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#pragma once
#include "includes.h"

typedef struct {
	SDL_Window *window;

	int window_width;
	int window_height;

	mat4 projection;

	SDL_GLContext gpu;

	int transform_loc, projection_loc;
	
	int running;

	Player player;
} Game;

void handleEvents(Game* game);

void setupProjection(float fov, Game* game);

int initGame(Game* game);
int killGame(Game* game);