From 7f3aa1cff755d21d972457b05c140cf465b9fa19 Mon Sep 17 00:00:00 2001 From: DrNuget Date: Wed, 7 Jan 2026 04:58:54 +0200 Subject: some basic 3D rendering and the base for chunk generation etc. --- src/engine/M_render.c | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 src/engine/M_render.c (limited to 'src/engine/M_render.c') diff --git a/src/engine/M_render.c b/src/engine/M_render.c new file mode 100644 index 0000000..1d83ceb --- /dev/null +++ b/src/engine/M_render.c @@ -0,0 +1,17 @@ +#include "M_render.h" + +void M_setupProjection(float fov, float aspect_ratio, M_RenderInfo *render_info) +{ + glm_perspective(fov, aspect_ratio, 0.01f, 10.0f, render_info->projection_matrix); +} + +void M_drawObject(M_RenderInfo *render_info, M_Camera *camera, M_Object *obj) +{ + glUseProgram(obj->shader->prog); + glUniformMatrix4fv(obj->shader->transform_loc, 1, GL_FALSE, (float*)obj->transform); + M_cameraViewMatrix(camera); + glUniformMatrix4fv(obj->shader->view_loc, 1, GL_FALSE, (float*)camera->view_matrix); + glUniformMatrix4fv(obj->shader->projection_loc, 1, GL_FALSE, (float*)render_info->projection_matrix); + + glDrawElements(GL_TRIANGLES, obj->model->num_indices, GL_UNSIGNED_INT, 0); +} -- cgit v1.2.3