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+# Configuration file
+
+client {
+ # Align HUD with left (if true) or right (if false)
+ B:AlignHUDLeft=true
+
+ # All mekanism GUI background colors
+ I:AllMekGuiBg=-1
+
+ # How much light to produce if ambient lighting is enabled.
+ I:AmbientLightingLevel=15
+
+ # Allow sneak+scroll to change Atomic Disassembler modes.
+ B:AtomicDisassemblerModeScroll=true
+
+ # Allow sneak+scroll to change Configurator modes.
+ B:ConfiguratorModeScroll=true
+
+ # Should active machines produce block light.
+ B:EnableAmbientLighting=true
+
+ # If enabled machines play their sounds while running.
+ B:EnableMachineSounds=true
+
+ # Play sounds for Jetpack/Gas Mask/Flamethrower (all players).
+ B:EnablePlayerSounds=true
+
+ # Allow sneak+scroll to change Flamethrower modes.
+ B:FlamethrowerModeScroll=true
+
+ # Christmas/New Years greetings in chat.
+ B:Holidays=true
+
+ # Show particles when machines active.
+ B:MachineEffects=true
+
+ # Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
+ B:MultiblockFormParticles=true
+
+ # If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
+ B:OpaqueTransmitterRender=false
+
+ # Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
+ D:SoundVolume=1.0
+
+ # Allow sneak+scroll to change MekTool modes.
+ B:allowMekToolModeScroll=true
+
+ # Enable the glow texture of MeKCEu, which may cause a performance penalty. (GTCEu or Lumenized installation required)
+ B:enableBloom=false
+
+ # Enable item information HUD during gameplay
+ B:enableHUD=true
+
+ # Scale of the text displayed on the HUD.
+ D:hudScale=0.6000000238418579
+}
+
+
+general {
+ # If enabled, lasers can break blocks and the flamethrower starts fires.
+ B:AestheticWorldDamage=true
+
+ # Disable to make the anchor upgrade not do anything.
+ B:AllowChunkloading=true
+
+ # Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
+ B:AllowProtection=true
+
+ # Allows vanilla spawners to be moved with a Cardboard Box.
+ B:AllowSpawnerBoxPickup=true
+
+ # Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
+ B:AllowTransmitterAlloyUpgrade=true
+
+ # Max damage the Armored Free Runners can absorb.
+ I:ArmoredFreeRunnersDamageMax=43
+
+ # Damage absorb ratio of the Armored FreeRunners
+ D:ArmoredFreeRunnersDamageRatio=0.3
+
+ # Max damage the Armored Jetpack can absorb.
+ I:ArmoredJepackDamageMax=115
+
+ # Damage absorb ratio of the Armored Jetpack.
+ D:ArmoredJetpackDamageRatio=0.8
+
+ # Disables Flux Networks power integration. Requires world restart (server-side option in SMP).
+ B:BlacklistFluxPower=false
+
+ # Disables Forge Energy (FE,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
+ B:BlacklistForgePower=false
+
+ # Disables IC2 power integration. Requires world restart (server-side option in SMP).
+ B:BlacklistIC2Power=false
+
+ # Disables Thermal Expansion RedstoneFlux power integration. Requires world restart (server-side option in SMP).
+ B:BlacklistRFPower=false
+
+ # Disables Tesla power integration. Requires world restart (server-side option in SMP).
+ B:BlacklistTeslaPower=false
+
+ # How many ticks must pass until a block's active state can sync with the client.
+ I:ClientUpdateDelay=10
+
+ # Enables recipes using Control Circuits to use OreDict'd Control Circuits from other mods.
+ B:ControlCircuitOreDict=true
+
+ # Chance that copper generates in a chunk. (0 to Disable)
+ I:CopperPerChunk=0
+
+ # Max number of blocks in a copper vein.
+ I:CopperVeinSize=8
+
+ # If machine is disabled in config, do we set its block to air if it is found in world?
+ B:DestroyDisabledBlocks=true
+
+ # Maximum amount (joules) of energy the Atomic Disassembler can contain
+ D:DisassemblerBatteryCapacity=1000000.0
+
+ # The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
+ I:DisassemblerDamageMax=20
+
+ # The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
+ I:DisassemblerDamageMin=4
+
+ # Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
+ I:DisassemblerEnergyUsage=10
+
+ # Cost in Joules of using the Atomic Disassembler as a hoe.
+ I:DisassemblerEnergyUsageHoe=10
+
+ # Cost in Joules of using the Atomic Disassembler as a weapon.
+ I:DisassemblerEnergyUsageWeapon=2000
+
+ # Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
+ B:DisassemblerExtendedMiningMode=true
+
+ # Enable the 'Fast' mode for the Atomic Disassembler.
