diff options
Diffstat (limited to 'config/mekanism')
-rw-r--r-- | config/mekanism/Mekanism.cfg | 1064 | ||||
-rw-r--r-- | config/mekanism/MekanismCE.cfg | 119 | ||||
-rw-r--r-- | config/mekanism/MekanismCardboardBoxBlacklist | 3 | ||||
-rw-r--r-- | config/mekanism/MekanismGenerators.cfg | 110 | ||||
-rw-r--r-- | config/mekanism/MekanismMultiblockMachine | 107 | ||||
-rw-r--r-- | config/mekanism/MekanismTools.cfg | 476 | ||||
-rw-r--r-- | config/mekanism/MekanismWeapons | 35 |
7 files changed, 1914 insertions, 0 deletions
diff --git a/config/mekanism/Mekanism.cfg b/config/mekanism/Mekanism.cfg new file mode 100644 index 0000000..705bd09 --- /dev/null +++ b/config/mekanism/Mekanism.cfg @@ -0,0 +1,1064 @@ +# Configuration file + +client { + # Align HUD with left (if true) or right (if false) + B:AlignHUDLeft=true + + # All mekanism GUI background colors + I:AllMekGuiBg=-1 + + # How much light to produce if ambient lighting is enabled. + I:AmbientLightingLevel=15 + + # Allow sneak+scroll to change Atomic Disassembler modes. + B:AtomicDisassemblerModeScroll=true + + # Allow sneak+scroll to change Configurator modes. + B:ConfiguratorModeScroll=true + + # Should active machines produce block light. + B:EnableAmbientLighting=true + + # If enabled machines play their sounds while running. + B:EnableMachineSounds=true + + # Play sounds for Jetpack/Gas Mask/Flamethrower (all players). + B:EnablePlayerSounds=true + + # Allow sneak+scroll to change Flamethrower modes. + B:FlamethrowerModeScroll=true + + # Christmas/New Years greetings in chat. + B:Holidays=true + + # Show particles when machines active. + B:MachineEffects=true + + # Set to false to prevent particle spam when loading multiblocks (notification message will display instead). + B:MultiblockFormParticles=true + + # If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents. + B:OpaqueTransmitterRender=false + + # Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder. + D:SoundVolume=1.0 + + # Allow sneak+scroll to change MekTool modes. + B:allowMekToolModeScroll=true + + # Enable the glow texture of MeKCEu, which may cause a performance penalty. (GTCEu or Lumenized installation required) + B:enableBloom=false + + # Enable item information HUD during gameplay + B:enableHUD=true + + # Scale of the text displayed on the HUD. + D:hudScale=0.6000000238418579 +} + + +general { + # If enabled, lasers can break blocks and the flamethrower starts fires. + B:AestheticWorldDamage=true + + # Disable to make the anchor upgrade not do anything. + B:AllowChunkloading=true + + # Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies. + B:AllowProtection=true + + # Allows vanilla spawners to be moved with a Cardboard Box. + B:AllowSpawnerBoxPickup=true + + # Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier. + B:AllowTransmitterAlloyUpgrade=true + + # Max damage the Armored Free Runners can absorb. + I:ArmoredFreeRunnersDamageMax=43 + + # Damage absorb ratio of the Armored FreeRunners + D:ArmoredFreeRunnersDamageRatio=0.3 + + # Max damage the Armored Jetpack can absorb. + I:ArmoredJepackDamageMax=115 + + # Damage absorb ratio of the Armored Jetpack. + D:ArmoredJetpackDamageRatio=0.8 + + # Disables Flux Networks power integration. Requires world restart (server-side option in SMP). + B:BlacklistFluxPower=false + + # Disables Forge Energy (FE,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). + B:BlacklistForgePower=false + + # Disables IC2 power integration. Requires world restart (server-side option in SMP). + B:BlacklistIC2Power=false + + # Disables Thermal Expansion RedstoneFlux power integration. Requires world restart (server-side option in SMP). + B:BlacklistRFPower=false + + # Disables Tesla power integration. Requires world restart (server-side option in SMP). + B:BlacklistTeslaPower=false + + # How many ticks must pass until a block's active state can sync with the client. + I:ClientUpdateDelay=10 + + # Enables recipes using Control Circuits to use OreDict'd Control Circuits from other mods. + B:ControlCircuitOreDict=true + + # Chance that copper generates in a chunk. (0 to Disable) + I:CopperPerChunk=0 + + # Max number of blocks in a copper vein. + I:CopperVeinSize=8 + + # If machine is disabled in config, do we set its block to air if it is found in world? + B:DestroyDisabledBlocks=true + + # Maximum amount (joules) of energy the Atomic Disassembler can contain + D:DisassemblerBatteryCapacity=1000000.0 + + # The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts) + I:DisassemblerDamageMax=20 + + # The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts) + I:DisassemblerDamageMin=4 + + # Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor) + I:DisassemblerEnergyUsage=10 + + # Cost in Joules of using the Atomic Disassembler as a hoe. + I:DisassemblerEnergyUsageHoe=10 + + # Cost in Joules of using the Atomic Disassembler as a weapon. + I:DisassemblerEnergyUsageWeapon=2000 + + # Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs) + B:DisassemblerExtendedMiningMode=true + + # Enable the 'Fast' mode for the Atomic Disassembler. + B:DisassemblerFastMode=true + + # The max Atomic Disassembler Vein Mining Block Count. + I:DisassemblerMiningCount=128 + + # The Range of the Atomic Disassembler Extended Vein Mining. + I:DisassemblerMiningRange=10 + + # Enable the 'Slow' mode for the Atomic Disassembler. + B:DisassemblerSlowMode=true + + # Enable the 'Vein Mining' mode for the Atomic Disassembler. + B:DisassemblerVeinMiningMode=true + + # Audible sparkles. + B:DynamicTankEasterEgg=false + + # Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank + I:DynamicTankFluidPerTank=300000 + + # Conversion multiplier from Joules to EU (Joules * EUToJoules = EU) + D:EUToJoules=0.1 + + # Allows chunks to retrogen Mekanism ore blocks. + B:EnableWorldRegeneration=false + + # Joules required by the Resistive Heater to produce one unit of heat. Also affects Thermoelectric Boiler's Water->Steam rate. + D:EnergyPerHeat=1000.0 + + # How much energy (Joules) a piece of redstone gives in machines. + D:EnergyPerRedstone=10000.0 + + # How much energy (Joules) a piece of redstone block gives in machines. + D:EnergyPerRedstoneBlock=90000.0 + + # Displayed energy type in Mekanism GUIs. + S:EnergyType=RF + + # Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus). + I:EthyleneBurnTime=40 + + # Thermal Evaporation Tower heat loss per tick. + D:EvaporationHeatDissipation=0.02 + + # Max Temperature of the Thermal Evaporation Tower. + D:EvaporationMaxTemp=3000.0 + + # Heat to absorb per Solar Panel array of Thermal Evaporation Tower. + D:EvaporationSolarMultiplier=0.2 + + # Temperature to amount produced ratio for Thermal Evaporation Tower. + D:EvaporationTempMultiplier=0.1 + + # Chance that fluorite generates in a chunk. (0 to Disable) + I:FluoritePerChunk=0 + + # Max number of blocks in a fluorite vein. + I:FluoriteVeinSize=8 + + # Conversion multiplier from Joules to Forge Energy (Joules * ForgeToJoules = FE) + D:ForgeToJoules=0.4 + + # Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. + D:HeatPerFuelTick=4.0 + + # How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity. + D:HydrogenEnergyDensity=200.0 + + # Conversion multiplier from EU to Joules (EU * JoulesToEU = Joules) + D:JoulesToEU=10.0 + + # Conversion multiplier from Forge Energy to Joules (FE * JoulesToForge = Joules) + D:JoulesToForge=2.5 + + # Conversion multiplier from RF to Joules (RF * JoulesToRF = Joules) + D:JoulesToRF=2.5 + + # Conversion multiplier from Tesla to Joules (Tesla * JoulesToTesla = Joules) + D:JoulesToTesla=2.5 + + # Energy needed to destroy or attract blocks with a Laser (per block hardness level). + I:LaserDiggingEnergy=100000 + + # How far (in blocks) a laser can travel. + I:LaserRange=64 + + # Chance that lead generates in a chunk. (0 to Disable) + I:LeadPerChunk=0 + + # Max number of blocks in a lead vein. + I:LeadVeinSize=8 + + # Log Mekanism packet names. Debug setting. + B:LogPackets=false + + # Canteen Gas Tank capacity in mB. + I:MaxCanteenGas=64000 + + # Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. + D:MaxEnergyPerSteam=100.0 + + # Flamethrower Gas Tank capacity in mB. + I:MaxFlamethrowerGas=24000 + + # Jetpack Gas Tank capacity in mB. + I:MaxJetpackGas=24000 + + # Fluidic Plenisher stops after this many blocks. + I:MaxPlenisherNodes=4000 + + # Maximum block distance to pull fluid from for the Electric Pump. + I:MaxPumpRange=80 + + # Scuba Tank Gas Tank capacity in mB. + I:MaxScubaGas=24000 + + # Max damage the MekaSuit Bodyarmor can absorb. + I:MekaSuitBodyarmorDamageMax=115 + + # Damage absorb ratio of the MekaSuit Bodyarmor. + D:MekaSuitBodyarmorDamageRatio=0.4000000059604645 + + # Max damage the MekaSuit Boots can absorb. + I:MekaSuitBootsDamageMax=115 + + # Damage absorb ratio of the MekaSuit Boots. + D:MekaSuitBootsDamageRatio=0.15000000596046448 + + # Max damage the MekaSuit Helmet can absorb. + I:MekaSuitHelmetDamageMax=115 + + # Damage absorb ratio of the MekaSuit Helmet. + D:MekaSuitHelmetDamageRatio=0.15000000596046448 + + # Max damage the MekaSuit Pants can absorb. + I:MekaSuitPantsDamageMax=115 + + # Damage absorb ratio of the MekaSuit Pants. + D:MekaSuitPantsDamageRatio=0.30000001192092896 + + # Energy multiplier for using silk touch mode with the Digital Miner. + I:MinerSilkMultiplier=6 + + # Radius of the explosion of Obsidian TNT. + I:ObsidianTNTBlastRadius=12 + + # Fuse time for Obsidian TNT. + I:ObsidianTNTDelay=100 + + # Ops can bypass the block security restrictions if enabled. + B:OpsBypassRestrictions=false + + # Chance that osmium generates in a chunk. (0 to Disable) + I:OsmiumPerChunk=0 + + # Max number of blocks in an osmium vein. + I:OsmiumVeinSize=8 + + # Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter. + I:PortableTeleporterDelay=0 + + # Add filled creative gas tanks to creative/JEI. + B:PrefilledGasTanks=true + + # If enabled makes Water and Heavy Water blocks be removed from the world on pump. + B:PumpWaterSources=false + + # Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. + D:QuantumEntangloporterEnergyTransfer=1.6E7 + + # Conversion multiplier from Joules to RF (Joules * RFToJoules = RF) + D:RFToJoules=0.4 + + # Chance that salt generates in a chunk. (0 to Disable) + I:SaltPerChunk=0 + + # Max number of blocks in a salt vein. + I:SaltVeinSize=6 + + # Chance of producing sawdust per operation in the precision sawmill when turning logs into planks. + D:SawdustChanceLog=1.0 + + # Chance of producing sawdust per operation in the precision sawmill when turning planks into sticks. + D:SawdustChancePlank=0.25 + + # Enable the spawning of baby skeletons. Think baby zombies but skeletons. + B:SpawnBabySkeletons=true + + # Amount of heat each Boiler heating element produces. + D:SuperheatingHeatTransfer=10000.0 + + # Displayed temperature unit in Mekanism GUIs. + S:TemperatureUnits=K + + # Conversion multiplier from Joules to Tesla (Joules * TeslaToJoules = Tesla) + D:TeslaToJoules=0.4 + + # Chance that tin generates in a chunk. (0 to Disable) + I:TinPerChunk=0 + + # Max number of blocks in a tin vein. + I:TinVeinSize=8 + + # Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). + I:UpgradeModifier=10 + + # Chance that uranium generates in a chunk. (0 to