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#version 330 core
out vec4 FragColor;
in vec4 vertexColor;
in vec4 lightColor;
void main()
{
// float ambientStrength = 0.8;
// vec3 lightColor = vec3(0.5, 0.5, 0.5);
//
// vec3 ambient = ambientStrength * lightColor;
//
// FragColor = vec4(ambient, 1.0) * vertexColor;
FragColor = vertexColor * lightColor;
}
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