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#include "M_camera.h"
void M_initCamera(M_Camera *camera, vec3 up)
{
glm_vec3_zero(camera->pos);
glm_vec3_copy(
up,
camera->up
);
glm_vec3_copy(
(vec3){0.0f, 0.0f, -1.0f},
camera->direction
);
}
inline void M_cameraViewMatrix(M_Camera* camera)
{
vec3 target;
glm_vec3_add(
camera->pos,
camera->direction,
target
);
glm_lookat(
camera->pos,
target,
camera->up,
camera->view_matrix
);
}
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