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| author | DrNuget <drnuget@outlook.com> | 2026-01-10 09:54:55 +0200 |
|---|---|---|
| committer | DrNuget <drnuget@outlook.com> | 2026-01-10 09:54:55 +0200 |
| commit | 73bcc7283fdb3127b837b048ba426e1f83543cef (patch) | |
| tree | 757332a08ec472825dea95aba9a1781f2f257aa8 /src/engine/M_main.c | |
| parent | 3a3b64bedc47a0795358c6be7062160f52f2fc3b (diff) | |
| download | mnm-73bcc7283fdb3127b837b048ba426e1f83543cef.tar.gz | |
change fps camera values to degrees, limit fps camera pitch between -90,90 degrees, add variable for render distancedev
Diffstat (limited to 'src/engine/M_main.c')
| -rw-r--r-- | src/engine/M_main.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/engine/M_main.c b/src/engine/M_main.c index 98cc605..2a74c41 100644 --- a/src/engine/M_main.c +++ b/src/engine/M_main.c @@ -40,12 +40,15 @@ int main() M_moveObject(&my_cube, (vec3){0.0f, -0.5f, -1.0f}); while (game.running) { - printf("hello\n"); + printf("Pitch: %f, Yaw: %f\n", + game.player.camera.pitch, + game.player.camera.yaw + ); M_handleEvents(&game); glClear(GL_COLOR_BUFFER_BIT); glClear(GL_DEPTH_BUFFER_BIT); -// M_renderChunk(&game, &my_chunk); - M_drawObject(&game.render_info, &game.player.camera, &my_cube); + M_renderChunk(&game, &my_chunk); +// M_drawObject(&game.render_info, &game.player.camera, &my_cube); SDL_GL_SwapWindow(game.window); } |
