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#ifndef WORLD_H
#define WORLD_H
#include "player.h"

#define WORLD_WIDTH		10
#define WORLD_HEIGHT	10

typedef struct world {
	int map[WORLD_HEIGHT][WORLD_WIDTH][WORLD_WIDTH];
} World;

void drawWorld(World *world);

void handleCollision(World *world, Player *player);

void handleGravity(World *world, Player *player);

#endif