Disable) + I:UraniumPerChunk=0 + + # Max number of blocks in a uranium vein. + I:UraniumVeinSize=8 + + # TCP port for the Voice server to listen on. + I:VoicePort=36123 + + # Should machines void the gas inside of them on load if there is no recipe using that gas. + B:VoidInvalidGases=true + + # Enables the voice server for Walkie Talkies. + B:WalkieTalkieServerEnabled=false + + # Change this value to cause Mekanism to regen its ore in all loaded chunks. + I:WorldRegenVersion=0 + + # Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value.) + I:digitalMinerMaxRadius=32 + + # Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + I:quantumEntangloporterFluidBuffer=256000 + + # Maximum gas buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + I:quantumEntangloporterGasBuffer=8192000 + + # Maximum amount (joules) of energy the Atomic Disassembler can contain + D:toolBatteryCapacity=1.0E7 + + # The amount of damage the mektool does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts) + I:toolDamageMax=256 + + # The amount of damage the mektool does when it is out of power. (Value is in number of half hearts) + I:toolDamageMin=20 + + # Base Energy (Joules) usage of the mektool. (Gets multiplied by speed factor) + I:toolEnergyUsage=10 + + # Cost in Joules of using the mektool as a hoe. + I:toolEnergyUsageHoe=10 + + # Cost in Joules of using the mektool as a weapon. + I:toolEnergyUsageWeapon=2000 + + # The max Atomic Disassembler Vein Mining Block Count. + I:toolMiningCount=256 + + # The Range of the mektool Extended Vein Mining. + I:toolMiningRange=20 + + # Enable the 'Fast' mode for the Atomic Disassembler. + B:toolveryFastMode=true +} + + +machines { + # Allow Alloy to be used/crafted. Requires game restart to fully take effect. + B:AlloyEnabled=true + + # Allow AmbientAccumulator to be used/crafted. Requires game restart to fully take effect. + B:AmbientAccumulatorEnabled=true + + # Allow AmbientAccumulatorEnergy to be used/crafted. Requires game restart to fully take effect. + B:AmbientAccumulatorEnergyEnabled=true + + # Allow Brushed to be used/crafted. Requires game restart to fully take effect. + B:BrushedEnabled=true + + # Allow CellExtractor to be used/crafted. Requires game restart to fully take effect. + B:CellExtractorEnabled=true + + # Allow CellSeparator to be used/crafted. Requires game restart to fully take effect. + B:CellSeparatorEnabled=true + + # Allow Chargepad to be used/crafted. Requires game restart to fully take effect. + B:ChargepadEnabled=true + + # Allow ChemicalCrystallizer to be used/crafted. Requires game restart to fully take effect. + B:ChemicalCrystallizerEnabled=true + + # Allow ChemicalDissolutionChamber to be used/crafted. Requires game restart to fully take effect. + B:ChemicalDissolutionChamberEnabled=true + + # Allow ChemicalInfuser to be used/crafted. Requires game restart to fully take effect. + B:ChemicalInfuserEnabled=true + + # Allow ChemicalInjectionChamber to be used/crafted. Requires game restart to fully take effect. + B:ChemicalInjectionChamberEnabled=true + + # Allow ChemicalOxidizer to be used/crafted. Requires game restart to fully take effect. + B:ChemicalOxidizerEnabled=true + + # Allow ChemicalWasher to be used/crafted. Requires game restart to fully take effect. + B:ChemicalWasherEnabled=true + + # Allow Combiner to be used/crafted. Requires game restart to fully take effect. + B:CombinerEnabled=true + + # Allow Crusher to be used/crafted. Requires game restart to fully take effect. + B:CrusherEnabled=true + + # Allow DigitalMiner to be used/crafted. Requires game restart to fully take effect. + B:DigitalMinerEnabled=true + + # Allow ElectricPump to be used/crafted. Requires game restart to fully take effect. + B:ElectricPumpEnabled=true + + # Allow ElectrolyticSeparator to be used/crafted. Requires game restart to fully take effect. + B:ElectrolyticSeparatorEnabled=true + + # Allow EnergizedSmelter to be used/crafted. Requires game restart to fully take effect. + B:EnergizedSmelterEnabled=true + + # Allow EnrichmentChamber to be used/crafted. Requires game restart to fully take effect. + B:EnrichmentChamberEnabled=true + + # Allow Factory to be used/crafted. Requires game restart to fully take effect. + B:FactoryEnabled=true + + # Allow FluidTank to be used/crafted. Requires game restart to fully take effect. + B:FluidTankEnabled=true + + # Allow FluidicPlenisher to be used/crafted. Requires game restart to fully take effect. + B:FluidicPlenisherEnabled=true + + # Allow FormulaicAssemblicator to be used/crafted. Requires game restart to fully take effect. + B:FormulaicAssemblicatorEnabled=true + + # Allow FuelwoodHeater to be used/crafted. Requires game restart to fully take effect. + B:FuelwoodHeaterEnabled=true + + # Allow Hybrid_Storage to be used/crafted. Requires game restart to fully take effect. + B:Hybrid_StorageEnabled=true + + # Allow IndustrialAlarm to be used/crafted. Requires game restart to fully take effect. + B:IndustrialAlarmEnabled=true + + # Allow IsotopicCentrifuge to be used/crafted. Requires game restart to fully take effect. + B:IsotopicCentrifugeEnabled=true + + # Allow LaserAmplifier to be used/crafted. Requires game restart to fully take effect. + B:LaserAmplifierEnabled=true + + # Allow Laser to be used/crafted. Requires game restart to fully take effect. + B:LaserEnabled=true + + # Allow LaserTractorBeam to be used/crafted. Requires game restart to fully take effect. + B:LaserTractorBeamEnabled=true + + # Allow LogisticalSorter to be used/crafted. Requires game restart to fully take effect. + B:LogisticalSorterEnabled=true + + # Allow