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path: root/config/mekanism/Mekanism.cfg
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# Configuration file

client {
    # Align HUD with left (if true) or right (if false)
    B:AlignHUDLeft=true

    # All mekanism GUI background colors
    I:AllMekGuiBg=-1

    # How much light to produce if ambient lighting is enabled.
    I:AmbientLightingLevel=15

    # Allow sneak+scroll to change Atomic Disassembler modes.
    B:AtomicDisassemblerModeScroll=true

    # Allow sneak+scroll to change Configurator modes.
    B:ConfiguratorModeScroll=true

    # Should active machines produce block light.
    B:EnableAmbientLighting=true

    # If enabled machines play their sounds while running.
    B:EnableMachineSounds=true

    # Play sounds for Jetpack/Gas Mask/Flamethrower (all players).
    B:EnablePlayerSounds=true

    # Allow sneak+scroll to change Flamethrower modes.
    B:FlamethrowerModeScroll=true

    # Christmas/New Years greetings in chat.
    B:Holidays=true

    # Show particles when machines active.
    B:MachineEffects=true

    # Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
    B:MultiblockFormParticles=true

    # If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
    B:OpaqueTransmitterRender=false

    # Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
    D:SoundVolume=1.0

    # Allow sneak+scroll to change MekTool modes.
    B:allowMekToolModeScroll=true

    # Enable the glow texture of MeKCEu, which may cause a performance penalty. (GTCEu or Lumenized installation required)
    B:enableBloom=false

    # Enable item information HUD during gameplay
    B:enableHUD=true

    # Scale of the text displayed on the HUD.
    D:hudScale=0.6000000238418579
}


general {
    # If enabled, lasers can break blocks and the flamethrower starts fires.
    B:AestheticWorldDamage=true

    # Disable to make the anchor upgrade not do anything.
    B:AllowChunkloading=true

    # Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
    B:AllowProtection=true

    # Allows vanilla spawners to be moved with a Cardboard Box.
    B:AllowSpawnerBoxPickup=true

    # Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
    B:AllowTransmitterAlloyUpgrade=true

    # Max damage the Armored Free Runners can absorb.
    I:ArmoredFreeRunnersDamageMax=43

    # Damage absorb ratio of the Armored FreeRunners
    D:ArmoredFreeRunnersDamageRatio=0.3

    # Max damage the Armored Jetpack can absorb.
    I:ArmoredJepackDamageMax=115

    # Damage absorb ratio of the Armored Jetpack.
    D:ArmoredJetpackDamageRatio=0.8

    # Disables Flux Networks power integration. Requires world restart (server-side option in SMP).
    B:BlacklistFluxPower=false

    # Disables Forge Energy (FE,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
    B:BlacklistForgePower=false

    # Disables IC2 power integration. Requires world restart (server-side option in SMP).
    B:BlacklistIC2Power=false

    # Disables Thermal Expansion RedstoneFlux power integration. Requires world restart (server-side option in SMP).
    B:BlacklistRFPower=false

    # Disables Tesla power integration. Requires world restart (server-side option in SMP).
    B:BlacklistTeslaPower=false

    # How many ticks must pass until a block's active state can sync with the client.
    I:ClientUpdateDelay=10

    # Enables recipes using Control Circuits to use OreDict'd Control Circuits from other mods.
    B:ControlCircuitOreDict=true

    # Chance that copper generates in a chunk. (0 to Disable)
    I:CopperPerChunk=0

    # Max number of blocks in a copper vein.
    I:CopperVeinSize=8

    # If machine is disabled in config, do we set its block to air if it is found in world?
    B:DestroyDisabledBlocks=true

    # Maximum amount (joules) of energy the Atomic Disassembler can contain
    D:DisassemblerBatteryCapacity=1000000.0

    # The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
    I:DisassemblerDamageMax=20

    # The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
    I:DisassemblerDamageMin=4

    # Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
    I:DisassemblerEnergyUsage=10

    # Cost in Joules of using the Atomic Disassembler as a hoe.
    I:DisassemblerEnergyUsageHoe=10

    # Cost in Joules of using the Atomic Disassembler as a weapon.
    I:DisassemblerEnergyUsageWeapon=2000

    # Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
    B:DisassemblerExtendedMiningMode=true

