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authorDrNuget <drnuget@outlook.com>2026-01-07 04:58:54 +0200
committerDrNuget <drnuget@outlook.com>2026-01-07 04:58:54 +0200
commit7f3aa1cff755d21d972457b05c140cf465b9fa19 (patch)
tree748b74a65d71ead9d0d7ade533074c5a643076d7 /src/engine/M_shader.h
parent67592a66dd9bcc4d79d23624a9abfd8f2c6e92ff (diff)
downloadmnm-7f3aa1cff755d21d972457b05c140cf465b9fa19.tar.gz
some basic 3D rendering and the base for chunk generation etc.
Diffstat (limited to 'src/engine/M_shader.h')
-rw-r--r--src/engine/M_shader.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/engine/M_shader.h b/src/engine/M_shader.h
new file mode 100644
index 0000000..0dbd170
--- /dev/null
+++ b/src/engine/M_shader.h
@@ -0,0 +1,21 @@
+#pragma once
+
+#include <stdio.h>
+
+#include <SDL3/SDL_iostream.h>
+
+#include <glad/gl.h>
+
+typedef struct {
+ unsigned int prog;
+ unsigned int vertex_shader, fragment_shader;
+ unsigned int transform_loc, view_loc, projection_loc;
+} M_ShaderProgram;
+
+unsigned int M_loadShader(const char* filename, unsigned int shadertype);
+
+M_ShaderProgram M_createShaderProgram(const char *vertex_shader, const char* fragment_shader);
+
+M_ShaderProgram M_compileShaderProgram(unsigned int vertex_shader, unsigned int fragment_shader);
+
+void M_killShaderProgram(M_ShaderProgram *shader_program);