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| author | DrNuget <drnuget@outlook.com> | 2026-01-07 04:58:54 +0200 |
|---|---|---|
| committer | DrNuget <drnuget@outlook.com> | 2026-01-07 04:58:54 +0200 |
| commit | 7f3aa1cff755d21d972457b05c140cf465b9fa19 (patch) | |
| tree | 748b74a65d71ead9d0d7ade533074c5a643076d7 /src/shaders | |
| parent | 67592a66dd9bcc4d79d23624a9abfd8f2c6e92ff (diff) | |
| download | mnm-7f3aa1cff755d21d972457b05c140cf465b9fa19.tar.gz | |
some basic 3D rendering and the base for chunk generation etc.
Diffstat (limited to 'src/shaders')
| -rw-r--r-- | src/shaders/basic.frag | 6 | ||||
| -rw-r--r-- | src/shaders/basic.vert | 6 | ||||
| -rw-r--r-- | src/shaders/test.frag | 17 | ||||
| -rw-r--r-- | src/shaders/test.vert | 19 |
4 files changed, 48 insertions, 0 deletions
diff --git a/src/shaders/basic.frag b/src/shaders/basic.frag new file mode 100644 index 0000000..00d2a13 --- /dev/null +++ b/src/shaders/basic.frag @@ -0,0 +1,6 @@ +#version 330 core +out vec4 FragColor; +void main() +{ + FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f); +} diff --git a/src/shaders/basic.vert b/src/shaders/basic.vert new file mode 100644 index 0000000..684ddbb --- /dev/null +++ b/src/shaders/basic.vert @@ -0,0 +1,6 @@ +#version 330 core +layout (location = 0) in vec3 aPos; +void main() +{ + gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0); +} diff --git a/src/shaders/test.frag b/src/shaders/test.frag new file mode 100644 index 0000000..38fd1f0 --- /dev/null +++ b/src/shaders/test.frag @@ -0,0 +1,17 @@ +#version 330 core + +out vec4 FragColor; + +in vec4 vertexColor; +in vec4 lightColor; + +void main() +{ +// float ambientStrength = 0.8; +// vec3 lightColor = vec3(0.5, 0.5, 0.5); +// +// vec3 ambient = ambientStrength * lightColor; +// +// FragColor = vec4(ambient, 1.0) * vertexColor; + FragColor = vertexColor * lightColor; +} diff --git a/src/shaders/test.vert b/src/shaders/test.vert new file mode 100644 index 0000000..e68611d --- /dev/null +++ b/src/shaders/test.vert @@ -0,0 +1,19 @@ +#version 330 core + +layout (location = 0) in vec3 aPos; + +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; + +out vec4 vertexColor; +out vec4 lightColor; + +void main() +{ + gl_Position = projection * view * model * vec4(aPos, 1.0); + vertexColor = vec4(0.0, 0.5, 0.0, 1.0); + + lightColor = vec4(gl_Position.z, gl_Position.z, gl_Position.z, 1.0); +// lightColor = vec4(1.0,1.0,1.0,1.0); +} |