    # Enable the 'Fast' mode for the Atomic Disassembler.
    B:DisassemblerFastMode=true

    # The max Atomic Disassembler Vein Mining Block Count.
    I:DisassemblerMiningCount=128

    # The Range of the Atomic Disassembler Extended Vein Mining.
    I:DisassemblerMiningRange=10

    # Enable the 'Slow' mode for the Atomic Disassembler.
    B:DisassemblerSlowMode=true

    # Enable the 'Vein Mining' mode for the Atomic Disassembler.
    B:DisassemblerVeinMiningMode=true

    # Audible sparkles.
    B:DynamicTankEasterEgg=false

    # Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
    I:DynamicTankFluidPerTank=300000

    # Conversion multiplier from Joules to EU (Joules * EUToJoules = EU)
    D:EUToJoules=0.1

    # Allows chunks to retrogen Mekanism ore blocks.
    B:EnableWorldRegeneration=false

    # Joules required by the Resistive Heater to produce one unit of heat. Also affects Thermoelectric Boiler's Water->Steam rate.
    D:EnergyPerHeat=1000.0

    # How much energy (Joules) a piece of redstone gives in machines.
    D:EnergyPerRedstone=10000.0

    # How much energy (Joules) a piece of redstone block gives in machines.
    D:EnergyPerRedstoneBlock=90000.0

    # Displayed energy type in Mekanism GUIs.
    S:EnergyType=RF

    # Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
    I:EthyleneBurnTime=40

    # Thermal Evaporation Tower heat loss per tick.
    D:EvaporationHeatDissipation=0.02

    # Max Temperature of the Thermal Evaporation Tower.
    D:EvaporationMaxTemp=3000.0

    # Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
    D:EvaporationSolarMultiplier=0.2

    # Temperature to amount produced ratio for Thermal Evaporation Tower.
    D:EvaporationTempMultiplier=0.1

    # Chance that fluorite generates in a chunk. (0 to Disable)
    I:FluoritePerChunk=0

    # Max number of blocks in a fluorite vein.
    I:FluoriteVeinSize=8

    # Conversion multiplier from Joules to Forge Energy (Joules * ForgeToJoules = FE)
    D:ForgeToJoules=0.4

    # Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
    D:HeatPerFuelTick=4.0

    # How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
    D:HydrogenEnergyDensity=200.0

    # Conversion multiplier from EU to Joules (EU * JoulesToEU = Joules)
    D:JoulesToEU=10.0

    # Conversion multiplier from Forge Energy to Joules (FE * JoulesToForge = Joules)
    D:JoulesToForge=2.5

    # Conversion multiplier from RF to Joules (RF * JoulesToRF = Joules)
    D:JoulesToRF=2.5

    # Conversion multiplier from Tesla to Joules (Tesla * JoulesToTesla = Joules)
    D:JoulesToTesla=2.5

    # Energy needed to destroy or attract blocks with a Laser (per block hardness level).
    I:LaserDiggingEnergy=100000

    # How far (in blocks) a laser can travel.
    I:LaserRange=64

    # Chance that lead generates in a chunk. (0 to Disable)
    I:LeadPerChunk=0

    # Max number of blocks in a lead vein.
    I:LeadVeinSize=8

    # Log Mekanism packet names. Debug setting.
    B:LogPackets=false

    # Canteen Gas Tank capacity in mB.
    I:MaxCanteenGas=64000

    # Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
    D:MaxEnergyPerSteam=100.0

