From 7f3aa1cff755d21d972457b05c140cf465b9fa19 Mon Sep 17 00:00:00 2001 From: DrNuget Date: Wed, 7 Jan 2026 04:58:54 +0200 Subject: some basic 3D rendering and the base for chunk generation etc. --- src/engine/M_player.c | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 src/engine/M_player.c (limited to 'src/engine/M_player.c') diff --git a/src/engine/M_player.c b/src/engine/M_player.c new file mode 100644 index 0000000..1e065fd --- /dev/null +++ b/src/engine/M_player.c @@ -0,0 +1,32 @@ +#include "M_player.h" + +void M_initPlayer(M_Player* player) +{ + glm_vec3_zero(player->pos); + M_initCamera(&player->camera, (vec3){0.0f, 1.0f, 0.0f}); +} + +void M_teleportPlayer(M_Player* player, vec3 pos) +{ + glm_vec3_copy( + pos, + player->pos + ); + glm_vec3_copy( + pos, + player->camera.pos + ); +} + +void M_movePlayer(M_Player* player, vec3 pos) +{ + glm_vec3_add( + pos, + player->pos, + player->pos + ); + glm_vec3_copy( + player->pos, + player->camera.pos + ); +} -- cgit v1.2.3