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#pragma once
#include "main.h"
#include "includes.h"
typedef struct {
float angle;
vec3 direction;
} Rotation;
typedef struct {
int num_indices;
unsigned int VAO, VBO, EBO;
} ViewModel;
typedef struct {
ViewModel *model;
vec3 pos, size;
Rotation rotation;
mat4 transform;
} Object;
void createViewModel(ViewModel *model, int num_vertices, float *vert, int num_indices, unsigned int *indices);
void killViewModel(ViewModel *model);
void bindViewModel(ViewModel *model);
ViewModel loadViewModel(const char* filename);
void createObject(Object *obj, ViewModel *model);
void moveObject(Object *obj, vec3 pos);
void scaleObject(Object *obj, vec3 scale);
void rotateObject(Object *obj, float angle, vec3 direction);
void updateObjectTransform(Object *obj);
void drawObject(Game *game, Object *obj);
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