#include #include "M_game.h" #include "M_object.h" #include "M_cube.h" #include "M_block.h" #include "M_chunk.h" #include int main() { M_Game game; M_initGame(&game, "MNM Engine"); M_initPlayer(&game.player); M_ViewModel cube_model = M_createCube(); M_ShaderProgram my_shader = M_createShaderProgram( "../src/shaders/test.vert", "../src/shaders/test.frag" ); M_Object my_cube; M_createObject(&my_cube, (M_ObjectInfo){ .type = M_OBJECT_CUBE } ); my_cube.shader = &my_shader; M_scaleObject(&my_cube, (vec3){0.5f, 0.5, 0.5f}); M_createBlockType(my_cube, &game.block_atlas); M_createBlockType(my_cube, &game.block_atlas); M_Chunk my_chunk; M_generateChunk(&my_chunk); M_moveObject(&my_cube, (vec3){0.0f, -0.5f, -1.0f}); while (game.running) { printf("Pitch: %f, Yaw: %f\n", game.player.camera.pitch, game.player.camera.yaw ); M_handleEvents(&game); glClear(GL_COLOR_BUFFER_BIT); glClear(GL_DEPTH_BUFFER_BIT); M_renderChunk(&game, &my_chunk); // M_drawObject(&game.render_info, &game.player.camera, &my_cube); SDL_GL_SwapWindow(game.window); } M_killShaderProgram(&my_shader); M_killViewModel(&cube_model); M_killGame(&game); return 0; }