diff options
author | DrNuget <drnuget@outlook.com> | 2024-09-01 18:22:29 +0300 |
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committer | DrNuget <drnuget@outlook.com> | 2024-09-01 18:22:29 +0300 |
commit | 35518a424f547976127a61c8aa85139761ddebd4 (patch) | |
tree | b49f566e2db7b5ad8d74c1a5b8d0eab3975822c5 | |
parent | 87e064376014c1379a8d9e1a0b1ba75a4922ddc2 (diff) |
disable chisel rock generation
-rw-r--r-- | config/chisel.cfg | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/config/chisel.cfg b/config/chisel.cfg new file mode 100644 index 0000000..c75bf63 --- /dev/null +++ b/config/chisel.cfg @@ -0,0 +1,172 @@ +# Configuration file + +autochisel { + # If true, the auto chisel will not function at all without power. + B:autoChiselNeedsPower=false + + # If false, the auto chisel will always run at full speed, and will not accept FE. + B:autoChiselTakesPower=true +} + + +chisel { + # Should the chisel be damageable and take damage when it chisels something. + B:allowChiselDamage=true + + # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity. + I:diamondChiselAttackDamage=3 + + # The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056] + I:diamondChiselMaxDamage=5056 + + # The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity. + I:hitechChiselAttackDamage=3 + + # The max damage of the iChisel. [range: 1 ~ 32767, default: 10048] + I:hitechChiselMaxDamage=10048 + + # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity. + I:ironChiselAttackDamage=2 + + # If this is true, the iron chisel can left click chisel blocks. If false, it cannot. + B:ironChiselCanLeftClick=true + + # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can. + B:ironChiselHasModes=false + + # The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512] + I:ironChiselMaxDamage=512 +} + + +client { + # Use old pillar textures + B:pillarOldGraphics=false + + # Make variations of blocks have the same name, and use the description in tooltip to distinguish them. + B:tooltipsUseBlockDescriptions=true +} + + +features { + B:aluminum=true + B:andesite=true + B:antiblock=true + B:arcaneStone=true + B:autochisel=true + B:basalt=true + B:bloodMagic=true + B:bookshelf=true + B:bricks=true + B:bronze=true + B:brownstone=true + B:carpet=true + B:certus=true + B:charcoal=true + B:chisel=true + B:cloud=true + B:coal=true + B:coalCoke=true + B:cobalt=true + B:cobblestone=true + B:cobblestonemossy=true + B:concrete=true + B:copper=true + B:diamond=true + B:diorite=true + B:dirt=true + B:electrum=true + B:emerald=true + B:endPurpur=true + B:endstone=true + B:factory=true + B:futura=true + B:glass=true + B:glassdyed=true + B:glowstone=true + B:gold=true + B:granite=true + B:hardenedClay=true + B:ice=true + B:invar=true + B:iron=true + B:ironpane=true + B:laboratory=true + B:lapis=true + B:lavastone=true + B:lead=true + B:limestone=true + B:marble=true + B:marblepillar=true + B:netherbrick=true + B:netherrack=true + B:nickel=true + B:obsidian=true + B:paper=true + B:planks=true + B:platinum=true + B:prismarine=true + B:quartz=true + B:redstone=true + B:sandstone=true + B:sandstoneRed=true + B:sandstoneScribbles=true + B:sandstoneredScribbles=true + B:silver=true + B:steel=true + B:stonebrick=true + B:technical=true + B:temple=true + B:tin=true + B:tyrian=true + B:uranium=true + B:valentines=true + B:voidstone=true + B:waterstone=true + B:wool=true +} + + +general { + # If true, you can chisel stone brick to mossy stone brick. + B:allowBrickToMossyInChisel=true + I:amountYouGetFromFactoryBlockCrafting=32 + + # Use alternative crafting recipe for the chisel + B:chiselAlternateRecipe=false + + # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot. + B:chiselBackToVanillaLeaves=false + + # Allow stone to be chiseled to/from stone bricks. + B:chiselStoneToStoneBricks=true + + # The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change. + D:concreteVelocityMult=1.35 +} + + +worldgen { + # Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18] + I:limestoneAmount=0 + + # Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20] + I:marbleAmount=0 + + basalt { + # Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3] + I:bottomThickness=3 + + # Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1] + I:sideThickness=1 + + # True to generate basalt only around lava lakes. False to do standard vein generation. [default: true] + B:specialGen=true + + # Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15] + I:veinAmount=0 + } + +} + + |