    # Flamethrower Gas Tank capacity in mB.
    I:MaxFlamethrowerGas=24000

    # Jetpack Gas Tank capacity in mB.
    I:MaxJetpackGas=24000

    # Fluidic Plenisher stops after this many blocks.
    I:MaxPlenisherNodes=4000

    # Maximum block distance to pull fluid from for the Electric Pump.
    I:MaxPumpRange=80

    # Scuba Tank Gas Tank capacity in mB.
    I:MaxScubaGas=24000

    # Max damage the  MekaSuit Bodyarmor can absorb.
    I:MekaSuitBodyarmorDamageMax=115

    # Damage absorb ratio of the MekaSuit Bodyarmor.
    D:MekaSuitBodyarmorDamageRatio=0.4000000059604645

    # Max damage the  MekaSuit Boots can absorb.
    I:MekaSuitBootsDamageMax=115

    # Damage absorb ratio of the MekaSuit Boots.
    D:MekaSuitBootsDamageRatio=0.15000000596046448

    # Max damage the MekaSuit Helmet can absorb.
    I:MekaSuitHelmetDamageMax=115

    # Damage absorb ratio of the MekaSuit Helmet.
    D:MekaSuitHelmetDamageRatio=0.15000000596046448

    # Max damage the  MekaSuit Pants can absorb.
    I:MekaSuitPantsDamageMax=115

    # Damage absorb ratio of the MekaSuit Pants.
    D:MekaSuitPantsDamageRatio=0.30000001192092896

    # Energy multiplier for using silk touch mode with the Digital Miner.
    I:MinerSilkMultiplier=6

    # Radius of the explosion of Obsidian TNT.
    I:ObsidianTNTBlastRadius=12

    # Fuse time for Obsidian TNT.
    I:ObsidianTNTDelay=100

    # Ops can bypass the block security restrictions if enabled.
    B:OpsBypassRestrictions=false

    # Chance that osmium generates in a chunk. (0 to Disable)
    I:OsmiumPerChunk=0

    # Max number of blocks in an osmium vein.
    I:OsmiumVeinSize=8

    # Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
    I:PortableTeleporterDelay=0

    # Add filled creative gas tanks to creative/JEI.
    B:PrefilledGasTanks=true

    # If enabled makes Water and Heavy Water blocks be removed from the world on pump.
    B:PumpWaterSources=false

    # Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency.
    D:QuantumEntangloporterEnergyTransfer=1.6E7

    # Conversion multiplier from Joules to RF (Joules * RFToJoules = RF)
    D:RFToJoules=0.4

    # Chance that salt generates in a chunk. (0 to Disable)
    I:SaltPerChunk=0

    # Max number of blocks in a salt vein.
    I:SaltVeinSize=6

    # Chance of producing sawdust per operation in the precision sawmill when turning logs into planks.
    D:SawdustChanceLog=1.0

    # Chance of producing sawdust per operation in the precision sawmill when turning planks into sticks.
    D:SawdustChancePlank=0.25

    # Enable the spawning of baby skeletons. Think baby zombies but skeletons.
    B:SpawnBabySkeletons=true

    # Amount of heat each Boiler heating element produces.
    D:SuperheatingHeatTransfer=10000.0

    # Displayed temperature unit in Mekanism GUIs.
    S:TemperatureUnits=K

    # Conversion multiplier from Joules to Tesla (Joules * TeslaToJoules = Tesla)
    D:TeslaToJoules=0.4

    # Chance that tin generates in a chunk. (0 to Disable)
    I:TinPerChunk=0

    # Max number of blocks in a tin vein.
    I:TinVeinSize=8

    # Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
    I:UpgradeModifier=10

    # Chance that uranium generates in a chunk. (0 to Disable)
    I:UraniumPerChunk=0

    # Max number of blocks in a uranium vein.
    I:UraniumVeinSize=8

    # TCP port for the Voice server to listen on.
    I:VoicePort=36123

    # Should machines void the gas inside of them on load if there is no recipe using that gas.
    B:VoidInvalidGases=true

    # Enables the voice server for Walkie Talkies.
    B:WalkieTalkieServerEnabled=false

    # Change this value to cause Mekanism to regen its ore in all loaded chunks.
    I:WorldRegenVersion=0

    # Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value.)
    I:digitalMinerMaxRadius=32

    # Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
    I:quantumEntangloporterFluidBuffer=256000

    # Maximum gas buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
    I:quantumEntangloporterGasBuffer=8192000

    # Maximum amount (joules) of energy the Atomic Disassembler can contain
    D:toolBatteryCapacity=1.0E7

    # The amount of damage the mektool does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
    I:toolDamageMax=256

    # The amount of damage the mektool does when it is out of power. (Value is in number of half hearts)
    I:toolDamageMin=20

    # Base Energy (Joules) usage of the mektool. (Gets multiplied by speed factor)
    I:toolEnergyUsage=10

    # Cost in Joules of using the mektool as a hoe.
    I:toolEnergyUsageHoe=10

    # Cost in Joules of using the mektool as a weapon.
    I:toolEnergyUsageWeapon=2000

    # The max Atomic Disassembler Vein Mining Block Count.
    I:toolMiningCount=256

    # The Range of the mektool Extended Vein Mining.
    I:toolMiningRange=20

    # Enable the 'Fast' mode for the Atomic Disassembler.
    B:toolveryFastMode=true
}


machines {
    # Allow Alloy to be used/crafted. Requires game restart to fully take effect.
    B:AlloyEnabled=true

    # Allow AmbientAccumulator to be used/crafted. Requires game restart to fully take effect.
    B:AmbientAccumulatorEnabled=true

    # Allow AmbientAccumulatorEnergy to be used/crafted. Requires game restart to fully take effect.
    B:AmbientAccumulatorEnergyEnabled=true

