#pragma once #include "M_object.h" #include "M_block.h" #include "M_game.h" #define M_CHUNK_SIZE 32 typedef struct { M_Block blocks[M_CHUNK_SIZE][M_CHUNK_SIZE][M_CHUNK_SIZE]; int x, y, z; } M_Chunk; void M_generateChunk(M_Chunk *chunk); void M_renderChunk(M_Game *game, M_Chunk *chunk);