1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
|
# Configuration file
general {
##########################################################################################################
# client options
#--------------------------------------------------------------------------------------------------------#
# Config options for client-only features
##########################################################################################################
"client options" {
# Whether or not to enable Emissive Textures for Electric Blast Furnace Coils when the multiblock is working.
# Default: true
B:coilsActiveEmissiveTextures=true
# The default color to overlay onto machines.
# 16777215 (0xFFFFFF in decimal) is no coloring (like GTCE).
# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default).
# Min: 0
# Max: 16777215
I:defaultPaintingColor=13819135
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (0xFFFFFF) is no coloring (like GTCE).
# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default).
# Min: 0
# Max: 16777215
I:defaultUIColor=13819135
# Enable the fancy rendering for Super/Quantum Chests/Tanks.
# Default: true
B:enableFancyChestRender=true
# Whether to hook depth texture. Has no effect on performance, but if there is a problem with rendering, try disabling it.
# Default: true
B:hookDepthTexture=true
# Whether or not to enable Emissive Textures for GregTech Machines and multiblock parts.
# Default: true
B:machinesEmissiveTextures=true
# Overrides the MC total playable sounds limit. MC's default is 28, which causes problems with many machine sounds at once
# If sounds are causing large amounts of lag, try lowering this.
# If sounds are not working at all, try setting this to the lowest value (28).
# Default: 512
# Min: 28
# Max: 2048
I:maxNumSounds=512
# The color to use as a background for the Multiblock Preview JEI Page.
# Default: 13027014 (0xC6C6C6), which is JEI's background color.
# Min: 0
# Max: 16777215
I:multiblockPreviewColor=13027014
# The color to use for the text in the Multiblock Preview JEI Page.
# Default: 3355443 (0x333333), which is minecraft's dark gray color.
# Min: 0
# Max: 16777215
I:multiblockPreviewFontColor=3355443
# Prevent optical and laser cables from animating when active.
# Default: false
B:preventAnimatedCables=false
# Prevent tooltips from blinking for better visibility
B:preventBlinkingTooltips=false
# Resolution level for fragment shaders.
# Higher values increase quality (limited by the resolution of your screen) but are more GPU intensive.
# Default: 2
# Min: 0.0
# Max: 5.0
D:resolution=2.0
# Terminal root path.
# Default: {.../config}/gregtech/terminal
S:terminalRootPath=gregtech/terminal
# Whether or not sounds should be played when crafting with tools.
# Default: true
B:toolCraftingSounds=true
# Whether or not sounds should be played when using tools outside of crafting.
# Default: true
B:toolUseSounds=true
# Whether to use the Spray Can color in UIs when a machine is painted.
# Default: true
B:useSprayCanColorInUI=true
"gui config" {
# The scrolling speed of widgets
# Default: 13
# Min: 1
# Max: 2147483647
I:scrollSpeed=13
# If progress bars should move smoothly.
# False is incremental like the Minecraft furnace.
# Default: true
B:smoothProgressBars=true
}
"armor hud location" {
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
# Default: 1
# Min: 1
# Max: 4
I:hudLocation=1
# Horizontal offset of HUD.
# Default: 0
# Min: 0
# Max: 100
I:hudOffsetX=0
# Vertical offset of HUD.
# Default: 0
# Min: 0
# Max: 100
I:hudOffsetY=0
}
##########################################################################################################
# shader options
#--------------------------------------------------------------------------------------------------------#
# Config options for Shaders and Post-processing Effects
##########################################################################################################
