From 73bcc7283fdb3127b837b048ba426e1f83543cef Mon Sep 17 00:00:00 2001 From: DrNuget Date: Sat, 10 Jan 2026 09:54:55 +0200 Subject: change fps camera values to degrees, limit fps camera pitch between -90,90 degrees, add variable for render distance --- src/engine/M_main.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/engine/M_main.c') diff --git a/src/engine/M_main.c b/src/engine/M_main.c index 98cc605..2a74c41 100644 --- a/src/engine/M_main.c +++ b/src/engine/M_main.c @@ -40,12 +40,15 @@ int main() M_moveObject(&my_cube, (vec3){0.0f, -0.5f, -1.0f}); while (game.running) { - printf("hello\n"); + printf("Pitch: %f, Yaw: %f\n", + game.player.camera.pitch, + game.player.camera.yaw + ); M_handleEvents(&game); glClear(GL_COLOR_BUFFER_BIT); glClear(GL_DEPTH_BUFFER_BIT); -// M_renderChunk(&game, &my_chunk); - M_drawObject(&game.render_info, &game.player.camera, &my_cube); + M_renderChunk(&game, &my_chunk); +// M_drawObject(&game.render_info, &game.player.camera, &my_cube); SDL_GL_SwapWindow(game.window); } -- cgit v1.2.3