+ B:DisassemblerFastMode=true
+
+ # The max Atomic Disassembler Vein Mining Block Count.
+ I:DisassemblerMiningCount=128
+
+ # The Range of the Atomic Disassembler Extended Vein Mining.
+ I:DisassemblerMiningRange=10
+
+ # Enable the 'Slow' mode for the Atomic Disassembler.
+ B:DisassemblerSlowMode=true
+
+ # Enable the 'Vein Mining' mode for the Atomic Disassembler.
+ B:DisassemblerVeinMiningMode=true
+
+ # Audible sparkles.
+ B:DynamicTankEasterEgg=false
+
+ # Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
+ I:DynamicTankFluidPerTank=300000
+
+ # Conversion multiplier from Joules to EU (Joules * EUToJoules = EU)
+ D:EUToJoules=0.1
+
+ # Allows chunks to retrogen Mekanism ore blocks.
+ B:EnableWorldRegeneration=false
+
+ # Joules required by the Resistive Heater to produce one unit of heat. Also affects Thermoelectric Boiler's Water->Steam rate.
+ D:EnergyPerHeat=1000.0
+
+ # How much energy (Joules) a piece of redstone gives in machines.
+ D:EnergyPerRedstone=10000.0
+
+ # How much energy (Joules) a piece of redstone block gives in machines.
+ D:EnergyPerRedstoneBlock=90000.0
+
+ # Displayed energy type in Mekanism GUIs.
+ S:EnergyType=RF
+
+ # Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
+ I:EthyleneBurnTime=40
+
+ # Thermal Evaporation Tower heat loss per tick.
+ D:EvaporationHeatDissipation=0.02
+
+ # Max Temperature of the Thermal Evaporation Tower.
+ D:EvaporationMaxTemp=3000.0
+
+ # Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
+ D:EvaporationSolarMultiplier=0.2
+
+ # Temperature to amount produced ratio for Thermal Evaporation Tower.
+ D:EvaporationTempMultiplier=0.1
+
+ # Chance that fluorite generates in a chunk. (0 to Disable)
+ I:FluoritePerChunk=0
+
+ # Max number of blocks in a fluorite vein.
+ I:FluoriteVeinSize=8
+
+ # Conversion multiplier from Joules to Forge Energy (Joules * ForgeToJoules = FE)
+ D:ForgeToJoules=0.4
+
+ # Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
+ D:HeatPerFuelTick=4.0
+
+ # How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
+ D:HydrogenEnergyDensity=200.0
+
+ # Conversion multiplier from EU to Joules (EU * JoulesToEU = Joules)
+ D:JoulesToEU=10.0
+
+ # Conversion multiplier from Forge Energy to Joules (FE * JoulesToForge = Joules)
+ D:JoulesToForge=2.5
+
+ # Conversion multiplier from RF to Joules (RF * JoulesToRF = Joules)
+ D:JoulesToRF=2.5
+
+ # Conversion multiplier from Tesla to Joules (Tesla * JoulesToTesla = Joules)
+ D:JoulesToTesla=2.5
+
+ # Energy needed to destroy or attract blocks with a Laser (per block hardness level).
+ I:LaserDiggingEnergy=100000
+
+ # How far (in blocks) a laser can travel.
+ I:LaserRange=64
+
+ # Chance that lead generates in a chunk. (0 to Disable)
+ I:LeadPerChunk=0
+
+ # Max number of blocks in a lead vein.
+ I:LeadVeinSize=8
+
+ # Log Mekanism packet names. Debug setting.
+ B:LogPackets=false
+
+ # Canteen Gas Tank capacity in mB.
+ I:MaxCanteenGas=64000
+
+ # Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
+ D:MaxEnergyPerSteam=100.0
+
+ # Flamethrower Gas Tank capacity in mB.
+ I:MaxFlamethrowerGas=24000
+
+ # Jetpack Gas Tank capacity in mB.
+ I:MaxJetpackGas=24000
+
+ # Fluidic Plenisher stops after this many blocks.
+ I:MaxPlenisherNodes=4000
+
+ # Maximum block distance to pull fluid from for the Electric Pump.
+ I:MaxPumpRange=80
+
+ # Scuba Tank Gas Tank capacity in mB.
+ I:MaxScubaGas=24000
+
+ # Max damage the MekaSuit Bodyarmor can absorb.
+ I:MekaSuitBodyarmorDamageMax=115
+
+ # Damage absorb ratio of the MekaSuit Bodyarmor.
+ D:MekaSuitBodyarmorDamageRatio=0.4000000059604645
+
+ # Max damage the MekaSuit Boots can absorb.
+ I:MekaSuitBootsDamageMax=115
+
+ # Damage absorb ratio of the MekaSuit Boots.