"shader options" {
# Particle config option for the Assembly Line
B:assemblyLineParticles=true
# The base brightness of the bloom.
# It is similar to strength
# This value should be smaller than highBrightnessThreshold.
# OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 0.1
# Min: 0.0
# Max: 1.7976931348623157E308
D:baseBrightness=0.1
# Bloom Algorithm
# 0 - Simple Gaussian Blur Bloom (Fast)
# 1 - Unity Bloom
# 2 - Unreal Bloom
# Default: 2
# Min: 0
# Max: 2
I:bloomStyle=2
# Whether or not to enable Emissive Textures with bloom effect.
# Default: true
B:emissiveTexturesBloom=true
# The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT)))
# This value should be greater than lowBrightnessThreshold.
# Default: 0.5
# Min: 0.0
# Max: 1.7976931348623157E308
D:highBrightnessThreshold=0.5
# The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT})))
# This value should be smaller than highBrightnessThreshold.
# Default: 0.2
# Min: 0.0
# Max: 1.7976931348623157E308
D:lowBrightnessThreshold=0.2
# Mipmap Size.
# Higher values increase quality, but are slower to render.
# Default: 5
# Min: 2
# Max: 5
I:nMips=5
# Blur Step (bloom range)
# Default: 1
# Min: 0.0
# Max: 1.7976931348623157E308
D:step=1.0
# Bloom Strength
# OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 2
# Min: 0.0
# Max: 1.7976931348623157E308
D:strength=1.5
# Whether to use shader programs.
# Default: true
B:useShader=true
##########################################################################################################
# fusion reactor
#--------------------------------------------------------------------------------------------------------#
# Bloom config options for the fusion reactor.
##########################################################################################################
"fusion reactor" {
# The base brightness of the bloom.
# It is similar to strength
# This value should be smaller than highBrightnessThreshold.
# OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 0.1
# Min: 0.0
# Max: 1.7976931348623157E308
D:baseBrightness=0.0
# Bloom Algorithm
# 0 - Simple Gaussian Blur Bloom (Fast)
# 1 - Unity Bloom
# 2 - Unreal Bloom
# Default: 2
# Min: 0
# Max: 2
I:bloomStyle=1
# The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT)))
# This value should be greater than lowBrightnessThreshold.
# Default: 0.5
# Min: 0.0
# Max: 1.7976931348623157E308
D:highBrightnessThreshold=1.3
# The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT})))
# This value should be smaller than highBrightnessThreshold.
# Default: 0.2
# Min: 0.0
# Max: 1.7976931348623157E308
D:lowBrightnessThreshold=0.3
# Bloom Strength
# OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 2
# Min: 0.0
# Max: 1.7976931348623157E308
D:strength=1.5
# Whether to use shader programs.
# Default: true
B:useShader=true
}
##########################################################################################################
# heat effect
#--------------------------------------------------------------------------------------------------------#
# Bloom config options for the heat effect (cable burning).
##########################################################################################################
"heat effect" {
# The base brightness of the bloom.
# It is similar to strength
# This value should be smaller than highBrightnessThreshold.
# OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 0.1
# Min: 0.0
# Max: 1.7976931348623157E308
D:baseBrightness=0.0
# Bloom Algorithm
# 0 - Simple Gaussian Blur Bloom (Fast)
# 1 - Unity Bloom
# 2 - Unreal Bloom
# Default: 2
# Min: 0
# Max: 2
I:bloomStyle=2
# The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT)))
# This value should be greater than lowBrightnessThreshold.
# Default: 0.5
# Min: 0.0
# Max: 1.7976931348623157E308
D:highBrightnessThreshold=1.4
# The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT})))
# This value should be smaller than highBrightnessThreshold.
# Default: 0.2
# Min: 0.0
# Max: 1.7976931348623157E308
D:lowBrightnessThreshold=0.6
# Bloom Strength
# OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 2
# Min: 0.0
# Max: 1.7976931348623157E308
D:strength=1.1
# Whether to use shader programs.
# Default: true
B:useShader=true
}
}
}
##########################################################################################################
# compatibility options
#--------------------------------------------------------------------------------------------------------#
# Config options for Mod Compatibility
##########################################################################################################
"compatibility options" {
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
B:hideFacadesInJEI=true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
B:hideFilledCellsInJEI=true
# Specifies priorities of mods in Ore Dictionary item registration.
# First ModID has highest priority, last has lowest. Unspecified ModIDs follow standard sorting, but always have lower priority than the last specified ModID.
# Default: ["minecraft", "gregtech"]
S:modPriorities <
minecraft
gregtech
>
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
B:removeSmeltingForEBFMetals=true
##########################################################################################################
# energy compat options
#--------------------------------------------------------------------------------------------------------#
# Config options regarding GTEU compatibility with AE2
##########################################################################################################