MetallurgicInfuser to be used/crafted. Requires game restart to fully take effect. + B:MetallurgicInfuserEnabled=true + + # Allow Modification_Station to be used/crafted. Requires game restart to fully take effect. + B:Modification_StationEnabled=true + + # Allow NutritionalLiquifier to be used/crafted. Requires game restart to fully take effect. + B:NutritionalLiquifierEnabled=true + + # Allow Oredictionificator to be used/crafted. Requires game restart to fully take effect. + B:OredictionificatorEnabled=true + + # Allow OrganicFarm to be used/crafted. Requires game restart to fully take effect. + B:OrganicFarmEnabled=true + + # Allow OsmiumCompressor to be used/crafted. Requires game restart to fully take effect. + B:OsmiumCompressorEnabled=true + + # Allow PersonalChest to be used/crafted. Requires game restart to fully take effect. + B:PersonalChestEnabled=true + + # Allow PrecisionSawmill to be used/crafted. Requires game restart to fully take effect. + B:PrecisionSawmillEnabled=true + + # Allow PressurizedReactionChamber to be used/crafted. Requires game restart to fully take effect. + B:PressurizedReactionChamberEnabled=true + + # Allow PurificationChamber to be used/crafted. Requires game restart to fully take effect. + B:PurificationChamberEnabled=true + + # Allow QuantumEntangloporter to be used/crafted. Requires game restart to fully take effect. + B:QuantumEntangloporterEnabled=true + + # Allow Recycler to be used/crafted. Requires game restart to fully take effect. + B:RecyclerEnabled=true + + # Allow ResistiveHeater to be used/crafted. Requires game restart to fully take effect. + B:ResistiveHeaterEnabled=true + + # Allow Rolling to be used/crafted. Requires game restart to fully take effect. + B:RollingEnabled=true + + # Allow RotaryCondensentrator to be used/crafted. Requires game restart to fully take effect. + B:RotaryCondensentratorEnabled=true + + # Allow SeismicVibrator to be used/crafted. Requires game restart to fully take effect. + B:SeismicVibratorEnabled=true + + # Allow SolarNeutronActivator to be used/crafted. Requires game restart to fully take effect. + B:SolarNeutronActivatorEnabled=true + + # Allow Stamping to be used/crafted. Requires game restart to fully take effect. + B:StampingEnabled=true + + # Allow SuperchargedCoil to be used/crafted. Requires game restart to fully take effect. + B:SuperchargedCoilEnabled=true + + # Allow Teleporter to be used/crafted. Requires game restart to fully take effect. + B:TeleporterEnabled=true + + # Allow Turning to be used/crafted. Requires game restart to fully take effect. + B:TurningEnabled=true + + # Allow antiprotonicnucleosynthesizer to be used/crafted. Requires game restart to fully take effect. + B:antiprotonicnucleosynthesizerEnabled=true + + # Allow radioactive_waste_barrel to be used/crafted. Requires game restart to fully take effect. + B:radioactive_waste_barrelEnabled=true +} + + +storage { + # Base energy storage (Joules). + D:AlloyStorage=40000.0 + + # Base energy storage (Joules). + D:AmbientAccumulatorEnergyStorage=80000.0 + + # Base energy storage (Joules). + D:BrushedStorage=20000.0 + + # Base energy storage (Joules). + D:CellExtractorStorage=20000.0 + + # Base energy storage (Joules). + D:CellSeparatorStorage=20000.0 + + # Base energy storage (Joules). + D:ChargePadStorage=40000.0 + + # Base energy storage (Joules). + D:ChemicalCrystallizerStorage=160000.0 + + # Base energy storage (Joules). + D:ChemicalDissolutionChamberStorage=160000.0 + + # Base energy storage (Joules). + D:ChemicalInfuserStorage=80000.0 + + # Base energy storage (Joules). + D:ChemicalInjectionChamberStorage=160000.0 + + # Base energy storage (Joules). + D:ChemicalWasherStorage=80000.0 + + # Base energy storage (Joules). + D:CombinerStorage=40000.0 + + # Base energy storage (Joules). + D:CrusherStorage=20000.0 + + # Base energy storage (Joules). + D:DigitalMinerStorage=40000.0 + + # Base energy storage (Joules). + D:ElectricPumpStorage=40000.0 + + # Base energy storage (Joules). + D:ElectrolyticSeparatorStorage=160000.0 + + # Base energy storage (Joules). + D:EnergizedSmelterStorage=20000.0 + + # Base energy storage (Joules). + D:EnrichmentChamberStorage=20000.0 + + # Base energy storage (Joules). + D:FluidicPlenisherStorage=40000.0 + + # Base energy storage (Joules). + D:FormulaicAssemblicatorStorage=40000.0 + + # Base energy storage (Joules). + D:HybridStorageEnergy=1.28E8 + + # Base energy storage (Joules). + D:LaserStorage=2000000.0 + + # Base energy storage (Joules). + D:MetallurgicInfuserStorage=20000.0 + + # Base energy storage (Joules). + D:OrganicFarmStorage=20000.0 + + # Base energy storage (Joules). + D:OsmiumCompressorStorage=80000.0 + + # Base energy storage (Joules). + D:OxidationChamberStorage=80000.0 + + # Base energy storage (Joules). + D:PrecisionSawmillStorage=20000.0 + + # Base energy storage (Joules). + D:PressurizedReactionBaseStorage=2000.0 + + # Base energy storage (Joules). + D:PurificationChamberStorage=80000.0 + + # Base energy storage (Joules). + D:RecyclerStorage=20000.0 + + # Base energy storage (Joules). + D:RollingStorage=20000.0 + + # Base energy storage (Joules). + D:RotaryCondensentratorStorage=20000.0 + + # Base energy storage (Joules). + D:SeismicVibratorStorage=20000.0 + + # Base energy storage (Joules). + D:StampingStorage=20000.0 + + # Base energy storage (Joules). + D:TeleporterStorage=5000000.0 + + # Base energy storage (Joules). + D:TurningStorage=20000.0 + + # Base energy storage (Joules). + D:isotopicCentrifuge=80000.0 + + # Base energy storage (Joules). + D:liquifierNutritionalStorage=80000.0 + + # Base energy storage (Joules). + D:modificationStationEnergy=40000.0 + + # Base energy storage (Joules). + D:nucleosynthesizerStorage=80000.0 +} + + +tier { + # The number of items a Advanced bin can store. + I:AdvancedBinStorage=8192 + + # Internal buffer in Joules of each Advanced universal cable. + I:AdvancedCableCapacity=12800 + + # Insulation value of Advanced thermodynamic conductor. + D:AdvancedConductorConductionInsulation=400.0 + + # Heat capacity of Advanced thermodynamic conductor. + D:AdvancedConductorHeatCapacity=1.0 + + # Conduction value of Advanced thermodynamic conductor. + D:AdvancedConductorInverseConduction=5.0 + + # Maximum number of Joules a Advanced energy cube can store. + D:AdvancedEnergyCubeMaxEnergy=8000000.0 + + # Output rate in Joules of a Advanced energy cube. + D:AdvancedEnergyCubeOutput=3200.0 + + # Output rate of Advanced gas tank in mB. + I:AdvancedFluidTankOutput=4000 + + # Storage size of Advanced gas tank in mB. + I:AdvancedFluidTankStorage=64000 + + # Output rate of Advanced gas tank in mB. + I:AdvancedGasTankOutput=16000 + + # Storage size of Advanced gas tank in mB. + I:AdvancedGasTankStorage=256000 + + # Maximum number of Joules a Advanced induction cell can store. + D:AdvancedInductionCellMaxEnergy=8.0E9 + + # Maximum number of Joules a Advanced induction provider can output or accept. + D:AdvancedInductionProviderOutput=512000.0 + + # Capacity of Advanced mechanical pipe in mB. + I:AdvancedPipeCapacity=4000 + + # Pump rate of Advanced mechanical pipe in mB/t. + I:AdvancedPipePullAmount=400 + + # Item throughput rate of Advanced logistical transporter in items/s. + I:AdvancedTransporterPullAmount=16 + + # Five times travel speed of Advanced logistical transporter. + I:AdvancedTransporterSpeed=10 + + # Capacity of Advanced pressurized tube in mB. + I:AdvancedTubeCapacity=1024 + + # Pump rate of Advanced pressurized tube in mB/t. + I:AdvancedTubePullAmount=256 + + # The number of items a Basic bin can store. + I:BasicBinStorage=4096 + + # Internal buffer in Joules of each Basic universal cable. + I:BasicCableCapacity=3200 + + # Insulation value of Basic thermodynamic conductor. + D:BasicConductorConductionInsulation=10.0 + + # Heat capacity of Basic thermodynamic conductor. + D:BasicConductorHeatCapacity=1.0 + + # Conduction value of Basic thermodynamic conductor. + D:BasicConductorInverseConduction=5.0 + + # Maximum number of Joules a Basic energy cube can store. + D:BasicEnergyCubeMaxEnergy=2000000.0 + + # Output rate in Joules of a Basic energy cube. + D:BasicEnergyCubeOutput=800.0 + + # Output rate of Basic gas tank in mB. + I:BasicFluidTankOutput=1000 + + # Storage size of Basic gas tank in mB. + I:BasicFluidTankStorage=32000 + + # Output rate of Basic gas tank in mB. + I:BasicGasTankOutput=1000 + + # Storage size of Basic gas tank in mB. + I:BasicGasTankStorage=64000 + + # Maximum number of Joules a Basic induction cell can store. + D:BasicInductionCellMaxEnergy=1.0E9 + + # Maximum number of Joules a Basic induction provider can output or accept. + D:BasicInductionProviderOutput=64000.0 + + # Capacity of Basic mechanical pipe in mB. + I:BasicPipeCapacity=1000 + + # Pump rate of Basic mechanical pipe in mB/t. + I:BasicPipePullAmount=100 + + # Item throughput rate of Basic logistical transporter in items/s. + I:BasicTransporterPullAmount=1 + + # Five times travel speed of Basic logistical transporter. + I:BasicTransporterSpeed=5 + + # Capacity of Basic pressurized tube in mB. + I:BasicTubeCapacity=256 + + # Pump rate of Basic pressurized tube in mB/t. + I:BasicTubePullAmount=64 + + # The number of items a Creative bin can store. + I:CreativeBinStorage=2147483647 + + # Maximum number of Joules a Creative energy cube can store. + D:CreativeEnergyCubeMaxEnergy=1.7976931348623157E308 + + # Output rate in Joules of a Creative energy cube. + D:CreativeEnergyCubeOutput=1.7976931348623157E308 + + # Output rate of Creative gas tank in mB. + I:CreativeFluidTankOutput=1073741823 + + # Storage size of Creative gas tank in mB. + I:CreativeFluidTankStorage=2147483647 + + # Output rate of Creative gas tank in mB. + I:CreativeGasTankOutput=1073741823 + + # Storage size of Creative gas tank in mB. + I:CreativeGasTankStorage=2147483647 + + # The number of items a Elite bin can store. + I:EliteBinStorage=32768 + + # Internal buffer in Joules of each Elite universal cable. + I:EliteCableCapacity=64000 + + # Insulation value of Elite thermodynamic conductor. + D:EliteConductorConductionInsulation=8000.0 + + # Heat capacity of Elite thermodynamic conductor. + D:EliteConductorHeatCapacity=1.0 + + # Conduction value of Elite thermodynamic conductor. + D:EliteConductorInverseConduction=5.0 + + # Maximum number of Joules a Elite energy cube can store. + D:EliteEnergyCubeMaxEnergy=3.2E7 + + # Output rate in Joules of a Elite energy cube. + D:EliteEnergyCubeOutput=12800.0 + + # Output rate of Elite gas tank in mB. + I:EliteFluidTankOutput=16000 + + # Storage size of Elite gas tank in mB. + I:EliteFluidTankStorage=128000 + + # Output rate of Elite gas tank in mB. + I:EliteGasTankOutput=128000 + + # Storage size of Elite gas tank in mB. + I:EliteGasTankStorage=1024000 + + # Maximum number of Joules a Elite induction cell can store. + D:EliteInductionCellMaxEnergy=6.4E10 + + # Maximum number of Joules a Elite induction provider can output or accept. + D:EliteInductionProviderOutput=4096000.0 + + # Capacity of Elite mechanical pipe in mB. + I:ElitePipeCapacity=16000 + + # Pump rate of Elite mechanical pipe in mB/t. + I:ElitePipePullAmount=1600 + + # Item throughput rate of Elite logistical transporter in items/s. + I:EliteTransporterPullAmount=32 + + # Five times travel speed of Elite logistical transporter. + I:EliteTransporterSpeed=20 + + # Capacity of Elite pressurized tube in mB. + I:EliteTubeCapacity=4096 + + # Pump rate of Elite pressurized tube in mB/t. + I:EliteTubePullAmount=1024 + + # The number of items a Ultimate bin can store. + I:UltimateBinStorage=262144 + + # Internal buffer in Joules of each Ultimate universal cable. + I:UltimateCableCapacity=320000 + + # Insulation value of Ultimate thermodynamic conductor. + D:UltimateConductorConductionInsulation=100000.0 + + # Heat capacity of Ultimate thermodynamic conductor. + D:UltimateConductorHeatCapacity=1.0 + + # Conduction value of Ultimate thermodynamic conductor. + D:UltimateConductorInverseConduction=5.0 + + # Maximum number of Joules a Ultimate energy cube can store. + D:UltimateEnergyCubeMaxEnergy=1.28E8 + + # Output rate in Joules of a Ultimate energy cube. + D:UltimateEnergyCubeOutput=51200.0 + + # Output rate of Ultimate gas tank in mB. + I:UltimateFluidTankOutput=64000 + + # Storage size of Ultimate gas tank in mB. + I:UltimateFluidTankStorage=256000 + + # Output rate of Ultimate gas tank in mB. + I:UltimateGasTankOutput=512000 + + # Storage size of Ultimate gas tank in mB. + I:UltimateGasTankStorage=8192000 + + # Maximum number of Joules a Ultimate induction cell can store. + D:UltimateInductionCellMaxEnergy=5.12E11 + + # Maximum number of Joules a Ultimate induction provider can output or accept. + D:UltimateInductionProviderOutput=3.2768E7 + + # Capacity of Ultimate mechanical pipe in mB. + I:UltimatePipeCapacity=64000 + + # Pump rate of Ultimate mechanical pipe in mB/t. + I:UltimatePipePullAmount=6400 + + # Item throughput rate of Ultimate logistical transporter in items/s. + I:UltimateTransporterPullAmount=64 + + # Five times travel speed of Ultimate logistical transporter. + I:UltimateTransporterSpeed=50 + + # Capacity of Ultimate pressurized tube in mB. + I:UltimateTubeCapacity=16384 + + # Pump rate of Ultimate pressurized tube in mB/t. + I:UltimateTubePullAmount=4096 +} + + +usage { + # Energy per operation tick (Joules). + D:AlloyUsage=50.0 + + # Energy per operation tick (Joules). + D:AmbientAccumulatorEnergyUsage=200.0 + + # Energy per operation tick (Joules). + D:BrushedUsage=50.0 + + # Energy per operation tick (Joules). + D:CellExtractorUsage=50.0 + + # Energy per operation tick (Joules). + D:CellSeparatorUsage=50.0 + + # Energy per operation tick (Joules). + D:ChemicalCrystallizerUsage=400.0 + + # Energy per operation tick (Joules). + D:ChemicalDissolutionChamberUsage=400.0 + + # Energy per operation tick (Joules). + D:ChemicalInfuserUsage=200.0 + + # Energy per operation tick (Joules). + D:ChemicalInjectionChamberUsage=400.0 + + # Energy per operation tick (Joules). + D:ChemicalWasherUsage=200.0 + + # Energy per operation tick (Joules). + D:CombinerUsage=50.0 + + # Energy per operation tick (Joules). + D:CrusherUsage=50.0 + + # Energy per operation tick (Joules). + D:DigitalMinerUsage=100.0 + + # Energy per operation tick (Joules). + D:ElectricPumpUsage=100.0 + + # Energy per operation tick (Joules). + D:EnergizedSmelterUsage=50.0 + + # Energy per operation tick (Joules). + D:EnrichmentChamberUsage=50.0 + + # Energy per operation tick (Joules). + D:FluidicPlenisherUsage=100.0 + + # Energy per operation tick (Joules). + D:FormulaicAssemblicatorUsage=100.0 + + # Energy needed for one [recipe unit] of heavy water production (Joules). + D:HeavyWaterElectrolysisUsage=800.0 + + # Energy per operation tick (Joules). + D:LaserUsage=5000.0 + + # Energy per operation tick (Joules). + D:MetallurgicInfuserUsage=50.0 + + # Energy per operation tick (Joules). + D:OrganicFarmUsage=50.0 + + # Energy per operation tick (Joules). + D:OsmiumCompressorUsage=100.0 + + # Energy per operation tick (Joules). + D:OxidationChamberUsage=200.0 + + # Energy per operation tick (Joules). + D:PrecisionSawmillUsage=50.0 + + # Energy per operation tick (Joules). + D:PressurizedReactionBaseUsage=5.0 + + # Energy per operation tick (Joules). + D:PurificationChamberUsage=200.0 + + # Energy per operation tick (Joules). + D:RecyclerUsage=50.0 + + # Energy per operation tick (Joules). + D:RollingUsage=50.0 + + # Energy per operation tick (Joules). + D:RotaryCondensentratorUsage=50.0 + + # Energy per operation tick (Joules). + D:SeismicVibratorUsage=50.0 + + # Energy per operation tick (Joules). + D:StampingUsage=50.0 + + # Base Joules cost for a teleportation. + I:TeleporterBaseUsage=1000 + + # Flat additional cost for interdimensional teleportation. + I:TeleporterDimensionPenalty=10000 + + # Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2). + I:TeleporterDistanceUsage=10 + + # Energy per operation tick (Joules). + D:TurningUsage=50.0 + + # Energy per operation tick (Joules). + D:isotopicCentrifuge=200.0 + + # Energy per operation tick (Joules). + D:modificationStationUsage=100.0 + + # Energy per operation tick (Joules). + D:nucleosynthesizerUsage=200.0 +} + + diff --git a/config/mekanism/MekanismCE.cfg b/config/mekanism/MekanismCE.cfg new file mode 100644 index 0000000..f021d87 --- /dev/null +++ b/config/mekanism/MekanismCE.cfg @@ -0,0 +1,119 @@ +# Configuration file + +mekce { + # Turn off the BIN synthesis recipe + B:BinRecipeClosed=false + + # Close Bin to remove items + B:BinRecipeRemovesItem=false + + # How long to wait and retry if the machine is unable to export its own gas or fluid. Helps optimize performance. + I:EjectionFailureDelay=20 + + # Let Configurator clear Create Gas Tank + B:EmptyToCreateGasTank=false + + # Let Configurator clear Create Bin + B:EmptytoCreateBin=false + + # Let