blob: 851352d5a152ceb54caf5582e8db63ae9e59e49a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 projection;
uniform mat4 model;
out vec4 vertexColor;
void main()
{
vec4 v = vec4(aPos, 1.0);
vec4 newPosition = model * v;
vec4 projectedPosition = projection * newPosition;
gl_Position = projectedPosition ;
// gl_Position = u_mvp * vec4(aPos, 1.0);
vertexColor = vec4(0.0, 0.5, 0.0, 1.0);
}
|