+ D:MekaSuitBootsDamageRatio=0.15000000596046448
+
+ # Max damage the MekaSuit Helmet can absorb.
+ I:MekaSuitHelmetDamageMax=115
+
+ # Damage absorb ratio of the MekaSuit Helmet.
+ D:MekaSuitHelmetDamageRatio=0.15000000596046448
+
+ # Max damage the MekaSuit Pants can absorb.
+ I:MekaSuitPantsDamageMax=115
+
+ # Damage absorb ratio of the MekaSuit Pants.
+ D:MekaSuitPantsDamageRatio=0.30000001192092896
+
+ # Energy multiplier for using silk touch mode with the Digital Miner.
+ I:MinerSilkMultiplier=6
+
+ # Radius of the explosion of Obsidian TNT.
+ I:ObsidianTNTBlastRadius=12
+
+ # Fuse time for Obsidian TNT.
+ I:ObsidianTNTDelay=100
+
+ # Ops can bypass the block security restrictions if enabled.
+ B:OpsBypassRestrictions=false
+
+ # Chance that osmium generates in a chunk. (0 to Disable)
+ I:OsmiumPerChunk=0
+
+ # Max number of blocks in an osmium vein.
+ I:OsmiumVeinSize=8
+
+ # Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
+ I:PortableTeleporterDelay=0
+
+ # Add filled creative gas tanks to creative/JEI.
+ B:PrefilledGasTanks=true
+
+ # If enabled makes Water and Heavy Water blocks be removed from the world on pump.
+ B:PumpWaterSources=false
+
+ # Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency.
+ D:QuantumEntangloporterEnergyTransfer=1.6E7
+
+ # Conversion multiplier from Joules to RF (Joules * RFToJoules = RF)
+ D:RFToJoules=0.4
+
+ # Chance that salt generates in a chunk. (0 to Disable)
+ I:SaltPerChunk=0
+
+ # Max number of blocks in a salt vein.
+ I:SaltVeinSize=6
+
+ # Chance of producing sawdust per operation in the precision sawmill when turning logs into planks.
+ D:SawdustChanceLog=1.0
+
+ # Chance of producing sawdust per operation in the precision sawmill when turning planks into sticks.
+ D:SawdustChancePlank=0.25
+
+ # Enable the spawning of baby skeletons. Think baby zombies but skeletons.
+ B:SpawnBabySkeletons=true
+
+ # Amount of heat each Boiler heating element produces.
+ D:SuperheatingHeatTransfer=10000.0
+
+ # Displayed temperature unit in Mekanism GUIs.
+ S:TemperatureUnits=K
+
+ # Conversion multiplier from Joules to Tesla (Joules * TeslaToJoules = Tesla)
+ D:TeslaToJoules=0.4
+
+ # Chance that tin generates in a chunk. (0 to Disable)
+ I:TinPerChunk=0
+
+ # Max number of blocks in a tin vein.
+ I:TinVeinSize=8
+
+ # Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
+ I:UpgradeModifier=10
+
+ # Chance that uranium generates in a chunk. (0 to Disable)
+ I:UraniumPerChunk=0
+
+ # Max number of blocks in a uranium vein.
+ I:UraniumVeinSize=8
+
+ # TCP port for the Voice server to listen on.
+ I:VoicePort=36123
+
+ # Should machines void the gas inside of them on load if there is no recipe using that gas.
+ B:VoidInvalidGases=true
+
+ # Enables the voice server for Walkie Talkies.
+ B:WalkieTalkieServerEnabled=false
+
+ # Change this value to cause Mekanism to regen its ore in all loaded chunks.
+ I:WorldRegenVersion=0
+
+ # Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value.)
+ I:digitalMinerMaxRadius=32
+
+ # Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
+ I:quantumEntangloporterFluidBuffer=256000
+
+ # Maximum gas buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
+ I:quantumEntangloporterGasBuffer=8192000
+
+ # Maximum amount (joules) of energy the Atomic Disassembler can contain
+ D:toolBatteryCapacity=1.0E7
+
+ # The amount of damage the mektool does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
+ I:toolDamageMax=256
+
+ # The amount of damage the mektool does when it is out of power. (Value is in number of half hearts)
+ I:toolDamageMin=20
+
+ # Base Energy (Joules) usage of the mektool. (Gets multiplied by speed factor)
+ I:toolEnergyUsage=10
+
+ # Cost in Joules of using the mektool as a hoe.
+ I:toolEnergyUsageHoe=10
+
+ # Cost in Joules of using the mektool as a weapon.
+ I:toolEnergyUsageWeapon=2000
+
+ # The max Atomic Disassembler Vein Mining Block Count.
