAccumulatorEnergy to be used/crafted. Requires game restart to fully take effect. B:AmbientAccumulatorEnergyEnabled=true # Allow Brushed to be used/crafted. Requires game restart to fully take effect. B:BrushedEnabled=true # Allow CellExtractor to be used/crafted. Requires game restart to fully take effect. B:CellExtractorEnabled=true # Allow CellSeparator to be used/crafted. Requires game restart to fully take effect. B:CellSeparatorEnabled=true # Allow Chargepad to be used/crafted. Requires game restart to fully take effect. B:ChargepadEnabled=true # Allow ChemicalCrystallizer to be used/crafted. Requires game restart to fully take effect. B:ChemicalCrystallizerEnabled=true # Allow ChemicalDissolutionChamber to be used/crafted. Requires game restart to fully take effect. B:ChemicalDissolutionChamberEnabled=true # Allow ChemicalInfuser to be used/crafted. Requires game restart to fully take effect. B:ChemicalInfuserEnabled=true # Allow ChemicalInjectionChamber to be used/crafted. Requires game restart to fully take effect. B:ChemicalInjectionChamberEnabled=true # Allow ChemicalOxidizer to be used/crafted. Requires game restart to fully take effect. B:ChemicalOxidizerEnabled=true # Allow ChemicalWasher to be used/crafted. Requires game restart to fully take effect. B:ChemicalWasherEnabled=true # Allow Combiner to be used/crafted. Requires game restart to fully take effect. B:CombinerEnabled=true # Allow Crusher to be used/crafted. Requires game restart to fully take effect. B:CrusherEnabled=true # Allow DigitalMiner to be used/crafted. Requires game restart to fully take effect. B:DigitalMinerEnabled=true # Allow ElectricPump to be used/crafted. Requires game restart to fully take effect. B:ElectricPumpEnabled=true # Allow ElectrolyticSeparator to be used/crafted. Requires game restart to fully take effect. B:ElectrolyticSeparatorEnabled=true # Allow EnergizedSmelter to be used/crafted. Requires game restart to fully take effect. B:EnergizedSmelterEnabled=true # Allow EnrichmentChamber to be used/crafted. Requires game restart to fully take effect. B:EnrichmentChamberEnabled=true # Allow Factory to be used/crafted. Requires game restart to fully take effect. B:FactoryEnabled=true # Allow FluidTank to be used/crafted. Requires game restart to fully take effect. B:FluidTankEnabled=true # Allow FluidicPlenisher to be used/crafted. Requires game restart to fully take effect. B:FluidicPlenisherEnabled=true # Allow FormulaicAssemblicator to be used/crafted. Requires game restart to fully take effect. B:FormulaicAssemblicatorEnabled=true # Allow FuelwoodHeater to be used/crafted. Requires game restart to fully take effect. B:FuelwoodHeaterEnabled=true # Allow Hybrid_Storage to be used/crafted. Requires game restart to fully take effect. B:Hybrid_StorageEnabled=true # Allow IndustrialAlarm to be used/crafted. Requires game restart to fully take effect. B:IndustrialAlarmEnabled=true # Allow IsotopicCentrifuge to be used/crafted. Requires game restart to fully take effect. B:IsotopicCentrifugeEnabled=true # Allow LaserAmplifier to be used/crafted. Requires game restart to fully take effect. B:LaserAmplifierEnabled=true # Allow Laser to be used/crafted. Requires game restart to fully take effect. B:LaserEnabled=true # Allow LaserTractorBeam to be used/crafted. Requires game restart to fully take effect. B:LaserTractorBeamEnabled=true # Allow LogisticalSorter to be used/crafted. Requires game restart to fully take effect. B:LogisticalSorterEnabled=true # Allow MetallurgicInfuser to be used/crafted. Requires game restart to fully take effect. B:MetallurgicInfuserEnabled=true # Allow Modification_Station to be used/crafted. Requires game restart to fully take