"energy compat options" {
# Enable GTEU to FE (and vice versa) Converters.
# Default: false
B:enableFEConverters=true
# GTEU to Forge Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE == 1 EU
# Min: 1
# Max: 16
I:euToFeRatio=1
# Forge Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE == 1 EU
# Min: 1
# Max: 16
I:feToEuRatio=1
# The energy consumption of ME Hatch/Bus.
# Default: 1.0AE/t
# Min: 0.0
# Max: 10.0
D:meHatchEnergyUsage=1.0
# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
B:nativeEUToFE=true
# The interval between ME Hatch/Bus interact ME network.
# It may cause lag if the interval is too small.
# Default: 2 sec
# Min: 1
# Max: 80
I:updateIntervals=40
}
}
##########################################################################################################
# machine options
#--------------------------------------------------------------------------------------------------------#
# Config options for GT Machines, Pipes, Cables, and Electric Items
##########################################################################################################
"machine options" {
# Whether tick acceleration effects are allowed to affect GT machines.
# This does NOT apply to the World Accelerator, but to external effects like Time in a Bottle.
# Default: true
B:allowTickAcceleration=true
# Additional Fluids to allow in GT Boilers in place of Water or Distilled Water.
# Useful for mods like TerraFirmaCraft with different Fluids for Water
# Default: none
S:boilerFluids <
>
# The EU/t drain for each screen of the Central Monitor.
# Default: 8
# Min: 0
# Max: 2147483647
I:centralMonitorEuCost=8
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if B:enableCleanroom is false.
# Default: false
B:cleanMultiblocks=false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
B:doTerrainExplosion=false
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
B:doesExplosionDamagesTerrain=true
# Whether to enable the cleanroom, required for various recipes.
# Default: true
B:enableCleanroom=true
# Whether to enable High-Tier Solar Panels (IV-UV). They will not have recipes.
# Default: false
B:enableHighTierSolars=false
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
B:enableMaintenance=true
# Whether to enable Assembly Line research for recipes.
# Default: true
B:enableResearch=true
# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
# Default: true
B:enableWorldAccelerators=true
# Energy use multiplier for electric items.
# Default: 100
I:energyUsageMultiplier=100
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
# Default: true
B:gt6StylePipesCables=true
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file.
# Default: false
B:highTierContent=false
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50
I:ldFluidPipeMinDistance=50
# Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50
I:ldItemPipeMinDistance=50
# Whether to play machine sounds while machines are active.
# Default: true
B:machineSounds=true
# Steam to EU multiplier for Steam Multiblocks.
# 1.0 means 1L Steam -> 1 EU. 0.5 means 2L Steam -> 1 EU.
# Default: 0.5
D:multiblockSteamToEU=0.5
# Whether the Assembly Line should require the item inputs to be in order.
# Default: true
B:orderedAssembly=true
# Whether the Assembly Line should require the fluid inputs to be in order.
# This does nothing if B:orderedAssembly is false.
# Default: false
B:orderedFluidAssembly=false
# Blacklist of machines for the Processing Array.
# Add the unlocalized Recipe Map name to blacklist the machine.
# Default: All machines allowed
S:processingArrayBlacklist <
>
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
B:recipeProgressLowEnergy=false
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
S:replaceMinedBlocksWith=minecraft:cobblestone
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
# Default: false
B:requireGTToolsForBlocks=false
# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
B:steelSteamMultiblocks=false
# List of TileEntities that the World Accelerator should not accelerate.
# GregTech TileEntities are always blocked.
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
# Default: none
S:worldAcceleratorBlacklist <
>
}
##########################################################################################################
# miscellaneous options
#--------------------------------------------------------------------------------------------------------#
# Config options for miscellaneous features
##########################################################################################################
"miscellaneous options" {
# Whether to enable more verbose logging.
# Default: false
B:debug=false
# Chance with which flint and steel will create fire.
# Default: 50
# Min: 0
# Max: 100
I:flintChanceToCreateFire=100
# Setting this to true makes GTCEu ignore error and invalid recipes that would otherwise cause crash.
# Default: true
B:ignoreErrorOrInvalidRecipes=true
# Whether to enable a login message to players when they join the world.
# Default: true
B:loginMessage=true
# Whether to give the terminal to new players on login
# Default: true
B:spawnTerminal=false
# Whether to enable Special Event features (e.g. Christmas, etc).
# Default: true
B:specialEvents=true
}
##########################################################################################################
# recipe options
#--------------------------------------------------------------------------------------------------------#
# Config Options for GregTech and Vanilla Recipes
##########################################################################################################
"recipe options" {
# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
# Default: 2
# Min: 1
# Max: 3
I:casingsPerCraft=2
# Whether to disable the Vanilla Concrete from Powder with Water behavior, forcing the GT recipe.
# Default: false
B:disableConcreteInWorld=false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: false