    # Allow Brushed to be used/crafted. Requires game restart to fully take effect.
    B:BrushedEnabled=true

    # Allow CellExtractor to be used/crafted. Requires game restart to fully take effect.
    B:CellExtractorEnabled=true

    # Allow CellSeparator to be used/crafted. Requires game restart to fully take effect.
    B:CellSeparatorEnabled=true

    # Allow Chargepad to be used/crafted. Requires game restart to fully take effect.
    B:ChargepadEnabled=true

    # Allow ChemicalCrystallizer to be used/crafted. Requires game restart to fully take effect.
    B:ChemicalCrystallizerEnabled=true

    # Allow ChemicalDissolutionChamber to be used/crafted. Requires game restart to fully take effect.
    B:ChemicalDissolutionChamberEnabled=true

    # Allow ChemicalInfuser to be used/crafted. Requires game restart to fully take effect.
    B:ChemicalInfuserEnabled=true

    # Allow ChemicalInjectionChamber to be used/crafted. Requires game restart to fully take effect.
    B:ChemicalInjectionChamberEnabled=true

    # Allow ChemicalOxidizer to be used/crafted. Requires game restart to fully take effect.
    B:ChemicalOxidizerEnabled=true

    # Allow ChemicalWasher to be used/crafted. Requires game restart to fully take effect.
    B:ChemicalWasherEnabled=true

    # Allow Combiner to be used/crafted. Requires game restart to fully take effect.
    B:CombinerEnabled=true

    # Allow Crusher to be used/crafted. Requires game restart to fully take effect.
    B:CrusherEnabled=true

    # Allow DigitalMiner to be used/crafted. Requires game restart to fully take effect.
    B:DigitalMinerEnabled=true

    # Allow ElectricPump to be used/crafted. Requires game restart to fully take effect.
    B:ElectricPumpEnabled=true

    # Allow ElectrolyticSeparator to be used/crafted. Requires game restart to fully take effect.
    B:ElectrolyticSeparatorEnabled=true

    # Allow EnergizedSmelter to be used/crafted. Requires game restart to fully take effect.
    B:EnergizedSmelterEnabled=true

    # Allow EnrichmentChamber to be used/crafted. Requires game restart to fully take effect.
    B:EnrichmentChamberEnabled=true

    # Allow Factory to be used/crafted. Requires game restart to fully take effect.
    B:FactoryEnabled=true

    # Allow FluidTank to be used/crafted. Requires game restart to fully take effect.
    B:FluidTankEnabled=true

    # Allow FluidicPlenisher to be used/crafted. Requires game restart to fully take effect.
    B:FluidicPlenisherEnabled=true

    # Allow FormulaicAssemblicator to be used/crafted. Requires game restart to fully take effect.
    B:FormulaicAssemblicatorEnabled=true

    # Allow FuelwoodHeater to be used/crafted. Requires game restart to fully take effect.
    B:FuelwoodHeaterEnabled=true

    # Allow Hybrid_Storage to be used/crafted. Requires game restart to fully take effect.
    B:Hybrid_StorageEnabled=true

    # Allow IndustrialAlarm to be used/crafted. Requires game restart to fully take effect.
    B:IndustrialAlarmEnabled=true

    # Allow IsotopicCentrifuge to be used/crafted. Requires game restart to fully take effect.
    B:IsotopicCentrifugeEnabled=true

    # Allow LaserAmplifier to be used/crafted. Requires game restart to fully take effect.
    B:LaserAmplifierEnabled=true

    # Allow Laser to be used/crafted. Requires game restart to fully take effect.
    B:LaserEnabled=true

    # Allow LaserTractorBeam to be used/crafted. Requires game restart to fully take effect.
    B:LaserTractorBeamEnabled=true

    # Allow LogisticalSorter to be used/crafted. Requires game restart to fully take effect.
    B:LogisticalSorterEnabled=true

    # Allow MetallurgicInfuser to be used/crafted. Requires game restart to fully take effect.
    B:MetallurgicInfuserEnabled=true

    # Allow Modification_Station to be used/crafted. Requires game restart to fully take effect.
    B:Modification_StationEnabled=true

    # Allow NutritionalLiquifier to be used/crafted. Requires game restart to fully take effect.
    B:NutritionalLiquifierEnabled=true

    # Allow Oredictionificator to be used/crafted. Requires game restart to fully take effect.
    B:OredictionificatorEnabled=true

    # Allow OrganicFarm to be used/crafted. Requires game restart to fully take effect.
    B:OrganicFarmEnabled=true

    # Allow OsmiumCompressor to be used/crafted. Requires game restart to fully take effect.
    B:OsmiumCompressorEnabled=true