+ I:toolMiningCount=256
+
+ # The Range of the mektool Extended Vein Mining.
+ I:toolMiningRange=20
+
+ # Enable the 'Fast' mode for the Atomic Disassembler.
+ B:toolveryFastMode=true
+}
+
+
+machines {
+ # Allow Alloy to be used/crafted. Requires game restart to fully take effect.
+ B:AlloyEnabled=true
+
+ # Allow AmbientAccumulator to be used/crafted. Requires game restart to fully take effect.
+ B:AmbientAccumulatorEnabled=true
+
+ # Allow AmbientAccumulatorEnergy to be used/crafted. Requires game restart to fully take effect.
+ B:AmbientAccumulatorEnergyEnabled=true
+
+ # Allow Brushed to be used/crafted. Requires game restart to fully take effect.
+ B:BrushedEnabled=true
+
+ # Allow CellExtractor to be used/crafted. Requires game restart to fully take effect.
+ B:CellExtractorEnabled=true
+
+ # Allow CellSeparator to be used/crafted. Requires game restart to fully take effect.
+ B:CellSeparatorEnabled=true
+
+ # Allow Chargepad to be used/crafted. Requires game restart to fully take effect.
+ B:ChargepadEnabled=true
+
+ # Allow ChemicalCrystallizer to be used/crafted. Requires game restart to fully take effect.
+ B:ChemicalCrystallizerEnabled=true
+
+ # Allow ChemicalDissolutionChamber to be used/crafted. Requires game restart to fully take effect.
+ B:ChemicalDissolutionChamberEnabled=true
+
+ # Allow ChemicalInfuser to be used/crafted. Requires game restart to fully take effect.
+ B:ChemicalInfuserEnabled=true
+
+ # Allow ChemicalInjectionChamber to be used/crafted. Requires game restart to fully take effect.
+ B:ChemicalInjectionChamberEnabled=true
+
+ # Allow ChemicalOxidizer to be used/crafted. Requires game restart to fully take effect.
+ B:ChemicalOxidizerEnabled=true
+
+ # Allow ChemicalWasher to be used/crafted. Requires game restart to fully take effect.
+ B:ChemicalWasherEnabled=true
+
+ # Allow Combiner to be used/crafted. Requires game restart to fully take effect.
+ B:CombinerEnabled=true
+
+ # Allow Crusher to be used/crafted. Requires game restart to fully take effect.
+ B:CrusherEnabled=true
+
+ # Allow DigitalMiner to be used/crafted. Requires game restart to fully take effect.
+ B:DigitalMinerEnabled=true
+
+ # Allow ElectricPump to be used/crafted. Requires game restart to fully take effect.
+ B:ElectricPumpEnabled=true
+
+ # Allow ElectrolyticSeparator to be used/crafted. Requires game restart to fully take effect.
+ B:ElectrolyticSeparatorEnabled=true
+
+ # Allow EnergizedSmelter to be used/crafted. Requires game restart to fully take effect.
+ B:EnergizedSmelterEnabled=true
+
+ # Allow EnrichmentChamber to be used/crafted. Requires game restart to fully take effect.
+ B:EnrichmentChamberEnabled=true
+
+ # Allow Factory to be used/crafted. Requires game restart to fully take effect.
+ B:FactoryEnabled=true
+
+ # Allow FluidTank to be used/crafted. Requires game restart to fully take effect.
+ B:FluidTankEnabled=true
+
+ # Allow FluidicPlenisher to be used/crafted. Requires game restart to fully take effect.
+ B:FluidicPlenisherEnabled=true
+
+ # Allow FormulaicAssemblicator to be used/crafted. Requires game restart to fully take effect.
+ B:FormulaicAssemblicatorEnabled=true
+
+ # Allow FuelwoodHeater to be used/crafted. Requires game restart to fully take effect.
+ B:FuelwoodHeaterEnabled=true
+
+ # Allow Hybrid_Storage to be used/crafted. Requires game restart to fully take effect.
+ B:Hybrid_StorageEnabled=true
+
+ # Allow IndustrialAlarm to be used/crafted. Requires game restart to fully take effect.
+ B:IndustrialAlarmEnabled=true
+
+ # Allow IsotopicCentrifuge to be used/crafted. Requires game restart to fully take effect.
+ B:IsotopicCentrifugeEnabled=true
+
+ # Allow LaserAmplifier to be used/crafted. Requires game restart to fully take effect.
+ B:LaserAmplifierEnabled=true
+
+ # Allow Laser to be used/crafted. Requires game restart to fully take effect.
+ B:LaserEnabled=true
+
+ # Allow LaserTractorBeam to be used/crafted. Requires game restart to fully take effect.
