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-rw-r--r--config/forestry/gamemodes/EASY.cfg150
-rw-r--r--config/forestry/gamemodes/HARD.cfg150
-rw-r--r--config/forestry/gamemodes/NORMAL.cfg149
-rw-r--r--config/forestry/gamemodes/OP.cfg149
4 files changed, 598 insertions, 0 deletions
diff --git a/config/forestry/gamemodes/EASY.cfg b/config/forestry/gamemodes/EASY.cfg
new file mode 100644
index 0000000..4af725c
--- /dev/null
+++ b/config/forestry/gamemodes/EASY.cfg
@@ -0,0 +1,150 @@
+# Configuration file
+
+~CONFIG_VERSION: 1.0.0
+
+gamemode {
+
+ energy {
+ # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
+ S:demand.modifier=1.0
+
+ # Enable the clockwork engine. [default: true]
+ B:engine.clockwork=true
+ }
+
+ farms {
+ # for.config.gamemode.farms.fertilizer.modifier.comment [range: 0 ~ 2000, default: 4]
+ I:fertilizer.modifier=4
+ }
+
+ fuel {
+
+ ethanol {
+ # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
+ S:combustion=1.0
+
+ # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
+ S:generator=1.0
+ }
+
+ biomass {
+ # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
+ S:biogas=1.0
+
+ # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
+ S:generator=1.0
+ }
+
+ }
+
+ recipe {
+
+ output {
+ # amount yielded by the recipe for tin cans. [range: 0 ~ 2000, default: 12]
+ I:can=12
+
+ # amount yielded by the recipe for wax capsules. [range: 0 ~ 2000, default: 4]
+ I:capsule=4
+
+ # amount yielded by the recipe for refractory capsules. [range: 0 ~ 2000, default: 4]
+ I:refractory=4
+
+ fertilizer {
+ # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 2000, default: 8]
+ I:apatite=8
+
+ # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 2000, default: 16]
+ I:ash=16
+ }
+
+ compost {
+ # amount of compost yielded by the recipe using ash. [range: 0 ~ 2000, default: 1]
+ I:ash=1
+
+ # amount of compost yielded by the recipe using wheat. [range: 0 ~ 2000, default: 4]
+ I:wheat=4
+ }
+
+ humus {
+ # amount of humus yielded by the recipe using compost. [range: 0 ~ 2000, default: 8]
+ I:compost=8
+
+ # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 2000, default: 8]
+ I:fertilizer=8
+ }
+
+ bogearth {
+ # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 2000, default: 6]
+ I:bucket=6
+
+ # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 2000, default: 8]
+ I:can=8
+ }
+
+ }
+
+ }
+
+ fermenter {
+
+ cycles {
+ # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
+ I:compost=250
+
+ # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
+ I:fertilizer=200
+
+ # modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 250]
+ I:mulch=250
+ }
+
+ value {
+ # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
+ I:compost=48
+
+ # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
+ I:fertilizer=56
+
+ # modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 48]
+ I:mulch=48
+ }
+
+ yield {
+ # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
+ I:cactus=50
+
+ # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
+ I:cane=50
+
+ # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
+ I:mushroom=50
+
+ # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
+ I:sapling=250
+
+ # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
+ I:wheat=50
+ }
+
+ }
+
+ squeezer {
+
+ liquid {
+ # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
+ I:apple=200
+
+ # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
+ I:seed=10
+ }
+
+ mulch {
+ # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
+ I:apple=20
+ }
+
+ }
+
+}
+
+
diff --git a/config/forestry/gamemodes/HARD.cfg b/config/forestry/gamemodes/HARD.cfg
new file mode 100644
index 0000000..ad18e8e
--- /dev/null
+++ b/config/forestry/gamemodes/HARD.cfg
@@ -0,0 +1,150 @@
+# Configuration file
+
+~CONFIG_VERSION: 1.0.0
+
+gamemode {
+
+ energy {
+ # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 4.0]
+ S:demand.modifier=4.0
+
+ # Enable the clockwork engine. [default: true]
+ B:engine.clockwork=true
+ }
+
+ farms {
+ # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 1]
+ I:fertilizer.modifier=1
+ }
+
+ fuel {
+
+ ethanol {
+ # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.5]
+ S:combustion=0.5
+
+ # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
+ S:generator=0.5
+ }
+
+ biomass {
+ # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.5]
+ S:biogas=0.5
+
+ # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
+ S:generator=0.5
+ }
+
+ }
+
+ recipe {
+
+ output {
+ # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 8]
+ I:can=8
+
+ # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 2]
+ I:capsule=2
+
+ # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 2]
+ I:refractory=2
+
+ fertilizer {
+ # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 5]
+ I:apatite=5
+
+ # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 0]
+ I:ash=0
+ }
+
+ compost {
+ # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
+ I:ash=1
+
+ # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 1]
+ I:wheat=1
+ }
+
+ humus {
+ # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
+ I:compost=8
+
+ # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
+ I:fertilizer=8
+ }
+
+ bogearth {
+ # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
+ I:bucket=4
+
+ # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 5]
+ I:can=5
+ }
+
+ }
+
+ }
+
+ fermenter {
+
+ cycles {
+ # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 150]
+ I:compost=150
+
+ # modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 150]
+ I:mulch=150
+
+ # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 100]
+ I:fertilizer=100
+ }
+
+ value {
+ # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
+ I:compost=48
+
+ # modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 48]
+ I:mulch=48
+
+ # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
+ I:fertilizer=56
+ }
+
+ yield {
+ # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 10]
+ I:cactus=10
+
+ # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 10]
+ I:cane=10
+
+ # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 10]
+ I:mushroom=10
+
+ # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 50]
+ I:sapling=50
+
+ # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 10]
+ I:wheat=10
+ }
+
+ }
+
+ squeezer {
+
+ liquid {
+ # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 60]
+ I:apple=60
+
+ # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 3]
+ I:seed=3
+ }
+
+ mulch {
+ # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 8]
+ I:apple=8
+ }
+
+ }
+
+}
+
+
diff --git a/config/forestry/gamemodes/NORMAL.cfg b/config/forestry/gamemodes/NORMAL.cfg
new file mode 100644
index 0000000..1b86810
--- /dev/null
+++ b/config/forestry/gamemodes/NORMAL.cfg
@@ -0,0 +1,149 @@
+# Configuration file
+
+~CONFIG_VERSION: 1.0.0
+
+gamemode {
+
+ energy {
+ # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
+ S:demand.modifier=1.5
+
+ # Enable the clockwork engine. [default: true]
+ B:engine.clockwork=true
+ }
+
+ farms {
+ # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 2]
+ I:fertilizer.modifier=2
+ }
+
+ fuel {
+
+ ethanol {
+ # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
+ S:combustion=0.75
+
+ # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
+ S:generator=0.75
+ }
+
+ biomass {
+ # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
+ S:biogas=0.75
+
+ # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
+ S:generator=0.75
+ }
+
+ }
+
+ recipe {
+
+ output {
+ # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
+ I:can=10
+
+ # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
+ I:capsule=3
+
+ # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
+ I:refractory=3
+
+ fertilizer {
+ # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
+ I:apatite=6
+
+ # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
+ I:ash=10
+ }
+
+ compost {
+ # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
+ I:ash=1
+
+ # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
+ I:wheat=2
+ }
+
+ humus {
+ # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
+ I:compost=8
+
+ # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
+ I:fertilizer=8
+ }
+
+ bogearth {
+ # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
+ I:bucket=4
+
+ # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
+ I:can=6
+ }
+
+ }
+
+ }
+
+ fermenter {
+
+ cycles {
+ # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
+ I:compost=250
+
+ # modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 250]
+ I:mulch=250
+
+ # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
+ I:fertilizer=200
+ }
+
+ value {
+ # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
+ I:compost=48
+
+ # modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 48]
+ I:mulch=48
+
+ # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
+ I:fertilizer=56
+ }
+
+ yield {
+ # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
+ I:cactus=50
+
+ # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
+ I:cane=50
+
+ # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
+ I:mushroom=50
+
+ # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
+ I:sapling=250
+
+ # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
+ I:wheat=50
+ }
+
+ }
+
+ squeezer {
+
+ liquid {
+ # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
+ I:apple=100
+
+ # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
+ I:seed=5
+ }
+
+ mulch {
+ # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
+ I:apple=10
+ }
+
+ }
+
+}
+
diff --git a/config/forestry/gamemodes/OP.cfg b/config/forestry/gamemodes/OP.cfg
new file mode 100644
index 0000000..c7408e0
--- /dev/null
+++ b/config/forestry/gamemodes/OP.cfg
@@ -0,0 +1,149 @@
+# Configuration file
+
+~CONFIG_VERSION: 1.0.0
+
+gamemode {
+
+ energy {
+ # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
+ S:demand.modifier=1.0
+
+ # Enable the clockwork engine. [default: true]
+ B:engine.clockwork=true
+ }
+
+ farms {
+ # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 4]
+ I:fertilizer.modifier=4
+ }
+
+ fuel {
+
+ ethanol {
+ # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0]
+ S:combustion=4.0
+
+ # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
+ S:generator=4.0
+ }
+
+ biomass {
+ # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0]
+ S:biogas=4.0
+
+ # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
+ S:generator=4.0
+ }
+
+ }
+
+ recipe {
+
+ output {
+ # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24]
+ I:can=24
+
+ # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8]
+ I:capsule=8
+
+ # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8]
+ I:refractory=8
+
+ fertilizer {
+ # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16]
+ I:apatite=16
+
+ # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32]
+ I:ash=32
+ }
+
+ compost {
+ # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2]
+ I:ash=2
+
+ # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8]
+ I:wheat=8
+ }
+
+ humus {
+ # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
+ I:compost=8
+
+ # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
+ I:fertilizer=8
+ }
+
+ bogearth {
+ # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
+ I:bucket=6
+
+ # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
+ I:can=8
+ }
+
+ }
+
+ }
+
+ fermenter {
+
+ cycles {
+ # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
+ I:compost=1000
+
+ # modifies the amount of cycles mulch can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
+ I:mulch=1000
+
+ # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800]
+ I:fertilizer=800
+ }
+
+ value {
+ # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192]
+ I:compost=192
+
+ # modifies the amount of biomass per cycle a fermenter will produce using mulch. [range: 0 ~ 2000, default: 192]
+ I:mulch=192
+
+ # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224]
+ I:fertilizer=224
+ }
+
+ yield {
+ # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400]
+ I:cactus=400
+
+ # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400]
+ I:cane=400
+
+ # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400]
+ I:mushroom=400
+
+ # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000]
+ I:sapling=2000
+
+ # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400]
+ I:wheat=400
+ }
+
+ }
+
+ squeezer {
+
+ liquid {
+ # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600]
+ I:apple=1600
+
+ # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80]
+ I:seed=80
+ }
+
+ mulch {
+ # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160]
+ I:apple=160
+ }
+
+ }
+
+}
+