effect. B:Modification_StationEnabled=true # Allow NutritionalLiquifier to be used/crafted. Requires game restart to fully take effect. B:NutritionalLiquifierEnabled=true # Allow Oredictionificator to be used/crafted. Requires game restart to fully take effect. B:OredictionificatorEnabled=true # Allow OrganicFarm to be used/crafted. Requires game restart to fully take effect. B:OrganicFarmEnabled=true # Allow OsmiumCompressor to be used/crafted. Requires game restart to fully take effect. B:OsmiumCompressorEnabled=true # Allow PersonalChest to be used/crafted. Requires game restart to fully take effect. B:PersonalChestEnabled=true # Allow PrecisionSawmill to be used/crafted. Requires game restart to fully take effect. B:PrecisionSawmillEnabled=true # Allow PressurizedReactionChamber to be used/crafted. Requires game restart to fully take effect. B:PressurizedReactionChamberEnabled=true # Allow PurificationChamber to be used/crafted. Requires game restart to fully take effect. B:PurificationChamberEnabled=true # Allow QuantumEntangloporter to be used/crafted. Requires game restart to fully take effect. B:QuantumEntangloporterEnabled=true # Allow Recycler to be used/crafted. Requires game restart to fully take effect. B:RecyclerEnabled=true # Allow ResistiveHeater to be used/crafted. Requires game restart to fully take effect. B:ResistiveHeaterEnabled=true # Allow Rolling to be used/crafted. Requires game restart to fully take effect. B:RollingEnabled=true # Allow RotaryCondensentrator to be used/crafted. Requires game restart to fully take effect. B:RotaryCondensentratorEnabled=true # Allow SeismicVibrator to be used/crafted. Requires game restart to fully take effect. B:SeismicVibratorEnabled=true # Allow SolarNeutronActivator to be used/crafted. Requires game restart to fully take effect. B:SolarNeutronActivatorEnabled=true # Allow Stamping to be used/crafted. Requires game restart to fully take effect. B:StampingEnabled=true # Allow SuperchargedCoil to be used/crafted. Requires game restart to fully take effect. B:SuperchargedCoilEnabled=true # Allow Teleporter to be used/crafted. Requires game restart to fully take effect. B:TeleporterEnabled=true # Allow Turning to be used/crafted. Requires game restart to fully take effect. B:TurningEnabled=true # Allow antiprotonicnucleosynthesizer to be used/crafted. Requires game restart to fully take effect. B:antiprotonicnucleosynthesizerEnabled=true # Allow radioactive_waste_barrel to be used/crafted. Requires game restart to fully take effect. B:radioactive_waste_barrelEnabled=true } storage { # Base energy storage (Joules). D:AlloyStorage=40000.0 # Base energy storage (Joules). D:AmbientAccumulatorEnergyStorage=80000.0 # Base energy storage (Joules). D:BrushedStorage=20000.0 # Base energy storage (Joules). D:CellExtractorStorage=20000.0 # Base energy storage (Joules). D:CellSeparatorStorage=20000.0 # Base energy storage (Joules). D:ChargePadStorage=40000.0 # Base energy storage (Joules). D:ChemicalCrystallizerStorage=160000.0 # Base energy storage (Joules). D:ChemicalDissolutionChamberStorage=160000.0 # Base energy storage (Joules). D:ChemicalInfuserStorage=80000.0 # Base energy storage (Joules). D:ChemicalInjectionChamberStorage=160000.0 # Base energy storage (Joules). D:ChemicalWasherStorage=80000.0 # Base energy storage (Joules). D:CombinerStorage=40000.0 # Base energy storage (Joules). D:CrusherStorage=20000.0 # Base energy storage (Joules). D:DigitalMinerStorage=40000.0 # Base energy storage (Joules). D:ElectricPumpStorage=40000.0 # Base energy storage (Joules). D:ElectrolyticSeparatorStorage=160000.0 # Base energy storage (Joules). D:EnergizedSmelterStorage=20000.0 # Base energy storage (Joules). D:EnrichmentChamberStorage=20000.0 # Base energy storage (Joules). D:FluidicPlenisherStorage=40000.0 # Base energy storage (Joules). D:FormulaicAssemblicatorStorage=40000.0 # Base energy storage (Joules). D:HybridStorageEnergy=1.28E8 # Base energy storage (Joules). D:LaserStorage=2000000.0 # Base energy storage (Joules). D:MetallurgicInfuserStorage=20000.0 # Base energy storage (Joules). D:OrganicFarmStorage=20000.0 # Base energy storage (Joules). D:OsmiumCompressorStorage=80000.0 # Base energy storage (Joules). D:OxidationChamberStorage=80000.0 # Base energy storage (Joules). D:PrecisionSawmillStorage=20000.0 # Base energy storage (Joules). D:PressurizedReactionBaseStorage=2000.0 # Base energy storage (Joules). D:PurificationChamberStorage=80000.0 # Base energy storage (Joules). D:RecyclerStorage=20000.0 # Base energy storage (Joules). D:RollingStorage=20000.0 # Base energy storage (Joules). D:RotaryCondensentratorStorage=20000.0 # Base energy storage (Joules). D:SeismicVibratorStorage=20000.0 # Base energy storage (Joules). D:StampingStorage=20000.0 # Base energy storage (Joules). D:TeleporterStorage=5000000.0 # Base energy storage (Joules). D:TurningStorage=20000.0 # Base energy storage (Joules). D:isotopicCentrifuge=80000.0 # Base energy storage (Joules). D:liquifierNutritionalStorage=80000.0 # Base energy storage (Joules). D:modificationStationEnergy=40000.0 # Base energy storage (Joules). D:nucleosynthesizerStorage=80000.0 } tier { # The number of items a Advanced bin can store. I:AdvancedBinStorage=8192 # Internal buffer in Joules of each Advanced universal cable. I:AdvancedCableCapacity=12800 # Insulation value of Advanced thermodynamic conductor. D:AdvancedConductorConductionInsulation=400.0 # Heat capacity of Advanced thermodynamic conductor. D:AdvancedConductorHeatCapacity=1.0 # Conduction value of Advanced thermodynamic conductor. D:AdvancedConductorInverseConduction=5.0 # Maximum number of Joules a Advanced energy cube can store. D:AdvancedEnergyCubeMaxEnergy=8000000.0 # Output rate in Joules of a Advanced energy cube. D:AdvancedEnergyCubeOutput=3200.0 # Output rate of Advanced gas tank in mB. I:AdvancedFluidTankOutput=4000 # Storage size of Advanced gas tank in mB. I:AdvancedFluidTankStorage=64000 # Output rate of Advanced gas tank in mB. I:AdvancedGasTankOutput=16000 # Storage size of Advanced gas tank in mB. I:AdvancedGasTankStorage=256000 # Maximum number of Joules a Advanced induction cell can store. D:AdvancedInductionCellMaxEnergy=8.0E9 # Maximum number of Joules a Advanced induction provider can output or accept. D:AdvancedInductionProviderOutput=512000.0 # Capacity of Advanced mechanical pipe in mB. I:AdvancedPipeCapacity=4000 # Pump rate of Advanced mechanical pipe in mB/t. I:AdvancedPipePullAmount=400 # Item throughput rate of Advanced logistical transporter in items/s. I:AdvancedTransporterPullAmount=16 # Five times travel speed of Advanced logistical transporter. I:AdvancedTransporterSpeed=10 # Capacity of Advanced pressurized tube in mB. I:AdvancedTubeCapacity=1024 # Pump rate of Advanced pressurized tube in mB/t. I:AdvancedTubePullAmount=256 # The number of items a Basic bin can store. I:BasicBinStorage=4096 # Internal buffer in Joules of each Basic universal cable. I:BasicCableCapacity=3200 # Insulation value of Basic thermodynamic conductor. D:BasicConductorConductionInsulation=10.0 # Heat capacity of Basic thermodynamic conductor. D:BasicConductorHeatCapacity=1.0 # Conduction value of Basic thermodynamic conductor. D:BasicConductorInverseConduction=5.0 # Maximum number of Joules a Basic energy cube can store. D:BasicEnergyCubeMaxEnergy=2000000.0 # Output rate in Joules of a Basic energy cube. D:BasicEnergyCubeOutput=800.0 # Output rate of Basic