+ B:LaserTractorBeamEnabled=true
+
+ # Allow LogisticalSorter to be used/crafted. Requires game restart to fully take effect.
+ B:LogisticalSorterEnabled=true
+
+ # Allow MetallurgicInfuser to be used/crafted. Requires game restart to fully take effect.
+ B:MetallurgicInfuserEnabled=true
+
+ # Allow Modification_Station to be used/crafted. Requires game restart to fully take effect.
+ B:Modification_StationEnabled=true
+
+ # Allow NutritionalLiquifier to be used/crafted. Requires game restart to fully take effect.
+ B:NutritionalLiquifierEnabled=true
+
+ # Allow Oredictionificator to be used/crafted. Requires game restart to fully take effect.
+ B:OredictionificatorEnabled=true
+
+ # Allow OrganicFarm to be used/crafted. Requires game restart to fully take effect.
+ B:OrganicFarmEnabled=true
+
+ # Allow OsmiumCompressor to be used/crafted. Requires game restart to fully take effect.
+ B:OsmiumCompressorEnabled=true
+
+ # Allow PersonalChest to be used/crafted. Requires game restart to fully take effect.
+ B:PersonalChestEnabled=true
+
+ # Allow PrecisionSawmill to be used/crafted. Requires game restart to fully take effect.
+ B:PrecisionSawmillEnabled=true
+
+ # Allow PressurizedReactionChamber to be used/crafted. Requires game restart to fully take effect.
+ B:PressurizedReactionChamberEnabled=true
+
+ # Allow PurificationChamber to be used/crafted. Requires game restart to fully take effect.
+ B:PurificationChamberEnabled=true
+
+ # Allow QuantumEntangloporter to be used/crafted. Requires game restart to fully take effect.
+ B:QuantumEntangloporterEnabled=true
+
+ # Allow Recycler to be used/crafted. Requires game restart to fully take effect.
+ B:RecyclerEnabled=true
+
+ # Allow ResistiveHeater to be used/crafted. Requires game restart to fully take effect.
+ B:ResistiveHeaterEnabled=true
+
+ # Allow Rolling to be used/crafted. Requires game restart to fully take effect.
+ B:RollingEnabled=true
+
+ # Allow RotaryCondensentrator to be used/crafted. Requires game restart to fully take effect.
+ B:RotaryCondensentratorEnabled=true
+
+ # Allow SeismicVibrator to be used/crafted. Requires game restart to fully take effect.
+ B:SeismicVibratorEnabled=true
+
+ # Allow SolarNeutronActivator to be used/crafted. Requires game restart to fully take effect.
+ B:SolarNeutronActivatorEnabled=true
+
+ # Allow Stamping to be used/crafted. Requires game restart to fully take effect.
+ B:StampingEnabled=true
+
+ # Allow SuperchargedCoil to be used/crafted. Requires game restart to fully take effect.
+ B:SuperchargedCoilEnabled=true
+
+ # Allow Teleporter to be used/crafted. Requires game restart to fully take effect.
+ B:TeleporterEnabled=true
+
+ # Allow Turning to be used/crafted. Requires game restart to fully take effect.
+ B:TurningEnabled=true
+
+ # Allow antiprotonicnucleosynthesizer to be used/crafted. Requires game restart to fully take effect.
+ B:antiprotonicnucleosynthesizerEnabled=true
+
+ # Allow radioactive_waste_barrel to be used/crafted. Requires game restart to fully take effect.
+ B:radioactive_waste_barrelEnabled=true
+}
+
+
+storage {
+ # Base energy storage (Joules).
+ D:AlloyStorage=40000.0
+
+ # Base energy storage (Joules).
+ D:AmbientAccumulatorEnergyStorage=80000.0
+
+ # Base energy storage (Joules).
+ D:BrushedStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:CellExtractorStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:CellSeparatorStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:ChargePadStorage=40000.0
+
+ # Base energy storage (Joules).
+ D:ChemicalCrystallizerStorage=160000.0
+
+ # Base energy storage (Joules).
+ D:ChemicalDissolutionChamberStorage=160000.0
+
+ # Base energy storage (Joules).
+ D:ChemicalInfuserStorage=80000.0
+
+ # Base energy storage (Joules).
+ D:ChemicalInjectionChamberStorage=160000.0
+
+ # Base energy storage (Joules).
+ D:ChemicalWasherStorage=80000.0
+
+ # Base energy storage (Joules).
+ D:CombinerStorage=40000.0
+
+ # Base energy storage (Joules).
+ D:CrusherStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:DigitalMinerStorage=40000.0
+
+ # Base energy storage (Joules).
+ D:ElectricPumpStorage=40000.0
+
+ # Base energy storage (Joules).
