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authorDrNuget <drnuget@outlook.com>2026-01-10 09:54:55 +0200
committerDrNuget <drnuget@outlook.com>2026-01-10 09:54:55 +0200
commit73bcc7283fdb3127b837b048ba426e1f83543cef (patch)
tree757332a08ec472825dea95aba9a1781f2f257aa8 /src/engine/M_main.c
parent3a3b64bedc47a0795358c6be7062160f52f2fc3b (diff)
downloadmnm-73bcc7283fdb3127b837b048ba426e1f83543cef.tar.gz
change fps camera values to degrees, limit fps camera pitch between -90,90 degrees, add variable for render distancedev
Diffstat (limited to 'src/engine/M_main.c')
-rw-r--r--src/engine/M_main.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/engine/M_main.c b/src/engine/M_main.c
index 98cc605..2a74c41 100644
--- a/src/engine/M_main.c
+++ b/src/engine/M_main.c
@@ -40,12 +40,15 @@ int main()
M_moveObject(&my_cube, (vec3){0.0f, -0.5f, -1.0f});
while (game.running) {
- printf("hello\n");
+ printf("Pitch: %f, Yaw: %f\n",
+ game.player.camera.pitch,
+ game.player.camera.yaw
+ );
M_handleEvents(&game);
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_DEPTH_BUFFER_BIT);
-// M_renderChunk(&game, &my_chunk);
- M_drawObject(&game.render_info, &game.player.camera, &my_cube);
+ M_renderChunk(&game, &my_chunk);
+// M_drawObject(&game.render_info, &game.player.camera, &my_cube);
SDL_GL_SwapWindow(game.window);
}