    # Allow PersonalChest to be used/crafted. Requires game restart to fully take effect.
    B:PersonalChestEnabled=true

    # Allow PrecisionSawmill to be used/crafted. Requires game restart to fully take effect.
    B:PrecisionSawmillEnabled=true

    # Allow PressurizedReactionChamber to be used/crafted. Requires game restart to fully take effect.
    B:PressurizedReactionChamberEnabled=true

    # Allow PurificationChamber to be used/crafted. Requires game restart to fully take effect.
    B:PurificationChamberEnabled=true

    # Allow QuantumEntangloporter to be used/crafted. Requires game restart to fully take effect.
    B:QuantumEntangloporterEnabled=true

    # Allow Recycler to be used/crafted. Requires game restart to fully take effect.
    B:RecyclerEnabled=true

    # Allow ResistiveHeater to be used/crafted. Requires game restart to fully take effect.
    B:ResistiveHeaterEnabled=true

    # Allow Rolling to be used/crafted. Requires game restart to fully take effect.
    B:RollingEnabled=true

    # Allow RotaryCondensentrator to be used/crafted. Requires game restart to fully take effect.
    B:RotaryCondensentratorEnabled=true

    # Allow SeismicVibrator to be used/crafted. Requires game restart to fully take effect.
    B:SeismicVibratorEnabled=true

    # Allow SolarNeutronActivator to be used/crafted. Requires game restart to fully take effect.
    B:SolarNeutronActivatorEnabled=true

    # Allow Stamping to be used/crafted. Requires game restart to fully take effect.
    B:StampingEnabled=true

    # Allow SuperchargedCoil to be used/crafted. Requires game restart to fully take effect.
    B:SuperchargedCoilEnabled=true

    # Allow Teleporter to be used/crafted. Requires game restart to fully take effect.
    B:TeleporterEnabled=true

    # Allow Turning to be used/crafted. Requires game restart to fully take effect.
    B:TurningEnabled=true

    # Allow antiprotonicnucleosynthesizer to be used/crafted. Requires game restart to fully take effect.
    B:antiprotonicnucleosynthesizerEnabled=true

    # Allow radioactive_waste_barrel to be used/crafted. Requires game restart to fully take effect.
    B:radioactive_waste_barrelEnabled=true
}


