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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <raylib.h>
#include <rcamera.h>
#include "world.h"
#include "player.h"
void handleInput(Player *player)
{
player->velocity.x = (float)(IsKeyDown(KEY_W)-IsKeyDown(KEY_S))*1.0f;
player->velocity.z = (float)(IsKeyDown(KEY_D)-IsKeyDown(KEY_A))*1.0f;
printf(
"Player.velocity.x: %f\n"
"Player.velocity.y: %f\n"
"Player.velocity.z: %f\n"
"\n\n",
player->velocity.x, player->velocity.y, player->velocity.z
);
if (IsKeyPressed(KEY_E)) {
printf("Key E pressed\n");
}
if (IsKeyPressed(KEY_SPACE) && player->is_on_floor) {
printf("Key Space pressed\n");
player->velocity.y=1.0f;
}
if (IsKeyDown(KEY_LEFT_CONTROL)) {
player->speed = 8;
} else {
player->speed = 6;
}
}
int main(void)
{
InitWindow(1200, 800, "My game");
SetTargetFPS(165);
World world = {
.map = {
{
{1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1}
},
{
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1}
},
}
};
Player player = {
.pos = (Vector3){5.0f, 10.0f, 5.0f},
.velocity = (Vector3){0.0f, 0.0f, 0.0f},
.speed = 10,
.camera = (Camera3D){
.target = (Vector3){0.0f, 0.0f, 0.0f},
.up = (Vector3){0.0f, 1.0f, 0.0f},
.fovy = 60.0f,
.projection = CAMERA_PERSPECTIVE,
},
.hitbox = createHitbox((Vector3[]){
{ 1.0f, 0.0f, 1.0f},
{ 1.0f, 0.0f, -1.0f},
{-1.0f, 0.0f, 1.0f},
{ 1.0f, 0.0f, -1.0f},
{ 1.0f, 2.0f, 1.0f},
{ 1.0f, 2.0f, -1.0f},
{-1.0f, 2.0f, 1.0f},
{ 1.0f, 2.0f, -1.0f},
}),
};
player.camera.position = (Vector3){5.0f,10.0f,5.0f};
int cameraMode = CAMERA_FIRST_PERSON;
DisableCursor();
char out[100];
while(!WindowShouldClose()) {
printf("Camera position: (%f,%f,%f)\n",
player.camera.position.x,
player.camera.position.y,
player.camera.position.z
);
//UpdateCamera(&player.camera, cameraMode);
handleInput(&player);
handleCollision(&world, &player);
handleGravity(&world, &player);
handleMovement(&player);
BeginDrawing();
BeginMode3D(player.camera);
ClearBackground(BLACK);
drawWorld(&world);
EndMode3D();
snprintf(
out, 100,
"Advanced info:\n"
"pos.x: %.2f\n"
"pos.y: %.2f\n"
"pos.z: %.2f\n",
player.pos.x,
player.pos.y,
player.pos.z
);
DrawText(out, 10, 40, 20, DARKGRAY);
DrawFPS(10,10);
EndDrawing();
}
CloseWindow();
return 0;
}
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