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#pragma once
#include "M_object.h"
#include "M_block.h"
#include "M_game.h"
#define M_CHUNK_SIZE 32
typedef struct {
M_Block blocks[M_CHUNK_SIZE][M_CHUNK_SIZE][M_CHUNK_SIZE];
int x, y, z;
} M_Chunk;
void M_generateChunk(M_Chunk *chunk);
void M_renderChunk(M_Game *game, M_Chunk *chunk);
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