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authorDrNuget <drnuget@outlook.com>2024-09-01 18:22:29 +0300
committerDrNuget <drnuget@outlook.com>2024-09-01 18:22:29 +0300
commit35518a424f547976127a61c8aa85139761ddebd4 (patch)
treeb49f566e2db7b5ad8d74c1a5b8d0eab3975822c5
parent87e064376014c1379a8d9e1a0b1ba75a4922ddc2 (diff)
disable chisel rock generation
-rw-r--r--config/chisel.cfg172
1 files changed, 172 insertions, 0 deletions
diff --git a/config/chisel.cfg b/config/chisel.cfg
new file mode 100644
index 0000000..c75bf63
--- /dev/null
+++ b/config/chisel.cfg
@@ -0,0 +1,172 @@
+# Configuration file
+
+autochisel {
+ # If true, the auto chisel will not function at all without power.
+ B:autoChiselNeedsPower=false
+
+ # If false, the auto chisel will always run at full speed, and will not accept FE.
+ B:autoChiselTakesPower=true
+}
+
+
+chisel {
+ # Should the chisel be damageable and take damage when it chisels something.
+ B:allowChiselDamage=true
+
+ # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
+ I:diamondChiselAttackDamage=3
+
+ # The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056]
+ I:diamondChiselMaxDamage=5056
+
+ # The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
+ I:hitechChiselAttackDamage=3
+
+ # The max damage of the iChisel. [range: 1 ~ 32767, default: 10048]
+ I:hitechChiselMaxDamage=10048
+
+ # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
+ I:ironChiselAttackDamage=2
+
+ # If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
+ B:ironChiselCanLeftClick=true
+
+ # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
+ B:ironChiselHasModes=false
+
+ # The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512]
+ I:ironChiselMaxDamage=512
+}
+
+
+client {
+ # Use old pillar textures
+ B:pillarOldGraphics=false
+
+ # Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
+ B:tooltipsUseBlockDescriptions=true
+}
+
+
+features {
+ B:aluminum=true
+ B:andesite=true
+ B:antiblock=true
+ B:arcaneStone=true
+ B:autochisel=true
+ B:basalt=true
+ B:bloodMagic=true
+ B:bookshelf=true
+ B:bricks=true
+ B:bronze=true
+ B:brownstone=true
+ B:carpet=true
+ B:certus=true
+ B:charcoal=true
+ B:chisel=true
+ B:cloud=true
+ B:coal=true
+ B:coalCoke=true
+ B:cobalt=true
+ B:cobblestone=true
+ B:cobblestonemossy=true
+ B:concrete=true
+ B:copper=true
+ B:diamond=true
+ B:diorite=true
+ B:dirt=true
+ B:electrum=true
+ B:emerald=true
+ B:endPurpur=true
+ B:endstone=true
+ B:factory=true
+ B:futura=true
+ B:glass=true
+ B:glassdyed=true
+ B:glowstone=true
+ B:gold=true
+ B:granite=true
+ B:hardenedClay=true
+ B:ice=true
+ B:invar=true
+ B:iron=true
+ B:ironpane=true
+ B:laboratory=true
+ B:lapis=true
+ B:lavastone=true
+ B:lead=true
+ B:limestone=true
+ B:marble=true
+ B:marblepillar=true
+ B:netherbrick=true
+ B:netherrack=true
+ B:nickel=true
+ B:obsidian=true
+ B:paper=true
+ B:planks=true
+ B:platinum=true
+ B:prismarine=true
+ B:quartz=true
+ B:redstone=true
+ B:sandstone=true
+ B:sandstoneRed=true
+ B:sandstoneScribbles=true
+ B:sandstoneredScribbles=true
+ B:silver=true
+ B:steel=true
+ B:stonebrick=true
+ B:technical=true
+ B:temple=true
+ B:tin=true
+ B:tyrian=true
+ B:uranium=true
+ B:valentines=true
+ B:voidstone=true
+ B:waterstone=true
+ B:wool=true
+}
+
+
+general {
+ # If true, you can chisel stone brick to mossy stone brick.
+ B:allowBrickToMossyInChisel=true
+ I:amountYouGetFromFactoryBlockCrafting=32
+
+ # Use alternative crafting recipe for the chisel
+ B:chiselAlternateRecipe=false
+
+ # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
+ B:chiselBackToVanillaLeaves=false
+
+ # Allow stone to be chiseled to/from stone bricks.
+ B:chiselStoneToStoneBricks=true
+
+ # The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
+ D:concreteVelocityMult=1.35
+}
+
+
+worldgen {
+ # Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
+ I:limestoneAmount=0
+
+ # Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
+ I:marbleAmount=0
+
+ basalt {
+ # Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
+ I:bottomThickness=3
+
+ # Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
+ I:sideThickness=1
+
+ # True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
+ B:specialGen=true
+
+ # Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
+ I:veinAmount=0
+ }
+
+}
+
+