summaryrefslogtreecommitdiff
path: root/src/world.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/world.c')
-rw-r--r--src/world.c66
1 files changed, 44 insertions, 22 deletions
diff --git a/src/world.c b/src/world.c
index 17e35b9..65a2095 100644
--- a/src/world.c
+++ b/src/world.c
@@ -51,40 +51,62 @@ void drawWorld(World *world)
}
}
+int intersects(Vector3 h1, Vector3 h2, Vector3 pos1, Vector3 pos2)
+{
+ return (
+ pos1.x <= h2.x+pos2.x &&
+ h1.x+pos1.x >= h2.x &&
+ pos1.y <= h2.y+pos2.y &&
+ h1.y+pos1.y >= h2.y &&
+ pos1.z <= h2.z+pos2.z &&
+ h1.z+pos1.z >= h2.z
+ );
+}
+
void handleCollision(World *world, Player *player)
{
int posX, posY, posZ;
posX = (int)player->pos.x;
posY = (int)player->pos.y;
posZ = (int)player->pos.z;
- //Floor check:
- if (world->map[posY][posX][posZ]!=0) {
- player->is_on_floor=1;
- if (player->velocity.y < 0.0f) {
- player->velocity.y = 0.0f;
+ player->is_on_floor=0;
+ for(int x=-1;x<2;x++)
+ for(int y=-1;y<2;y++)
+ for(int z=-1;z<2;z++) {
+ int cPosX, cPosY, cPosZ;
+ cPosX = posX+x;
+ cPosY = posY+y;
+ cPosZ = posZ+z;
+ if (world->map[cPosY][cPosX][cPosZ]!=0) {
+ int inter = intersects(
+ player->hitbox,
+ (Vector3){1.0f, 1.0f, 1.0f},
+ player->pos,
+ (Vector3){
+ (float)cPosX,
+ (float)cPosY-1,
+ (float)cPosZ,
+ }
+ );
+ if (inter) {
+ player->velocity.y=0.0f;
+ player->pos.y=cPosY+1.0f;
+ player->is_on_floor=1;
+ }
}
- } else {
- player->is_on_floor=0;
- }
- if (world->map[posY][posX][posZ]!=0
- && (float)posY!=player->pos.y) {
- player->camera.position.y=(float)posY+2;
- //player->velocity.y = 0.0f;
}
}
void handleGravity(World *world, Player *player)
{
- if (player->velocity.y > 0.0f) {
- player->velocity.y *= 0.9f;
- }
- if (player->velocity.y <= 0.1f && player->velocity.y > 0.0f) {
- player->velocity.y = 0.0f;
- }
+ //if (player->velocity.y > 0.0f) {
+ // player->velocity.y *= 0.9f;
+ //}
int posX, posY, posZ;
posX = (int)player->pos.x;
posY = (int)player->pos.y;
posZ = (int)player->pos.z;
+ player->velocity.y -= 0.01f;
printf(
"Player.pos.y:\t%d\n"
"Player.pos.x:\t%d\n"
@@ -94,8 +116,8 @@ void handleGravity(World *world, Player *player)
posZ
);
printf("%d\n", (int)world->map[posY][posX][posZ]);
- if (player->velocity.y <= 0.0f
- && world->map[posY][posX][posZ]==0) {
- player->velocity.y -= 0.1f;
- }
+ //if (player->velocity.y <= 0.0f
+ //&& world->map[posY][posX][posZ]==0) {
+ // player->velocity.y -= 0.01f;
+ //}
}