gas tank in mB. I:BasicFluidTankOutput=1000 # Storage size of Basic gas tank in mB. I:BasicFluidTankStorage=32000 # Output rate of Basic gas tank in mB. I:BasicGasTankOutput=1000 # Storage size of Basic gas tank in mB. I:BasicGasTankStorage=64000 # Maximum number of Joules a Basic induction cell can store. D:BasicInductionCellMaxEnergy=1.0E9 # Maximum number of Joules a Basic induction provider can output or accept. D:BasicInductionProviderOutput=64000.0 # Capacity of Basic mechanical pipe in mB. I:BasicPipeCapacity=1000 # Pump rate of Basic mechanical pipe in mB/t. I:BasicPipePullAmount=100 # Item throughput rate of Basic logistical transporter in items/s. I:BasicTransporterPullAmount=1 # Five times travel speed of Basic logistical transporter. I:BasicTransporterSpeed=5 # Capacity of Basic pressurized tube in mB. I:BasicTubeCapacity=256 # Pump rate of Basic pressurized tube in mB/t. I:BasicTubePullAmount=64 # The number of items a Creative bin can store. I:CreativeBinStorage=2147483647 # Maximum number of Joules a Creative energy cube can store. D:CreativeEnergyCubeMaxEnergy=1.7976931348623157E308 # Output rate in Joules of a Creative energy cube. D:CreativeEnergyCubeOutput=1.7976931348623157E308 # Output rate of Creative gas tank in mB. I:CreativeFluidTankOutput=1073741823 # Storage size of Creative gas tank in mB. I:CreativeFluidTankStorage=2147483647 # Output rate of Creative gas tank in mB. I:CreativeGasTankOutput=1073741823 # Storage size of Creative gas tank in mB. I:CreativeGasTankStorage=2147483647 # The number of items a Elite bin can store. I:EliteBinStorage=32768 # Internal buffer in Joules of each Elite universal cable. I:EliteCableCapacity=64000 # Insulation value of Elite thermodynamic conductor. D:EliteConductorConductionInsulation=8000.0 # Heat capacity of Elite thermodynamic conductor. D:EliteConductorHeatCapacity=1.0 # Conduction value of Elite thermodynamic conductor. D:EliteConductorInverseConduction=5.0 # Maximum number of Joules a Elite energy cube can store. D:EliteEnergyCubeMaxEnergy=3.2E7 # Output rate in Joules of a Elite energy cube. D:EliteEnergyCubeOutput=12800.0 # Output rate of Elite gas tank in mB. I:EliteFluidTankOutput=16000 # Storage size of Elite gas tank in mB. I:EliteFluidTankStorage=128000 # Output rate of Elite gas tank in mB. I:EliteGasTankOutput=128000 # Storage size of Elite gas tank in mB. I:EliteGasTankStorage=1024000 # Maximum number of Joules a Elite induction cell can store. D:EliteInductionCellMaxEnergy=6.4E10 # Maximum number of Joules a Elite induction provider can output or accept. D:EliteInductionProviderOutput=4096000.0 # Capacity of Elite mechanical pipe in mB. I:ElitePipeCapacity=16000 # Pump rate of Elite mechanical pipe in mB/t. I:ElitePipePullAmount=1600 # Item throughput rate of Elite logistical transporter in items/s. I:EliteTransporterPullAmount=32 # Five times travel speed of Elite logistical transporter. I:EliteTransporterSpeed=20 # Capacity of Elite pressurized tube in mB. I:EliteTubeCapacity=4096 # Pump rate of Elite pressurized tube in mB/t. I:EliteTubePullAmount=1024 # The number of items a Ultimate bin can store. I:UltimateBinStorage=262144 # Internal buffer in Joules of each Ultimate universal cable. I:UltimateCableCapacity=320000 # Insulation value of Ultimate thermodynamic conductor. D:UltimateConductorConductionInsulation=100000.0 # Heat capacity of Ultimate thermodynamic conductor. D:UltimateConductorHeatCapacity=1.0 # Conduction value of Ultimate thermodynamic conductor. D:UltimateConductorInverseConduction=5.0 # Maximum number of Joules a Ultimate energy cube can store. D:UltimateEnergyCubeMaxEnergy=1.28E8 # Output rate in Joules of a Ultimate energy cube. D:UltimateEnergyCubeOutput=51200.0 # Output rate of Ultimate gas tank in mB. I:UltimateFluidTankOutput=64000 # Storage size of Ultimate gas tank in mB. I:UltimateFluidTankStorage=256000 # Output rate of Ultimate gas tank in mB. I:UltimateGasTankOutput=512000 # Storage size of Ultimate gas tank in mB. I:UltimateGasTankStorage=8192000 # Maximum number of Joules a Ultimate induction cell can store. D:UltimateInductionCellMaxEnergy=5.12E11 # Maximum number of Joules a Ultimate induction provider can output or accept. D:UltimateInductionProviderOutput=3.2768E7 # Capacity of Ultimate mechanical pipe in mB. I:UltimatePipeCapacity=64000 # Pump rate of Ultimate mechanical pipe in mB/t. I:UltimatePipePullAmount=6400 # Item throughput rate of Ultimate logistical transporter in items/s. I:UltimateTransporterPullAmount=64 # Five times travel speed of Ultimate logistical transporter. I:UltimateTransporterSpeed=50 # Capacity of Ultimate pressurized tube in mB. I:UltimateTubeCapacity=16384 # Pump rate of Ultimate pressurized tube in mB/t. I:UltimateTubePullAmount=4096 } usage { # Energy per operation tick (Joules). D:AlloyUsage=50.0 # Energy per operation tick (Joules). D:AmbientAccumulatorEnergyUsage=200.0 # Energy per operation tick (Joules). D:BrushedUsage=50.0 # Energy per operation tick (Joules). D:CellExtractorUsage=50.0 # Energy per operation tick (Joules). D:CellSeparatorUsage=50.0 # Energy per operation tick (Joules). D:ChemicalCrystallizerUsage=400.0 # Energy per operation tick (Joules). D:ChemicalDissolutionChamberUsage=400.0 # Energy per operation tick (Joules). D:ChemicalInfuserUsage=200.0 # Energy per operation tick (Joules). D:ChemicalInjectionChamberUsage=400.0 # Energy per operation tick (Joules). D:ChemicalWasherUsage=200.0 # Energy per operation tick (Joules). D:CombinerUsage=50.0 # Energy per operation tick (Joules). D:CrusherUsage=50.0 # Energy per operation tick (Joules). D:DigitalMinerUsage=100.0 # Energy per operation tick (Joules). D:ElectricPumpUsage=100.0 # Energy per operation tick (Joules). D:EnergizedSmelterUsage=50.0 # Energy per operation tick (Joules). D:EnrichmentChamberUsage=50.0 # Energy per operation tick (Joules). D:FluidicPlenisherUsage=100.0 # Energy per operation tick (Joules). D:FormulaicAssemblicatorUsage=100.0 # Energy needed for one [recipe unit] of heavy water production (Joules). D:HeavyWaterElectrolysisUsage=800.0 # Energy per operation tick (Joules). D:LaserUsage=5000.0 # Energy per operation tick (Joules). D:MetallurgicInfuserUsage=50.0 # Energy per operation tick (Joules). D:OrganicFarmUsage=50.0 # Energy per operation tick (Joules). D:OsmiumCompressorUsage=100.0 # Energy per operation tick (Joules). D:OxidationChamberUsage=200.0 # Energy per operation tick (Joules). D:PrecisionSawmillUsage=50.0 # Energy per operation tick (Joules). D:PressurizedReactionBaseUsage=5.0 # Energy per operation tick (Joules). D:PurificationChamberUsage=200.0 # Energy per operation tick (Joules). D:RecyclerUsage=50.0 # Energy per operation tick (Joules). D:RollingUsage=50.0 # Energy per operation tick (Joules). D:RotaryCondensentratorUsage=50.0 # Energy per operation tick (Joules). D:SeismicVibratorUsage=50.0 # Energy per operation tick (Joules). D:StampingUsage=50.0 # Base Joules cost for a teleportation. I:TeleporterBaseUsage=1000 # Flat additional cost for interdimensional teleportation. I:TeleporterDimensionPenalty=10000 # Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2). I:TeleporterDistanceUsage=10 # Energy per operation tick (Joules). D:TurningUsage=50.0 # Energy per operation tick (Joules). D:isotopicCentrifuge=200.0 # Energy per operation tick (Joules). D:modificationStationUsage=100.0 # Energy per operation tick (Joules). D:nucleosynthesizerUsage=200.0 }