+ D:ElectrolyticSeparatorStorage=160000.0
+
+ # Base energy storage (Joules).
+ D:EnergizedSmelterStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:EnrichmentChamberStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:FluidicPlenisherStorage=40000.0
+
+ # Base energy storage (Joules).
+ D:FormulaicAssemblicatorStorage=40000.0
+
+ # Base energy storage (Joules).
+ D:HybridStorageEnergy=1.28E8
+
+ # Base energy storage (Joules).
+ D:LaserStorage=2000000.0
+
+ # Base energy storage (Joules).
+ D:MetallurgicInfuserStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:OrganicFarmStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:OsmiumCompressorStorage=80000.0
+
+ # Base energy storage (Joules).
+ D:OxidationChamberStorage=80000.0
+
+ # Base energy storage (Joules).
+ D:PrecisionSawmillStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:PressurizedReactionBaseStorage=2000.0
+
+ # Base energy storage (Joules).
+ D:PurificationChamberStorage=80000.0
+
+ # Base energy storage (Joules).
+ D:RecyclerStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:RollingStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:RotaryCondensentratorStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:SeismicVibratorStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:StampingStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:TeleporterStorage=5000000.0
+
+ # Base energy storage (Joules).
+ D:TurningStorage=20000.0
+
+ # Base energy storage (Joules).
+ D:isotopicCentrifuge=80000.0
+
+ # Base energy storage (Joules).
+ D:liquifierNutritionalStorage=80000.0
+
+ # Base energy storage (Joules).
+ D:modificationStationEnergy=40000.0
+
+ # Base energy storage (Joules).
+ D:nucleosynthesizerStorage=80000.0
+}
+
+
+tier {
+ # The number of items a Advanced bin can store.
+ I:AdvancedBinStorage=8192
+
+ # Internal buffer in Joules of each Advanced universal cable.
+ I:AdvancedCableCapacity=12800
+
+ # Insulation value of Advanced thermodynamic conductor.
+ D:AdvancedConductorConductionInsulation=400.0
+
+ # Heat capacity of Advanced thermodynamic conductor.
+ D:AdvancedConductorHeatCapacity=1.0
+
+ # Conduction value of Advanced thermodynamic conductor.
+ D:AdvancedConductorInverseConduction=5.0
+
+ # Maximum number of Joules a Advanced energy cube can store.
+ D:AdvancedEnergyCubeMaxEnergy=8000000.0
+
+ # Output rate in Joules of a Advanced energy cube.
+ D:AdvancedEnergyCubeOutput=3200.0
+
+ # Output rate of Advanced gas tank in mB.
+ I:AdvancedFluidTankOutput=4000
+
+ # Storage size of Advanced gas tank in mB.
+ I:AdvancedFluidTankStorage=64000
+
+ # Output rate of Advanced gas tank in mB.
+ I:AdvancedGasTankOutput=16000
+
+ # Storage size of Advanced gas tank in mB.
+ I:AdvancedGasTankStorage=256000
+
+ # Maximum number of Joules a Advanced induction cell can store.
+ D:AdvancedInductionCellMaxEnergy=8.0E9
+
+ # Maximum number of Joules a Advanced induction provider can output or accept.
+ D:AdvancedInductionProviderOutput=512000.0
+
+ # Capacity of Advanced mechanical pipe in mB.
+ I:AdvancedPipeCapacity=4000
+
+ # Pump rate of Advanced mechanical pipe in mB/t.
+ I:AdvancedPipePullAmount=400
+
+ # Item throughput rate of Advanced logistical transporter in items/s.
+ I:AdvancedTransporterPullAmount=16
+
+ # Five times travel speed of Advanced logistical transporter.
+ I:AdvancedTransporterSpeed=10
+
+ # Capacity of Advanced pressurized tube in mB.
+ I:AdvancedTubeCapacity=1024
+
+ # Pump rate of Advanced pressurized tube in mB/t.
+ I:AdvancedTubePullAmount=256
+
+ # The number of items a Basic bin can store.
+ I:BasicBinStorage=4096
+
+ # Internal buffer in Joules of each Basic universal cable.
+ I:BasicCableCapacity=3200
+
+ # Insulation value of Basic thermodynamic conductor.
+ D:BasicConductorConductionInsulation=10.0
+
+ # Heat capacity of Basic thermodynamic conductor.
+ D:BasicConductorHeatCapacity=1.0
+
+ # Conduction value of Basic thermodynamic conductor.
+ D:BasicConductorInverseConduction=5.0
+
+ # Maximum number of Joules a Basic energy cube can store.
+ D:BasicEnergyCubeMaxEnergy=2000000.0
+
+ # Output rate in Joules of a Basic energy cube.
