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#pragma once
#include <cglm/vec3.h>
#include "M_camera.h"
typedef struct {
vec3 pos;
M_Camera camera;
} M_Player;
void M_initPlayer(M_Player* player);
//void M_teleportPlayer(M_Player* player, vec3 pos)
void M_movePlayer(M_Player* player, vec3 pos);
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