blob: 022879e9590afa16e444c9017f9118a3f9cbcbbf (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
#include "shader.h"
#include "includes.h"
unsigned int loadShader(const char* filename, unsigned int shadertype)
{
void* shader_source = SDL_LoadFile(filename, NULL);
unsigned int shader = glCreateShader(shadertype);
glShaderSource(shader, 1, (const char**)&shader_source, NULL);
glCompileShader(shader);
SDL_free(shader_source);
int success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
printf("Couldn't compile shader\n");
return 0;
}
return shader;
}
unsigned int shaderProgram(unsigned int vertex_shader, unsigned int fragment_shader)
{
unsigned int shader_program;
shader_program = glCreateProgram();
glAttachShader(shader_program, vertex_shader);
glAttachShader(shader_program, fragment_shader);
glLinkProgram(shader_program);
int success;
glGetProgramiv(shader_program, GL_LINK_STATUS, &success);
if (!success) {
printf("Couldn't link shader program\n");
return 0;
}
return shader_program;
}
|