+ D:BasicEnergyCubeOutput=800.0
+
+ # Output rate of Basic gas tank in mB.
+ I:BasicFluidTankOutput=1000
+
+ # Storage size of Basic gas tank in mB.
+ I:BasicFluidTankStorage=32000
+
+ # Output rate of Basic gas tank in mB.
+ I:BasicGasTankOutput=1000
+
+ # Storage size of Basic gas tank in mB.
+ I:BasicGasTankStorage=64000
+
+ # Maximum number of Joules a Basic induction cell can store.
+ D:BasicInductionCellMaxEnergy=1.0E9
+
+ # Maximum number of Joules a Basic induction provider can output or accept.
+ D:BasicInductionProviderOutput=64000.0
+
+ # Capacity of Basic mechanical pipe in mB.
+ I:BasicPipeCapacity=1000
+
+ # Pump rate of Basic mechanical pipe in mB/t.
+ I:BasicPipePullAmount=100
+
+ # Item throughput rate of Basic logistical transporter in items/s.
+ I:BasicTransporterPullAmount=1
+
+ # Five times travel speed of Basic logistical transporter.
+ I:BasicTransporterSpeed=5
+
+ # Capacity of Basic pressurized tube in mB.
+ I:BasicTubeCapacity=256
+
+ # Pump rate of Basic pressurized tube in mB/t.
+ I:BasicTubePullAmount=64
+
+ # The number of items a Creative bin can store.
+ I:CreativeBinStorage=2147483647
+
+ # Maximum number of Joules a Creative energy cube can store.
+ D:CreativeEnergyCubeMaxEnergy=1.7976931348623157E308
+
+ # Output rate in Joules of a Creative energy cube.
+ D:CreativeEnergyCubeOutput=1.7976931348623157E308
+
+ # Output rate of Creative gas tank in mB.
+ I:CreativeFluidTankOutput=1073741823
+
+ # Storage size of Creative gas tank in mB.
+ I:CreativeFluidTankStorage=2147483647
+
+ # Output rate of Creative gas tank in mB.
+ I:CreativeGasTankOutput=1073741823
+
+ # Storage size of Creative gas tank in mB.
+ I:CreativeGasTankStorage=2147483647
+
+ # The number of items a Elite bin can store.
+ I:EliteBinStorage=32768
+
+ # Internal buffer in Joules of each Elite universal cable.
+ I:EliteCableCapacity=64000
+
+ # Insulation value of Elite thermodynamic conductor.
+ D:EliteConductorConductionInsulation=8000.0
+
+ # Heat capacity of Elite thermodynamic conductor.
+ D:EliteConductorHeatCapacity=1.0
+
+ # Conduction value of Elite thermodynamic conductor.
+ D:EliteConductorInverseConduction=5.0
+
+ # Maximum number of Joules a Elite energy cube can store.
+ D:EliteEnergyCubeMaxEnergy=3.2E7
+
+ # Output rate in Joules of a Elite energy cube.
+ D:EliteEnergyCubeOutput=12800.0
+
+ # Output rate of Elite gas tank in mB.
+ I:EliteFluidTankOutput=16000
+
+ # Storage size of Elite gas tank in mB.
+ I:EliteFluidTankStorage=128000
+
+ # Output rate of Elite gas tank in mB.
+ I:EliteGasTankOutput=128000
+
+ # Storage size of Elite gas tank in mB.
+ I:EliteGasTankStorage=1024000
+
+ # Maximum number of Joules a Elite induction cell can store.
+ D:EliteInductionCellMaxEnergy=6.4E10
+
+ # Maximum number of Joules a Elite induction provider can output or accept.
+ D:EliteInductionProviderOutput=4096000.0
+
+ # Capacity of Elite mechanical pipe in mB.
+ I:ElitePipeCapacity=16000
+
+ # Pump rate of Elite mechanical pipe in mB/t.
+ I:ElitePipePullAmount=1600
+
+ # Item throughput rate of Elite logistical transporter in items/s.
+ I:EliteTransporterPullAmount=32
+
+ # Five times travel speed of Elite logistical transporter.
+ I:EliteTransporterSpeed=20
+
+ # Capacity of Elite pressurized tube in mB.
+ I:EliteTubeCapacity=4096
+
+ # Pump rate of Elite pressurized tube in mB/t.
+ I:EliteTubePullAmount=1024
+
+ # The number of items a Ultimate bin can store.
+ I:UltimateBinStorage=262144
+
+ # Internal buffer in Joules of each Ultimate universal cable.
+ I:UltimateCableCapacity=320000
+
+ # Insulation value of Ultimate thermodynamic conductor.
+ D:UltimateConductorConductionInsulation=100000.0
+
+ # Heat capacity of Ultimate thermodynamic conductor.
