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#pragma once
#include <stdio.h>
#include <SDL3/SDL_iostream.h>
#include <glad/gl.h>
typedef struct {
unsigned int prog;
unsigned int vertex_shader, fragment_shader;
unsigned int transform_loc, view_loc, projection_loc;
} M_ShaderProgram;
unsigned int M_loadShader(const char* filename, unsigned int shadertype);
M_ShaderProgram M_createShaderProgram(const char *vertex_shader, const char* fragment_shader);
M_ShaderProgram M_compileShaderProgram(unsigned int vertex_shader, unsigned int fragment_shader);
void M_killShaderProgram(M_ShaderProgram *shader_program);
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