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+# Configuration file
+
+~CONFIG_VERSION: 1.3.0
+
+crafting {
+ # Enables the crafting recipe for bronze. [default: true]
+ B:bronze=true
+
+ stamps {
+ # Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
+ S:disabled <
+ 20n
+ 50n
+ 100n
+ >
+
+ # Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
+ B:enabled=true
+ }
+
+}
+
+
+debug {
+ # Enable Debug mode (only useful to developers). [default: false]
+ B:enabled=false
+}
+
+
+difficulty {
+ # Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [EASY, NORMAL, HARD, OP]]
+ S:game.mode=EASY
+
+ # Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: false]
+ B:recreate.definitions=false
+}
+
+
+genetics {
+ # Energy use of Analyzer Block per work cycle. [range: 0 ~ 100000, default: 20320]
+ I:analyzerblock.energy.use=20320
+
+ # Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
+ B:pollinate.vanilla.trees=true
+
+ research {
+
+ boost {
+ # The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
+ S:max.percent=5.0
+
+ # Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
+ S:multiplier=1.5
+ }
+
+ }
+
+}
+
+
+machines {
+ # List of enabled machines. Note that some things may be impossible to do if you change this! [default: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] [valid: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]]
+ S:enabled <
+ still
+ fabricator
+ centrifuge
+ bottler
+ fermenter
+ rainmaker
+ carpenter
+ moistener
+ raintank
+ squeezer
+ >
+}
+
+
+performance {
+ # Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
+ B:backpacks.resupply=true
+
+ # Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
+ B:particleFX=true
+}
+
+
+power {
+
+ types {
+ # Enable MJ power support. [default: true]
+ B:mj=true
+
+ # Enable Redstone Flux power support. [default: true]
+ B:rf=true
+
+ # Enable Tesla power support. [default: true]
+ B:tesla=true
+ }
+
+ display {
+ # The format power will be displayed in in engine/machine interfaces. [default: RF] [valid: [RF, FE, MJ, TESLA]]
+ S:mode=RF
+ }
+
+}
+
+
+structures {
+ # List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
+ S:disabled <
+ >
+}
+
+
+tweaks {
+
+ humus {
+ # Set how many stages humus has before it turns into sand. [range: 1 ~ 10, default: 3]
+ I:degradeDelimiter=3
+ }
+
+ gui {
+
+ mail {
+
+ alert {
+ # Enables the new mail alert box. [default: true]
+ B:enabled=true
+
+ # Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
+ S:xPosition=LEFT
+
+ # Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
+ S:yPosition=TOP
+ }
+
+ }
+
+ tabs {
+ # Display the energy statistics tab on energy consumers. [default: true]
+ B:energy=true
+
+ # Enables the hints tab on machine and engine guis. [default: true]
+ B:hints=true
+
+ # Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
+ I:speed=8
+ }
+
+ }
+
+ farms {
+ # Enables farm support for Extra Utilities Ender-lily seeds. [default: true]
+ B:enderlily=true
+
+ # Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer. [range: 0.1 ~ 5.0, default: 1.0]
+ S:fertilizer=1.0
+
+ # Enables farm support for Magical Crops. [default: true]
+ B:magicalcrops=true
+
+ # Enables farm support for Extra Utilities Red Orchid. [default: true]
+ B:redorchid=true
+
+ # Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
+ I:size=2
+
+ # Makes farms use a square layout instead of a diamond one. [default: false]
+ B:square=false
+ }
+
+ cultivation {
+ # Sets the size of the farmland that is used by all cultivation farms. [range: 1 ~ 15, default: 4]
+ I:extend=4
+
+ # Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller. [default: true]
+ B:ring=true
+
+ # Sets the size of the inner ring of the ring layout. [range: 1 ~ 8, default: 4]
+ I:ring_size=4
+ }
+
+ capsule {
+ # Enables the function that cans and capsules can pick up fluids from the world. [default: false]
+ B:capsulePickup=false
+
+ # Capsules are no longer consumed after being emptied. [default: false]
+ B:capsuleReuseable=false
+ }
+
+ habitatformer {
+ # for.config.tweaks.habitatformer.range.comment [range: 1 ~ 100, default: 10]
+ I:range=10
+
+ area {
+ # for.config.tweaks.habitatformer.area.resources.comment [range: 0.0 ~ 5.0, default: 0.5]
+ S:resources=0.5
+
+ # for.config.tweaks.habitatformer.area.speed.comment [range: 0.0 ~ 5.0, default: 0.5]
+ S:speed=0.5
+ }
+
+ }
+
+ charcoal {
+ # The base amount that the wood pile will drop if the wall blocks are no registered pile waal blocks. [range: 0 ~ 63, default: 8]
+ I:amount.base=8
+
+ # Sets the amount of blocks that the wood pile will check if it is a valid charcoal pile wall block. [range: 1 ~ 32, default: 16]
+ I:check.range=16
+ }
+
+ book {
+ # Players who enter the world for the first time get a Forester's Manual. [default: true]
+ B:spawn=true
+ }
+
+}
+
+
+world {
+
+ generate {
+ # Generates Forestry villagers and their houses. [default: true]
+ B:villagers=true
+
+ retrogen {
+ # Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
+ B:forced=false
+
+ # Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
+ B:normal=false
+ }
+
+ beehives {
+ # Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
+ S:amount=1.0
+
+ # Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
+ B:debug=false
+ I:dimBlacklist <
+ >
+ I:dimWhitelist <
+ >
+
+ ##########################################################################################################
+ # blacklist
+ #--------------------------------------------------------------------------------------------------------#
+ # Disables the generation of a specific hive in a specific biome or in a biome with a specific biome
+ # type. Just add the registry name of the biome or the name of the biome type to the property of the
+ # hive. Every biome type / registry name has to be in a seperate line. The global type can be used to
+ # blacklist a biome from all hive generation.
+ ##########################################################################################################
+
+ blacklist {
+ S:desert <
+ >
+ S:end <
+ >
+ S:forest <
+ >
+ S:global <
+ >
+ S:jungle <
+ >
+ S:meadows <
+ >
+ S:snow <
+ >
+ S:swamp <
+ >
+ S:swarm <
+ >
+ }
+
+ }
+
+ ore {
+ # Generates apatite ore blocks in the world. [default: true]
+ B:apatite=false
+
+ # Generates copper ore blocks in the world. [default: true]
+ B:copper=false
+ I:dimBlacklist <
+ >
+ I:dimWhitelist <
+ >
+
+ # Generates tin ore blocks in the world. [default: true]
+ B:tin=false
+ }
+
+ }
+
+}
+
+