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| author | DrNuget <drnuget@outlook.com> | 2026-01-07 04:58:54 +0200 |
|---|---|---|
| committer | DrNuget <drnuget@outlook.com> | 2026-01-07 04:58:54 +0200 |
| commit | 7f3aa1cff755d21d972457b05c140cf465b9fa19 (patch) | |
| tree | 748b74a65d71ead9d0d7ade533074c5a643076d7 /src/engine/M_shader.h | |
| parent | 67592a66dd9bcc4d79d23624a9abfd8f2c6e92ff (diff) | |
| download | mnm-7f3aa1cff755d21d972457b05c140cf465b9fa19.tar.gz | |
some basic 3D rendering and the base for chunk generation etc.
Diffstat (limited to 'src/engine/M_shader.h')
| -rw-r--r-- | src/engine/M_shader.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/engine/M_shader.h b/src/engine/M_shader.h new file mode 100644 index 0000000..0dbd170 --- /dev/null +++ b/src/engine/M_shader.h @@ -0,0 +1,21 @@ +#pragma once + +#include <stdio.h> + +#include <SDL3/SDL_iostream.h> + +#include <glad/gl.h> + +typedef struct { + unsigned int prog; + unsigned int vertex_shader, fragment_shader; + unsigned int transform_loc, view_loc, projection_loc; +} M_ShaderProgram; + +unsigned int M_loadShader(const char* filename, unsigned int shadertype); + +M_ShaderProgram M_createShaderProgram(const char *vertex_shader, const char* fragment_shader); + +M_ShaderProgram M_compileShaderProgram(unsigned int vertex_shader, unsigned int fragment_shader); + +void M_killShaderProgram(M_ShaderProgram *shader_program); |
