From 510f1bac9b71ba240d30bb5bc5df6501e70fafc9 Mon Sep 17 00:00:00 2001 From: DrNuget Date: Sun, 4 Jan 2026 22:12:24 +0200 Subject: Working 3D with .obj file loading --- src/shaders/basic.frag | 6 ++++++ src/shaders/basic.vert | 6 ++++++ src/shaders/test.frag | 10 ++++++++++ src/shaders/test.vert | 19 +++++++++++++++++++ 4 files changed, 41 insertions(+) create mode 100644 src/shaders/basic.frag create mode 100644 src/shaders/basic.vert create mode 100644 src/shaders/test.frag create mode 100644 src/shaders/test.vert (limited to 'src/shaders') diff --git a/src/shaders/basic.frag b/src/shaders/basic.frag new file mode 100644 index 0000000..00d2a13 --- /dev/null +++ b/src/shaders/basic.frag @@ -0,0 +1,6 @@ +#version 330 core +out vec4 FragColor; +void main() +{ + FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f); +} diff --git a/src/shaders/basic.vert b/src/shaders/basic.vert new file mode 100644 index 0000000..684ddbb --- /dev/null +++ b/src/shaders/basic.vert @@ -0,0 +1,6 @@ +#version 330 core +layout (location = 0) in vec3 aPos; +void main() +{ + gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0); +} diff --git a/src/shaders/test.frag b/src/shaders/test.frag new file mode 100644 index 0000000..cd2ee4c --- /dev/null +++ b/src/shaders/test.frag @@ -0,0 +1,10 @@ +#version 330 core + +out vec4 FragColor; + +in vec4 vertexColor; + +void main() +{ + FragColor = vertexColor; +} diff --git a/src/shaders/test.vert b/src/shaders/test.vert new file mode 100644 index 0000000..851352d --- /dev/null +++ b/src/shaders/test.vert @@ -0,0 +1,19 @@ +#version 330 core + +layout (location = 0) in vec3 aPos; + +uniform mat4 projection; +uniform mat4 model; + +out vec4 vertexColor; + +void main() +{ + vec4 v = vec4(aPos, 1.0); + vec4 newPosition = model * v; + vec4 projectedPosition = projection * newPosition; + gl_Position = projectedPosition ; + +// gl_Position = u_mvp * vec4(aPos, 1.0); + vertexColor = vec4(0.0, 0.5, 0.0, 1.0); +} -- cgit v1.2.3