Configurator clear Create Fluid Tank + B:EmptytoCreateFluidTank=false + + # If true, a buff effect will be added to the player each time Canteen is used + B:EnableBuff=false + + # Enable the configurator's wrench mode + B:EnableConfiguratorWrench=true + + # Allows oredict'ed diamonds to be used in the enrichment chamber, like synthetic diamonds. + B:EnableDiamondCompat=true + + # Enabling Structural Glass for the Thermal Evaporation Plant may contain some issues + B:EnableGlassInThermal=false + + # Allows poor ores from railcraft to be used in the purification chamber and gives one clump ie one ingot. + B:EnablePoorOresCompat=true + + # Allows quartz dust to be enriched into quartz Also allows quartz ore to be enriched into quartz dust + B:EnableQuartzCompat=true + + # When a mod that adds silicon (galacticraft, enderio, projectred and ae2) is detected, recipe for control circuit is changed from using iron to silicon in the metalurgic infuser + B:EnableSiliconCompat=false + + # Enable an upgrade similar to IC2 + B:EnableUpgradeConfigure=false + + # If true, the fluid ejection is based on the number of tanks in the tank + B:FluidEjectionSettings=false + + # The speed at which the machine ejects fluid + I:FluidEjectionSpeed=256 + + # If true, the gas ejection is based on the number of tanks in the tank + B:GasEjectionSettings=false + + # The speed at which the machine ejects gas + I:GasEjectionSpeed=256 + + # If true, the shutdown requires The One Probe item to sneak up to display the amount inside the gas tank + B:GasTop=false + + # Color for the Gas bar border + I:GasTopBarBorder=-73408 + + # Every how many ticks pop up an item, the default is 10 ticks + I:ItemEjectionDelay=10 + + # If true, the Item Ejection Delay is ignored + B:ItemsEjectWithoutDelay=false + + # The maximum number of energy upgrades that can be installed + I:MAXEnergyUpgrade=8 + + # The maximum number of stacks that can be stacked for energy upgrades + I:MAXEnergyUpgradeSize=8 + + # The maximum number of gas upgrades that can be installed + I:MAXGasUpgrade=8 + + # The maximum number of stacks that can be stacked for gas upgrades + I:MAXGasUpgradeSize=8 + + # The maximum number of muffling upgrades that can be installed + I:MAXMufflingUpgrade=4 + + # The maximum number of stacks that can be stacked for muffling upgrades + I:MAXMufflingUpgradeSize=4 + + # The maximum number of speed upgrades that can be installed + I:MAXSpeedUpgrade=8 + + # The maximum number of stacks that can be stacked for speed upgrades + I:MAXSpeedUpgradeSize=8 + + # The maximum number of thread upgrades that can be installed + I:MAXThreadUpgrade=8 + + # The maximum number of stacks that can be stacked for thread upgrades + I:MAXThreadUpgradeSize=8 + + # The maximum number of stacks that can be stacked in Tier Instale + I:MAXTierSize=8 + + # Modify the maximum speed multiplier for some machines + I:Maximumspeedmultiplierforsomemachines=256 + + # Turn off automatic change gas and fluid ejection mode in Rotary Condensentrator? + B:RotaryCondensentratorAuto=false + + # Displays hidden gas in creative gas tanks, which is invalid if PrefilledGasTanks is not enabled + B:ShowHiddenGases=true + + # When turning seeds into crops, the opportunity to produce log in each operation in Organic Farm. + D:log=1.0 + + # When turning seeds into crops, the chance to produce seeds for each operation in Organic Farm + D:seed=1.0 +} + + diff --git a/config/mekanism/MekanismCardboardBoxBlacklist b/config/mekanism/MekanismCardboardBoxBlacklist new file mode 100644 index 0000000..001f2b4 --- /dev/null +++ b/config/mekanism/MekanismCardboardBoxBlacklist @@ -0,0 +1,3 @@ +# Use this file to tell Mekanism which blocks should not be picked up by a cardboard box. +# Proper syntax is "NAME META". Example (for stone): +# minecraft:stone 0
\ No newline at end of file diff --git a/config/mekanism/MekanismGenerators.cfg b/config/mekanism/MekanismGenerators.cfg new file mode 100644 index 0000000..7801aa2 --- /dev/null +++ b/config/mekanism/MekanismGenerators.cfg @@ -0,0 +1,110 @@ +# Configuration file + +generation { + # Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments. + D:AdvancedSolarGeneration=300.0 + + # Energy capable of being stored + D:AdvancedSolarGeneratorStorage=200000.0 + + # Amount of energy in Joules the Bio Generator produces per tick. + D:BioGeneration=350.0 + + # Energy capable of being stored + D:BioGeneratorStorage=160000.0 + + # Affects the Injection Rate, Max Temp, and Ignition Temp. + D:EnergyPerFusionFuel=5000000.0 + I:FusionReactorsDeuteriumTank=1000 + I:FusionReactorsFuelTank=1000 + I:FusionReactorsSteamTank=10000000 + I:FusionReactorsTritiumTank=1000 + I:FusionReactorsWaterTank=100000 + + # Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether + D:HeatGeneration=150.0 + + # Multiplier of effectiveness of Lava in the Heat Generator. + D:HeatGenerationLava=5.0 + + # Add this amount of Joules to the energy produced by a heat generator if it is in the Nether. + D:HeatGenerationNether=100.0 + + # Energy capable of being stored + D:HeatGeneratorStorage=160000.0 + + # How many gases can be added to Hohlraum + I:ItemHohlraumMaxGas=10 + + # Energy capable of being stored + D:ReactorGeneratorStorage=1.0E9 + + # Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments. + D:SolarGeneration=50.0 + + # Energy capable of being stored + D:SolarGeneratorStorage=96000.0 + + # The number of blades on each turbine coil per blade applied. + I:TurbineBladesPerCoil=4 + + # The rate at which steam is condensed in the turbine. + I:TurbineCondenserFlowRate=32000 + + # The rate at which steam is dispersed into the