storage {
    # Base energy storage (Joules).
    D:AlloyStorage=40000.0

    # Base energy storage (Joules).
    D:AmbientAccumulatorEnergyStorage=80000.0

    # Base energy storage (Joules).
    D:BrushedStorage=20000.0

    # Base energy storage (Joules).
    D:CellExtractorStorage=20000.0

    # Base energy storage (Joules).
    D:CellSeparatorStorage=20000.0

    # Base energy storage (Joules).
    D:ChargePadStorage=40000.0

    # Base energy storage (Joules).
    D:ChemicalCrystallizerStorage=160000.0

    # Base energy storage (Joules).
    D:ChemicalDissolutionChamberStorage=160000.0

    # Base energy storage (Joules).
    D:ChemicalInfuserStorage=80000.0

    # Base energy storage (Joules).
    D:ChemicalInjectionChamberStorage=160000.0

    # Base energy storage (Joules).
    D:ChemicalWasherStorage=80000.0

    # Base energy storage (Joules).
    D:CombinerStorage=40000.0

    # Base energy storage (Joules).
    D:CrusherStorage=20000.0

    # Base energy storage (Joules).
    D:DigitalMinerStorage=40000.0

    # Base energy storage (Joules).
    D:ElectricPumpStorage=40000.0

    # Base energy storage (Joules).
    D:ElectrolyticSeparatorStorage=160000.0

    # Base energy storage (Joules).
    D:EnergizedSmelterStorage=20000.0

    # Base energy storage (Joules).
    D:EnrichmentChamberStorage=20000.0

    # Base energy storage (Joules).
    D:FluidicPlenisherStorage=40000.0

    # Base energy storage (Joules).
    D:FormulaicAssemblicatorStorage=40000.0

    # Base energy storage (Joules).
    D:HybridStorageEnergy=1.28E8

    # Base energy storage (Joules).
    D:LaserStorage=2000000.0

    # Base energy storage (Joules).
    D:MetallurgicInfuserStorage=20000.0

    # Base energy storage (Joules).
    D:OrganicFarmStorage=20000.0

    # Base energy storage (Joules).
    D:OsmiumCompressorStorage=80000.0

    # Base energy storage (Joules).
    D:OxidationChamberStorage=80000.0

    # Base energy storage (Joules).
    D:PrecisionSawmillStorage=20000.0

    # Base energy storage (Joules).
    D:PressurizedReactionBaseStorage=2000.0

    # Base energy storage (Joules).
    D:PurificationChamberStorage=80000.0

    # Base energy storage (Joules).
    D:RecyclerStorage=20000.0

    # Base energy storage (Joules).
    D:RollingStorage=20000.0

    # Base energy storage (Joules).
    D:RotaryCondensentratorStorage=20000.0

    # Base energy storage (Joules).
    D:SeismicVibratorStorage=20000.0

    # Base energy storage (Joules).
    D:StampingStorage=20000.0

    # Base energy storage (Joules).
    D:TeleporterStorage=5000000.0

    # Base energy storage (Joules).
    D:TurningStorage=20000.0

    # Base energy storage (Joules).
    D:isotopicCentrifuge=80000.0

    # Base energy storage (Joules).
    D:liquifierNutritionalStorage=80000.0

    # Base energy storage (Joules).
    D:modificationStationEnergy=40000.0

    # Base energy storage (Joules).
    D:nucleosynthesizerStorage=80000.0
}


tier {
    # The number of items a Advanced bin can store.
    I:AdvancedBinStorage=8192

    # Internal buffer in Joules of each Advanced universal cable.
    I:AdvancedCableCapacity=12800

    # Insulation value of Advanced thermodynamic conductor.
    D:AdvancedConductorConductionInsulation=400.0

    # Heat capacity of Advanced thermodynamic conductor.
    D:AdvancedConductorHeatCapacity=1.0

    # Conduction value of Advanced thermodynamic conductor.
    D:AdvancedConductorInverseConduction=5.0

    # Maximum number of Joules a Advanced energy cube can store.
    D:AdvancedEnergyCubeMaxEnergy=8000000.0

    # Output rate in Joules of a Advanced energy cube.
    D:AdvancedEnergyCubeOutput=3200.0

    # Output rate of Advanced gas tank in mB.
    I:AdvancedFluidTankOutput=4000

    # Storage size of Advanced gas tank in mB.
    I:AdvancedFluidTankStorage=64000

    # Output rate of Advanced gas tank in mB.
    I:AdvancedGasTankOutput=16000

    # Storage size of Advanced gas tank in mB.
    I:AdvancedGasTankStorage=256000

    # Maximum number of Joules a Advanced induction cell can store.
    D:AdvancedInductionCellMaxEnergy=8.0E9

    # Maximum number of Joules a Advanced induction provider can output or accept.
    D:AdvancedInductionProviderOutput=512000.0