+ D:UltimateConductorHeatCapacity=1.0
+
+ # Conduction value of Ultimate thermodynamic conductor.
+ D:UltimateConductorInverseConduction=5.0
+
+ # Maximum number of Joules a Ultimate energy cube can store.
+ D:UltimateEnergyCubeMaxEnergy=1.28E8
+
+ # Output rate in Joules of a Ultimate energy cube.
+ D:UltimateEnergyCubeOutput=51200.0
+
+ # Output rate of Ultimate gas tank in mB.
+ I:UltimateFluidTankOutput=64000
+
+ # Storage size of Ultimate gas tank in mB.
+ I:UltimateFluidTankStorage=256000
+
+ # Output rate of Ultimate gas tank in mB.
+ I:UltimateGasTankOutput=512000
+
+ # Storage size of Ultimate gas tank in mB.
+ I:UltimateGasTankStorage=8192000
+
+ # Maximum number of Joules a Ultimate induction cell can store.
+ D:UltimateInductionCellMaxEnergy=5.12E11
+
+ # Maximum number of Joules a Ultimate induction provider can output or accept.
+ D:UltimateInductionProviderOutput=3.2768E7
+
+ # Capacity of Ultimate mechanical pipe in mB.
+ I:UltimatePipeCapacity=64000
+
+ # Pump rate of Ultimate mechanical pipe in mB/t.
+ I:UltimatePipePullAmount=6400
+
+ # Item throughput rate of Ultimate logistical transporter in items/s.
+ I:UltimateTransporterPullAmount=64
+
+ # Five times travel speed of Ultimate logistical transporter.
+ I:UltimateTransporterSpeed=50
+
+ # Capacity of Ultimate pressurized tube in mB.
+ I:UltimateTubeCapacity=16384
+
+ # Pump rate of Ultimate pressurized tube in mB/t.
+ I:UltimateTubePullAmount=4096
+}
+
+
+usage {
+ # Energy per operation tick (Joules).
+ D:AlloyUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:AmbientAccumulatorEnergyUsage=200.0
+
+ # Energy per operation tick (Joules).
+ D:BrushedUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:CellExtractorUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:CellSeparatorUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:ChemicalCrystallizerUsage=400.0
+
+ # Energy per operation tick (Joules).
+ D:ChemicalDissolutionChamberUsage=400.0
+
+ # Energy per operation tick (Joules).
+ D:ChemicalInfuserUsage=200.0
+
+ # Energy per operation tick (Joules).
+ D:ChemicalInjectionChamberUsage=400.0
+
+ # Energy per operation tick (Joules).
+ D:ChemicalWasherUsage=200.0
+
+ # Energy per operation tick (Joules).
+ D:CombinerUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:CrusherUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:DigitalMinerUsage=100.0
+
+ # Energy per operation tick (Joules).
+ D:ElectricPumpUsage=100.0
+
+ # Energy per operation tick (Joules).
+ D:EnergizedSmelterUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:EnrichmentChamberUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:FluidicPlenisherUsage=100.0
+
+ # Energy per operation tick (Joules).
+ D:FormulaicAssemblicatorUsage=100.0
+
+ # Energy needed for one [recipe unit] of heavy water production (Joules).
+ D:HeavyWaterElectrolysisUsage=800.0
+
+ # Energy per operation tick (Joules).
+ D:LaserUsage=5000.0
+
+ # Energy per operation tick (Joules).
+ D:MetallurgicInfuserUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:OrganicFarmUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:OsmiumCompressorUsage=100.0
+
+ # Energy per operation tick (Joules).
+ D:OxidationChamberUsage=200.0
+
+ # Energy per operation tick (Joules).
+ D:PrecisionSawmillUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:PressurizedReactionBaseUsage=5.0
+
+ # Energy per operation tick (Joules).
+ D:PurificationChamberUsage=200.0
+
+ # Energy per operation tick (Joules).
+ D:RecyclerUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:RollingUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:RotaryCondensentratorUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:SeismicVibratorUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:StampingUsage=50.0
+
+ # Base Joules cost for a teleportation.
+ I:TeleporterBaseUsage=1000
+
+ # Flat additional cost for interdimensional teleportation.
+ I:TeleporterDimensionPenalty=10000
+
+ # Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
+ I:TeleporterDistanceUsage=10
+
+ # Energy per operation tick (Joules).
+ D:TurningUsage=50.0
+
+ # Energy per operation tick (Joules).
+ D:isotopicCentrifuge=200.0
+
+ # Energy per operation tick (Joules).
+ D:modificationStationUsage=100.0
+
+ # Energy per operation tick (Joules).
+ D:nucleosynthesizerUsage=200.0
+}
+
+