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| author | DrNuget <drnuget@outlook.com> | 2024-09-01 18:22:29 +0300 | 
|---|---|---|
| committer | DrNuget <drnuget@outlook.com> | 2024-09-01 18:22:29 +0300 | 
| commit | 35518a424f547976127a61c8aa85139761ddebd4 (patch) | |
| tree | b49f566e2db7b5ad8d74c1a5b8d0eab3975822c5 | |
| parent | 87e064376014c1379a8d9e1a0b1ba75a4922ddc2 (diff) | |
disable chisel rock generation
| -rw-r--r-- | config/chisel.cfg | 172 | 
1 files changed, 172 insertions, 0 deletions
| diff --git a/config/chisel.cfg b/config/chisel.cfg new file mode 100644 index 0000000..c75bf63 --- /dev/null +++ b/config/chisel.cfg @@ -0,0 +1,172 @@ +# Configuration file + +autochisel { +    # If true, the auto chisel will not function at all without power. +    B:autoChiselNeedsPower=false + +    # If false, the auto chisel will always run at full speed, and will not accept FE. +    B:autoChiselTakesPower=true +} + + +chisel { +    # Should the chisel be damageable and take damage when it chisels something. +    B:allowChiselDamage=true + +    # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity. +    I:diamondChiselAttackDamage=3 + +    # The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056] +    I:diamondChiselMaxDamage=5056 + +    # The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity. +    I:hitechChiselAttackDamage=3 + +    # The max damage of the iChisel. [range: 1 ~ 32767, default: 10048] +    I:hitechChiselMaxDamage=10048 + +    # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity. +    I:ironChiselAttackDamage=2 + +    # If this is true, the iron chisel can left click chisel blocks. If false, it cannot. +    B:ironChiselCanLeftClick=true + +    # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can. +    B:ironChiselHasModes=false + +    # The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512] +    I:ironChiselMaxDamage=512 +} + + +client { +    # Use old pillar textures +    B:pillarOldGraphics=false + +    # Make variations of blocks have the same name, and use the description in tooltip to distinguish them. +    B:tooltipsUseBlockDescriptions=true +} + + +features { +    B:aluminum=true +    B:andesite=true +    B:antiblock=true +    B:arcaneStone=true +    B:autochisel=true +    B:basalt=true +    B:bloodMagic=true +    B:bookshelf=true +    B:bricks=true +    B:bronze=true +    B:brownstone=true +    B:carpet=true +    B:certus=true +    B:charcoal=true +    B:chisel=true +    B:cloud=true +    B:coal=true +    B:coalCoke=true +    B:cobalt=true +    B:cobblestone=true +    B:cobblestonemossy=true +    B:concrete=true +    B:copper=true +    B:diamond=true +    B:diorite=true +    B:dirt=true +    B:electrum=true +    B:emerald=true +    B:endPurpur=true +    B:endstone=true +    B:factory=true +    B:futura=true +    B:glass=true +    B:glassdyed=true +    B:glowstone=true +    B:gold=true +    B:granite=true +    B:hardenedClay=true +    B:ice=true +    B:invar=true +    B:iron=true +    B:ironpane=true +    B:laboratory=true +    B:lapis=true +    B:lavastone=true +    B:lead=true +    B:limestone=true +    B:marble=true +    B:marblepillar=true +    B:netherbrick=true +    B:netherrack=true +    B:nickel=true +    B:obsidian=true +    B:paper=true +    B:planks=true +    B:platinum=true +    B:prismarine=true +    B:quartz=true +    B:redstone=true +    B:sandstone=true +    B:sandstoneRed=true +    B:sandstoneScribbles=true +    B:sandstoneredScribbles=true +    B:silver=true +    B:steel=true +    B:stonebrick=true +    B:technical=true +    B:temple=true +    B:tin=true +    B:tyrian=true +    B:uranium=true +    B:valentines=true +    B:voidstone=true +    B:waterstone=true +    B:wool=true +} + + +general { +    # If true, you can chisel stone brick to mossy stone brick. +    B:allowBrickToMossyInChisel=true +    I:amountYouGetFromFactoryBlockCrafting=32 + +    # Use alternative crafting recipe for the chisel +    B:chiselAlternateRecipe=false + +    # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot. +    B:chiselBackToVanillaLeaves=false + +    # Allow stone to be chiseled to/from stone bricks. +    B:chiselStoneToStoneBricks=true + +    # The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change. +    D:concreteVelocityMult=1.35 +} + + +worldgen { +    # Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18] +    I:limestoneAmount=0 + +    # Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20] +    I:marbleAmount=0 + +    basalt { +        # Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3] +        I:bottomThickness=3 + +        # Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1] +        I:sideThickness=1 + +        # True to generate basalt only around lava lakes. False to do standard vein generation. [default: true] +        B:specialGen=true + +        # Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15] +        I:veinAmount=0 +    } + +} + + | 
