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authorDrNuget <drnuget@outlook.com>2026-01-10 09:54:55 +0200
committerDrNuget <drnuget@outlook.com>2026-01-10 09:54:55 +0200
commit73bcc7283fdb3127b837b048ba426e1f83543cef (patch)
tree757332a08ec472825dea95aba9a1781f2f257aa8 /src/engine/M_game.c
parent3a3b64bedc47a0795358c6be7062160f52f2fc3b (diff)
downloadmnm-73bcc7283fdb3127b837b048ba426e1f83543cef.tar.gz
change fps camera values to degrees, limit fps camera pitch between -90,90 degrees, add variable for render distancedev
Diffstat (limited to 'src/engine/M_game.c')
-rw-r--r--src/engine/M_game.c14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/engine/M_game.c b/src/engine/M_game.c
index 6295f51..0b2b14a 100644
--- a/src/engine/M_game.c
+++ b/src/engine/M_game.c
@@ -4,6 +4,7 @@ int M_initGame(M_Game *game, const char *window_title)
{
game->window_width = 1280;
game->window_height = 720;
+ game->mouse_sens = 10.0f;
SDL_Init(
SDL_INIT_VIDEO
@@ -17,6 +18,8 @@ int M_initGame(M_Game *game, const char *window_title)
);
SDL_SetWindowRelativeMouseMode(game->window, 1);
+ game->render_info.render_distance = 40.0f;
+
M_setupProjection(90.0f, ((float)game->window_width)/((float)game->window_height), &game->render_info);
game->block_atlas = M_createBlockAtlas();
@@ -42,6 +45,8 @@ int M_initGame(M_Game *game, const char *window_title)
glClearColor(0.0f, 0.25f, 0.5f, 1.0f);
glEnable(GL_DEPTH_TEST);
+// glEnable(GL_CULL_FACE);
+// glCullFace(GL_FRONT);
return 0;
}
@@ -62,11 +67,14 @@ int M_handleEvents(M_Game *game)
game->running = 0;
break;
case SDL_EVENT_KEY_DOWN:
- SDL_SetWindowRelativeMouseMode(game->window, 0);
+ game->running = 0;
break;
case SDL_EVENT_MOUSE_MOTION:
- game->player.camera.yaw += (float)event.motion.xrel/100;
- game->player.camera.pitch += (float)event.motion.yrel/100;
+ M_Camera *camera = &game->player.camera;
+ camera->yaw += (float)event.motion.xrel * (game->mouse_sens/10);
+ camera->pitch += (float)event.motion.yrel * (game->mouse_sens/10);
+ if (camera->pitch > 90.0f) camera->pitch = 90.0f;
+ if (camera->pitch < -90.0f) camera->pitch = -90.0f;
break;
}
}