    # Capacity of Advanced mechanical pipe in mB.
    I:AdvancedPipeCapacity=4000

    # Pump rate of Advanced mechanical pipe in mB/t.
    I:AdvancedPipePullAmount=400

    # Item throughput rate of Advanced logistical transporter in items/s.
    I:AdvancedTransporterPullAmount=16

    # Five times travel speed of Advanced logistical transporter.
    I:AdvancedTransporterSpeed=10

    # Capacity of Advanced pressurized tube in mB.
    I:AdvancedTubeCapacity=1024

    # Pump rate of Advanced pressurized tube in mB/t.
    I:AdvancedTubePullAmount=256

    # The number of items a Basic bin can store.
    I:BasicBinStorage=4096

    # Internal buffer in Joules of each Basic universal cable.
    I:BasicCableCapacity=3200

    # Insulation value of Basic thermodynamic conductor.
    D:BasicConductorConductionInsulation=10.0

    # Heat capacity of Basic thermodynamic conductor.
    D:BasicConductorHeatCapacity=1.0

    # Conduction value of Basic thermodynamic conductor.
    D:BasicConductorInverseConduction=5.0

    # Maximum number of Joules a Basic energy cube can store.
    D:BasicEnergyCubeMaxEnergy=2000000.0

    # Output rate in Joules of a Basic energy cube.
    D:BasicEnergyCubeOutput=800.0

    # Output rate of Basic gas tank in mB.
    I:BasicFluidTankOutput=1000

    # Storage size of Basic gas tank in mB.
    I:BasicFluidTankStorage=32000

    # Output rate of Basic gas tank in mB.
    I:BasicGasTankOutput=1000

    # Storage size of Basic gas tank in mB.
    I:BasicGasTankStorage=64000

    # Maximum number of Joules a Basic induction cell can store.
    D:BasicInductionCellMaxEnergy=1.0E9

    # Maximum number of Joules a Basic induction provider can output or accept.
    D:BasicInductionProviderOutput=64000.0

    # Capacity of Basic mechanical pipe in mB.
    I:BasicPipeCapacity=1000

    # Pump rate of Basic mechanical pipe in mB/t.
    I:BasicPipePullAmount=100

    # Item throughput rate of Basic logistical transporter in items/s.
    I:BasicTransporterPullAmount=1

    # Five times travel speed of Basic logistical transporter.
    I:BasicTransporterSpeed=5

    # Capacity of Basic pressurized tube in mB.
    I:BasicTubeCapacity=256

    # Pump rate of Basic pressurized tube in mB/t.
    I:BasicTubePullAmount=64

    # The number of items a Creative bin can store.
    I:CreativeBinStorage=2147483647

    # Maximum number of Joules a Creative energy cube can store.
    D:CreativeEnergyCubeMaxEnergy=1.7976931348623157E308

    # Output rate in Joules of a Creative energy cube.
    D:CreativeEnergyCubeOutput=1.7976931348623157E308

    # Output rate of Creative gas tank in mB.
    I:CreativeFluidTankOutput=1073741823

    # Storage size of Creative gas tank in mB.
    I:CreativeFluidTankStorage=2147483647

    # Output rate of Creative gas tank in mB.
    I:CreativeGasTankOutput=1073741823

    # Storage size of Creative gas tank in mB.
    I:CreativeGasTankStorage=2147483647

    # The number of items a Elite bin can store.
    I:EliteBinStorage=32768

    # Internal buffer in Joules of each Elite universal cable.
    I:EliteCableCapacity=64000

    # Insulation value of Elite thermodynamic conductor.
    D:EliteConductorConductionInsulation=8000.0

    # Heat capacity of Elite thermodynamic conductor.
    D:EliteConductorHeatCapacity=1.0

    # Conduction value of Elite thermodynamic conductor.
    D:EliteConductorInverseConduction=5.0

    # Maximum number of Joules a Elite energy cube can store.
    D:EliteEnergyCubeMaxEnergy=3.2E7

    # Output rate in Joules of a Elite energy cube.
    D:EliteEnergyCubeOutput=12800.0

    # Output rate of Elite gas tank in mB.
    I:EliteFluidTankOutput=16000

    # Storage size of Elite gas tank in mB.
    I:EliteFluidTankStorage=128000

    # Output rate of Elite gas tank in mB.
    I:EliteGasTankOutput=128000

    # Storage size of Elite gas tank in mB.
    I:EliteGasTankStorage=1024000

    # Maximum number of Joules a Elite induction cell can store.
    D:EliteInductionCellMaxEnergy=6.4E10

    # Maximum number of Joules a Elite induction provider can output or accept.
    D:EliteInductionProviderOutput=4096000.0

    # Capacity of Elite mechanical pipe in mB.
    I:ElitePipeCapacity=16000

    # Pump rate of Elite mechanical pipe in mB/t.
    I:ElitePipePullAmount=1600

    # Item throughput rate of Elite logistical transporter in items/s.
    I:EliteTransporterPullAmount=32

    # Five times travel speed of Elite logistical transporter.
    I:EliteTransporterSpeed=20

    # Capacity of Elite pressurized tube in mB.
    I:EliteTubeCapacity=4096

    # Pump rate of Elite pressurized tube in mB/t.
    I:EliteTubePullAmount=1024

    # The number of items a Ultimate bin can store.
    I:UltimateBinStorage=262144

    # Internal buffer in Joules of each Ultimate universal cable.
    I:UltimateCableCapacity=320000

    # Insulation value of Ultimate thermodynamic conductor.
    D:UltimateConductorConductionInsulation=100000.0

    # Heat capacity of Ultimate thermodynamic conductor.
    D:UltimateConductorHeatCapacity=1.0

    # Conduction value of Ultimate thermodynamic conductor.
    D:UltimateConductorInverseConduction=5.0

    # Maximum number of Joules a Ultimate energy cube can store.
    D:UltimateEnergyCubeMaxEnergy=1.28E8

    # Output rate in Joules of a Ultimate energy cube.
    D:UltimateEnergyCubeOutput=51200.0

    # Output rate of Ultimate gas tank in mB.
    I:UltimateFluidTankOutput=64000

    # Storage size of Ultimate gas tank in mB.
    I:UltimateFluidTankStorage=256000

    # Output rate of Ultimate gas tank in mB.
    I:UltimateGasTankOutput=512000

    # Storage size of Ultimate gas tank in mB.
    I:UltimateGasTankStorage=8192000

    # Maximum number of Joules a Ultimate induction cell can store.
    D:UltimateInductionCellMaxEnergy=5.12E11

    # Maximum number of Joules a Ultimate induction provider can output or accept.
    D:UltimateInductionProviderOutput=3.2768E7

