diff options
Diffstat (limited to 'config/forestry/common.cfg')
-rw-r--r-- | config/forestry/common.cfg | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/config/forestry/common.cfg b/config/forestry/common.cfg new file mode 100644 index 0000000..fd8c6b8 --- /dev/null +++ b/config/forestry/common.cfg @@ -0,0 +1,297 @@ +# Configuration file + +~CONFIG_VERSION: 1.3.0 + +crafting { + # Enables the crafting recipe for bronze. [default: true] + B:bronze=true + + stamps { + # Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]] + S:disabled < + 20n + 50n + 100n + > + + # Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true] + B:enabled=true + } + +} + + +debug { + # Enable Debug mode (only useful to developers). [default: false] + B:enabled=false +} + + +difficulty { + # Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [EASY, NORMAL, HARD, OP]] + S:game.mode=EASY + + # Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: false] + B:recreate.definitions=false +} + + +genetics { + # Energy use of Analyzer Block per work cycle. [range: 0 ~ 100000, default: 20320] + I:analyzerblock.energy.use=20320 + + # Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true] + B:pollinate.vanilla.trees=true + + research { + + boost { + # The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0] + S:max.percent=5.0 + + # Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5] + S:multiplier=1.5 + } + + } + +} + + +machines { + # List of enabled machines. Note that some things may be impossible to do if you change this! [default: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] [valid: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] + S:enabled < + still + fabricator + centrifuge + bottler + fermenter + rainmaker + carpenter + moistener + raintank + squeezer + > +} + + +performance { + # Enable backpack resupply. You may want to set this to false on busy servers. [default: true] + B:backpacks.resupply=true + + # Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true] + B:particleFX=true +} + + +power { + + types { + # Enable MJ power support. [default: true] + B:mj=true + + # Enable Redstone Flux power support. [default: true] + B:rf=true + + # Enable Tesla power support. [default: true] + B:tesla=true + } + + display { + # The format power will be displayed in in engine/machine interfaces. [default: RF] [valid: [RF, FE, MJ, TESLA]] + S:mode=RF + } + +} + + +structures { + # List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]] + S:disabled < + > +} + + +tweaks { + + humus { + # Set how many stages humus has before it turns into sand. [range: 1 ~ 10, default: 3] + I:degradeDelimiter=3 + } + + gui { + + mail { + + alert { + # Enables the new mail alert box. [default: true] + B:enabled=true + + # Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]] + S:xPosition=LEFT + + # Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]] + S:yPosition=TOP + } + + } + + tabs { + # Display the energy statistics tab on energy consumers. [default: true] + B:energy=true + + # Enables the hints tab on machine and engine guis. [default: true] + B:hints=true + + # Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8] + I:speed=8 + } + + } + + farms { + # Enables farm support for Extra Utilities Ender-lily seeds. [default: true] + B:enderlily=true + + # Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer. [range: 0.1 ~ 5.0, default: 1.0] + S:fertilizer=1.0 + + # Enables farm support for Magical Crops. [default: true] + B:magicalcrops=true + + # Enables farm support for Extra Utilities Red Orchid. [default: true] + B:redorchid=true + + # Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2] + I:size=2 + + # Makes farms use a square layout instead of a diamond one. [default: false] + B:square=false + } + + cultivation { + # Sets the size of the farmland that is used by all cultivation farms. [range: 1 ~ 15, default: 4] + I:extend=4 + + # Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller. [default: true] + B:ring=true + + # Sets the size of the inner ring of the ring layout. [range: 1 ~ 8, default: 4] + I:ring_size=4 + } + + capsule { + # Enables the function that cans and capsules can pick up fluids from the world. [default: false] + B:capsulePickup=false + + # Capsules are no longer consumed after being emptied. [default: false] + B:capsuleReuseable=false + } + + habitatformer { + # for.config.tweaks.habitatformer.range.comment [range: 1 ~ 100, default: 10] + I:range=10 + + area { + # for.config.tweaks.habitatformer.area.resources.comment [range: 0.0 ~ 5.0, default: 0.5] + S:resources=0.5 + + # for.config.tweaks.habitatformer.area.speed.comment [range: 0.0 ~ 5.0, default: 0.5] + S:speed=0.5 + } + + } + + charcoal { + # The base amount that the wood pile will drop if the wall blocks are no registered pile waal blocks. [range: 0 ~ 63, default: 8] + I:amount.base=8 + + # Sets the amount of blocks that the wood pile will check if it is a valid charcoal pile wall block. [range: 1 ~ 32, default: 16] + I:check.range=16 + } + + book { + # Players who enter the world for the first time get a Forester's Manual. [default: true] + B:spawn=true + } + +} + + +world { + + generate { + # Generates Forestry villagers and their houses. [default: true] + B:villagers=true + + retrogen { + # Creates Forestry world generation in all chunks, even if they were generated there before. [default: false] + B:forced=false + + # Creates Forestry world generation in chunks that were created before the mod was added. [default: false] + B:normal=false + } + + beehives { + # Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0] + S:amount=1.0 + + # Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false] + B:debug=false + I:dimBlacklist < + > + I:dimWhitelist < + > + + ########################################################################################################## + # blacklist + #--------------------------------------------------------------------------------------------------------# + # Disables the generation of a specific hive in a specific biome or in a biome with a specific biome + # type. Just add the registry name of the biome or the name of the biome type to the property of the + # hive. Every biome type / registry name has to be in a seperate line. The global type can be used to + # blacklist a biome from all hive generation. + ########################################################################################################## + + blacklist { + S:desert < + > + S:end < + > + S:forest < + > + S:global < + > + S:jungle < + > + S:meadows < + > + S:snow < + > + S:swamp < + > + S:swarm < + > + } + + } + + ore { + # Generates apatite ore blocks in the world. [default: true] + B:apatite=false + + # Generates copper ore blocks in the world. [default: true] + B:copper=false + I:dimBlacklist < + > + I:dimWhitelist < + > + + # Generates tin ore blocks in the world. [default: true] + B:tin=false + } + + } + +} + + |