B:disableManualCompression=false
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
B:flintAndSteelRequireSteel=false
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
B:generateLowQualityGems=false
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
B:hardAdvancedIronRecipes=false
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
B:hardDyeRecipes=false
# Whether to make Glass related recipes harder. Default: true
B:hardGlassRecipes=false
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
B:hardIronRecipes=false
# Whether to make miscellaneous recipes harder.
# Default: false
B:hardMiscRecipes=false
# Whether to make Redstone related recipes harder.
# Default: false
B:hardRedstoneRecipes=false
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
B:hardToolArmorRecipes=false
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
B:hardWoodRecipes=false
# Whether to make crafting recipes for Bricks, Nether Bricks, Firebricks, and Coke Bricks harder.
# Default: false
B:harderBrickRecipes=false
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
B:harderCharcoalRecipe=false
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
# Default: false
B:harderCircuitRecipes=false
# Whether to make the recipe for the EBF Controller harder.
# Default: false
B:harderEBFControllerRecipe=false
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
B:harderRods=false
# Whether to nerf the Paper crafting recipe.
# Default: true
B:nerfPaperCrafting=false
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
B:nerfWoodCrafting=false
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
B:removeVanillaBlockRecipes=false
}
##########################################################################################################
# tool and armor options
#--------------------------------------------------------------------------------------------------------#
# Config options for Tools and Armor
##########################################################################################################
"tool and armor options" {
# Random chance for electric tools to take actual damage
# Default: 10%
# Min: 0
# Max: 100
I:rngDamageElectricTools=10
# Advanced Electric Jetpack Voltage Tier.
# Default: 3 (HV)
# Min: 0
# Max: 14
I:voltageTierAdvImpeller=3
# Advanced NanoSuit Chestplate Voltage Tier.
# Default: 3 (HV)
# Min: 0
# Max: 14
I:voltageTierAdvNanoSuit=3
# Advanced QuarkTech Suit Chestplate Voltage Tier.
# Default: 5 (LuV)
# Min: 0
# Max: 14
I:voltageTierAdvQuarkTech=6
# Electric Impeller Jetpack Voltage Tier.
# Default: 2 (MV)
# Min: 0
# Max: 14
I:voltageTierImpeller=2
# NanoSuit Voltage Tier. Default: 3 (HV)
# Min: 0
# Max: 14
I:voltageTierNanoSuit=3
# NightVision Goggles Voltage Tier. Default: 1 (LV)
# Min: 0
# Max: 14
I:voltageTierNightVision=1
# QuarkTech Suit Voltage Tier.
# Default: 5 (IV)
# Min: 0
# Max: 14
I:voltageTierQuarkTech=5
"nanosaber options" {
# The EU/t consumption of the NanoSaber.
# Default: 64
# Min: 1
# Max: 512
I:energyConsumption=64
# The base damage of the NanoSaber.
# Default: 5.0
# Min: 0.0
# Max: 100.0
D:nanoSaberBaseDamage=5.0
# The additional damage added when the NanoSaber is powered.
# Default: 20.0
# Min: 0.0
# Max: 100.0
D:nanoSaberDamageBoost=20.0
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
# Default: true
B:zombieSpawnWithSabers=true
}
##########################################################################################################
# armorhud
#--------------------------------------------------------------------------------------------------------#
# Armor HUD Location
##########################################################################################################
armorhud {
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
I:hudLocation=1
# Horizontal offset of HUD [0 ~ 100)
I:hudOffsetX=0
# Vertical offset of HUD [0 ~ 100)
I:hudOffsetY=0
}
}
##########################################################################################################
# worldgen options
#--------------------------------------------------------------------------------------------------------#
# Config options for World Generation features
##########################################################################################################
"worldgen options" {
# Allow GregTech to add additional GregTech Items as loot in various structures.
# Default: true
B:addLoot=true
# Specifies an additional random number of veins in a section.
# Default: 0
I:additionalVeinsInSection=0
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone
B:allUniqueStoneTypes=false
# Whether to disable Rubber Tree world generation.
# Default: false
B:disableRubberTreeGeneration=false
# Whether to disable Vanilla ore generation in world.
# Default: true
B:disableVanillaOres=true
# Whether veins should be generated in the center of chunks.
# Default: true
B:generateVeinsInCenterOfChunk=true
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
# Default: true
B:increaseDungeonLoot=true
# Specifies the minimum number of veins in a section.
# Default: 1
I:minVeinsInSection=1
# Multiplier for the chance to spawn a Rubber Tree on any given roll. Higher values make Rubber Trees more common.
# Default: 1.0
# Min: 0.0
# Max: 1.7976931348623157E308
D:rubberTreeRateIncrease=1.0
}
}
|