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authorDrNuget <drnuget@outlook.com>2026-01-07 04:58:54 +0200
committerDrNuget <drnuget@outlook.com>2026-01-07 04:58:54 +0200
commit7f3aa1cff755d21d972457b05c140cf465b9fa19 (patch)
tree748b74a65d71ead9d0d7ade533074c5a643076d7 /src/shaders/test.frag
parent67592a66dd9bcc4d79d23624a9abfd8f2c6e92ff (diff)
downloadmnm-7f3aa1cff755d21d972457b05c140cf465b9fa19.tar.gz
some basic 3D rendering and the base for chunk generation etc.
Diffstat (limited to 'src/shaders/test.frag')
-rw-r--r--src/shaders/test.frag17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/shaders/test.frag b/src/shaders/test.frag
new file mode 100644
index 0000000..38fd1f0
--- /dev/null
+++ b/src/shaders/test.frag
@@ -0,0 +1,17 @@
+#version 330 core
+
+out vec4 FragColor;
+
+in vec4 vertexColor;
+in vec4 lightColor;
+
+void main()
+{
+// float ambientStrength = 0.8;
+// vec3 lightColor = vec3(0.5, 0.5, 0.5);
+//
+// vec3 ambient = ambientStrength * lightColor;
+//
+// FragColor = vec4(ambient, 1.0) * vertexColor;
+ FragColor = vertexColor * lightColor;
+}