From 7f3aa1cff755d21d972457b05c140cf465b9fa19 Mon Sep 17 00:00:00 2001 From: DrNuget Date: Wed, 7 Jan 2026 04:58:54 +0200 Subject: some basic 3D rendering and the base for chunk generation etc. --- src/engine/M_chunk.c | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 src/engine/M_chunk.c (limited to 'src/engine/M_chunk.c') diff --git a/src/engine/M_chunk.c b/src/engine/M_chunk.c new file mode 100644 index 0000000..5c120f5 --- /dev/null +++ b/src/engine/M_chunk.c @@ -0,0 +1,24 @@ +#include "M_chunk.h" + +void M_generateChunk(M_Chunk *chunk) +{ + for (int x=0;xblocks[x][y][z] = block; + } +} + +void M_renderChunk(M_Game *game, M_Chunk *chunk) +{ + for (int x=0;xblocks[x][y][z]; + M_Object *block_object = &game->block_atlas.blocks[block.type].obj; + M_moveObject(block_object, (vec3){(float)x, (float)y-32, (float)z}); + M_drawObject(&game->render_info, &game->player.camera, block_object); + } +} -- cgit v1.2.3