    # Capacity of Ultimate mechanical pipe in mB.
    I:UltimatePipeCapacity=64000

    # Pump rate of Ultimate mechanical pipe in mB/t.
    I:UltimatePipePullAmount=6400

    # Item throughput rate of Ultimate logistical transporter in items/s.
    I:UltimateTransporterPullAmount=64

    # Five times travel speed of Ultimate logistical transporter.
    I:UltimateTransporterSpeed=50

    # Capacity of Ultimate pressurized tube in mB.
    I:UltimateTubeCapacity=16384

    # Pump rate of Ultimate pressurized tube in mB/t.
    I:UltimateTubePullAmount=4096
}


usage {
    # Energy per operation tick (Joules).
    D:AlloyUsage=50.0

    # Energy per operation tick (Joules).
    D:AmbientAccumulatorEnergyUsage=200.0

    # Energy per operation tick (Joules).
    D:BrushedUsage=50.0

    # Energy per operation tick (Joules).
    D:CellExtractorUsage=50.0

    # Energy per operation tick (Joules).
    D:CellSeparatorUsage=50.0

    # Energy per operation tick (Joules).
    D:ChemicalCrystallizerUsage=400.0

    # Energy per operation tick (Joules).
    D:ChemicalDissolutionChamberUsage=400.0

    # Energy per operation tick (Joules).
    D:ChemicalInfuserUsage=200.0

    # Energy per operation tick (Joules).
    D:ChemicalInjectionChamberUsage=400.0

    # Energy per operation tick (Joules).
    D:ChemicalWasherUsage=200.0

    # Energy per operation tick (Joules).
    D:CombinerUsage=50.0

    # Energy per operation tick (Joules).
    D:CrusherUsage=50.0

    # Energy per operation tick (Joules).
    D:DigitalMinerUsage=100.0

    # Energy per operation tick (Joules).
    D:ElectricPumpUsage=100.0

    # Energy per operation tick (Joules).
    D:EnergizedSmelterUsage=50.0

    # Energy per operation tick (Joules).
    D:EnrichmentChamberUsage=50.0

    # Energy per operation tick (Joules).
    D:FluidicPlenisherUsage=100.0

    # Energy per operation tick (Joules).
    D:FormulaicAssemblicatorUsage=100.0

    # Energy needed for one [recipe unit] of heavy water production (Joules).
    D:HeavyWaterElectrolysisUsage=800.0

    # Energy per operation tick (Joules).
    D:LaserUsage=5000.0

    # Energy per operation tick (Joules).
    D:MetallurgicInfuserUsage=50.0

    # Energy per operation tick (Joules).
    D:OrganicFarmUsage=50.0

    # Energy per operation tick (Joules).
    D:OsmiumCompressorUsage=100.0

    # Energy per operation tick (Joules).
    D:OxidationChamberUsage=200.0

    # Energy per operation tick (Joules).
    D:PrecisionSawmillUsage=50.0

    # Energy per operation tick (Joules).
    D:PressurizedReactionBaseUsage=5.0

    # Energy per operation tick (Joules).
    D:PurificationChamberUsage=200.0

    # Energy per operation tick (Joules).
    D:RecyclerUsage=50.0

    # Energy per operation tick (Joules).
    D:RollingUsage=50.0

    # Energy per operation tick (Joules).
    D:RotaryCondensentratorUsage=50.0

    # Energy per operation tick (Joules).
    D:SeismicVibratorUsage=50.0

    # Energy per operation tick (Joules).
    D:StampingUsage=50.0

    # Base Joules cost for a teleportation.
    I:TeleporterBaseUsage=1000

    # Flat additional cost for interdimensional teleportation.
    I:TeleporterDimensionPenalty=10000

    # Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
    I:TeleporterDistanceUsage=10

    # Energy per operation tick (Joules).
    D:TurningUsage=50.0

    # Energy per operation tick (Joules).
    D:isotopicCentrifuge=200.0

    # Energy per operation tick (Joules).
    D:modificationStationUsage=100.0

    # Energy per operation tick (Joules).
    D:nucleosynthesizerUsage=200.0
}