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#pragma once

#include <stdio.h>
#include <stddef.h>
#include <math.h>

#include <SDL3/SDL_init.h>
#include <SDL3/SDL_video.h>
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_iostream.h>
#include <SDL3/SDL_time.h>
#include <SDL3/SDL_timer.h>
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_thread.h>
//#include <SDL3/SDL_image.h>

#include <cglm/cglm.h>
#include <cglm/mat4.h>
#include <cglm/vec3.h>

#include <glad/gl.h>

#include <assimp/cimport.h>
#include <assimp/scene.h>
#include <assimp/mesh.h>
#include <assimp/postprocess.h>

#include "player.h"