From 7f3aa1cff755d21d972457b05c140cf465b9fa19 Mon Sep 17 00:00:00 2001 From: DrNuget Date: Wed, 7 Jan 2026 04:58:54 +0200 Subject: some basic 3D rendering and the base for chunk generation etc. --- src/shaders/basic.frag | 6 ++++++ src/shaders/basic.vert | 6 ++++++ src/shaders/test.frag | 17 +++++++++++++++++ src/shaders/test.vert | 19 +++++++++++++++++++ 4 files changed, 48 insertions(+) create mode 100644 src/shaders/basic.frag create mode 100644 src/shaders/basic.vert create mode 100644 src/shaders/test.frag create mode 100644 src/shaders/test.vert (limited to 'src/shaders') diff --git a/src/shaders/basic.frag b/src/shaders/basic.frag new file mode 100644 index 0000000..00d2a13 --- /dev/null +++ b/src/shaders/basic.frag @@ -0,0 +1,6 @@ +#version 330 core +out vec4 FragColor; +void main() +{ + FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f); +} diff --git a/src/shaders/basic.vert b/src/shaders/basic.vert new file mode 100644 index 0000000..684ddbb --- /dev/null +++ b/src/shaders/basic.vert @@ -0,0 +1,6 @@ +#version 330 core +layout (location = 0) in vec3 aPos; +void main() +{ + gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0); +} diff --git a/src/shaders/test.frag b/src/shaders/test.frag new file mode 100644 index 0000000..38fd1f0 --- /dev/null +++ b/src/shaders/test.frag @@ -0,0 +1,17 @@ +#version 330 core + +out vec4 FragColor; + +in vec4 vertexColor; +in vec4 lightColor; + +void main() +{ +// float ambientStrength = 0.8; +// vec3 lightColor = vec3(0.5, 0.5, 0.5); +// +// vec3 ambient = ambientStrength * lightColor; +// +// FragColor = vec4(ambient, 1.0) * vertexColor; + FragColor = vertexColor * lightColor; +} diff --git a/src/shaders/test.vert b/src/shaders/test.vert new file mode 100644 index 0000000..e68611d --- /dev/null +++ b/src/shaders/test.vert @@ -0,0 +1,19 @@ +#version 330 core + +layout (location = 0) in vec3 aPos; + +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; + +out vec4 vertexColor; +out vec4 lightColor; + +void main() +{ + gl_Position = projection * view * model * vec4(aPos, 1.0); + vertexColor = vec4(0.0, 0.5, 0.0, 1.0); + + lightColor = vec4(gl_Position.z, gl_Position.z, gl_Position.z, 1.0); +// lightColor = vec4(1.0,1.0,1.0,1.0); +} -- cgit v1.2.3