turbine. + D:TurbineDisperserGasFlow=640.0 + + # How much energy per volume, default 16MJ + D:TurbineGeneratorStorage=1.6E7 + + # The rate at which steam is vented into the turbine. + D:TurbineVentGasFlow=16000.0 + + # The list of dimension ids that the Wind Generator will not generate power in. + I:WindGenerationDimBlacklist < + > + + # Maximum base generation value of the Wind Generator. + D:WindGenerationMax=480.0 + + # The maximum Y value that affects the Wind Generators Power generation. + I:WindGenerationMaxY=255 + + # Minimum base generation value of the Wind Generator. + D:WindGenerationMin=60.0 + + # The minimum Y value that affects the Wind Generators Power generation. + I:WindGenerationMinY=24 + + # Causes the item's wind turbine to rotate the blades + B:WindGenerator=true + + # Energy capable of being stored + D:WindGeneratorStorage=96000.0 + + # The maximum injection rate of the fusion reactor needs to be set to a multiple of 2 + I:reactorGeneratorInjectionRate=100 +} + + +generators { + # Allow AdvancedSolarGenerator to be used/crafted. Requires game restart to fully take effect. + B:AdvancedSolarGeneratorEnabled=true + + # Allow BioGenerator to be used/crafted. Requires game restart to fully take effect. + B:BioGeneratorEnabled=true + + # Allow GasGenerator to be used/crafted. Requires game restart to fully take effect. + B:GasGeneratorEnabled=true + + # Allow HeatGenerator to be used/crafted. Requires game restart to fully take effect. + B:HeatGeneratorEnabled=true + + # Allow SolarGenerator to be used/crafted. Requires game restart to fully take effect. + B:SolarGeneratorEnabled=true + + # Allow WindGenerator to be used/crafted. Requires game restart to fully take effect. + B:WindGeneratorEnabled=true +} + + diff --git a/config/mekanism/MekanismMultiblockMachine b/config/mekanism/MekanismMultiblockMachine new file mode 100644 index 0000000..14ea021 --- /dev/null +++ b/config/mekanism/MekanismMultiblockMachine @@ -0,0 +1,107 @@ +# Configuration file + +multiblock { + # Base energy storage (Joules). + D:ChemicalInfuserStorage=2160000.0 + + # If machine is disabled in config, do we set its block to air if it is found in world? + B:DestroyDisabledMultiBlockBlocks=true + + # Energy per operation tick (Joules). + D:DigitalAssemblyTableUsage=200.0 + + # Base energy storage (Joules). + D:LargeChemicalWasherStorage=2160000.0 + + # Energy per operation tick (Joules). + D:LargeChemicalWasherUsage=200.0 + + # Large gas generator output. + D:LargeGasGeneratorOut=2160000.0 + + # Base energy storage (Joules). + D:LargeGasGeneratorStorage=2160000.0 + + # The maximum Y value that affects the Large Wind Generators Power generation. + I:LargeWindGenerationMaxY=255 + + # The minimum Y value that affects the Large Wind Generators Power generation. + I:LargeWindGenerationMinY=50 + + # Maximum base generation value of the Large Wind Generator. + D:LargeWindGeneratorMax=294000.0 + + # Minimum base generation value of the Large Wind Generator. + D:LargeWindGeneratorMin=60.0 + + # Energy capable of being stored + D:MultiblockHeatGeneratorStorage=4320000.0 + + # Large wind turbine output + D:MultiblockWindGeneratorOut=5.88E7 + + # Energy capable of being stored + D:MultiblockWindGeneratorStorage=5.88E7 + + # Energy per operation tick (Joules). + D:largeChemicalInfuserUsage=200.0 + + # Base energy storage (Joules). + D:largeElectrolyticSeparatorStorage=4320000.0 + + # Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether + D:largeHeatGeneration=4050.0 + + # Multiplier of effectiveness of Lava in the Heat Generator. + D:largeHeatGenerationLava=135.0 + + # Add this amount of Joules to the energy produced by a heat generator if it is in the Nether. + D:largeHeatGenerationNether=2700.0 + + # Large thermal generator output + D:largeHeatGeneratorOut=4320000.0 + + # Whether or not the organism causes harm when it is inside the leaf while it is working + B:largewindGenerationDamage=false + + # An explosion occurs when an entity is inside the rotating blades of a large wind turbine. + B:largewindGenerationExplode=false + + # An explosion can occur after the entity has been in the blade for a number of ticks. + I:largewindGenerationExplodeCount=100 + + # Centered on the main body, it detects whether there is an identical wind turbine within a range of 50*50, and stops working if there is + B:largewindGenerationRangeStops=true + + # The range of a large wind turbine when it explodes. + I:largewindGeneratorBlastRadius=45 +} + + +multiblockmachinegenerators { + # Allow LargeGasGenerator to be used/crafted. Requires game restart to fully take effect. + B:LargeGasGeneratorEnabled=true + + # Allow LargeHeatGenerator to be used/crafted. Requires game restart to fully take effect. + B:LargeHeatGeneratorEnabled=true + + # Allow LargeWindGenerator to be used/crafted. Requires game restart to fully take effect. + B:LargeWindGeneratorEnabled=true +} + + +multiblockmachines { + # Allow DigitalAssemblyTable to be used/crafted. Requires game restart to fully take effect. + B:DigitalAssemblyTableEnabled=true + + # Allow LargeChemicalInfuser to be used/crafted. Requires game restart to fully take effect. + B:LargeChemicalInfuserEnabled=true + + # Allow LargeChemicalWasher to be used/crafted. Requires game restart to fully take effect. + B:LargeChemicalWasherEnabled=true + + # Allow LargeElectrolyticSeparator to be used/crafted. Requires game restart to fully take effect. + B:LargeElectrolyticSeparatorEnabled=true +} + + diff --git a/config/mekanism/MekanismTools.cfg b/config/mekanism/MekanismTools.cfg new file mode 100644 index 0000000..2800346 --- /dev/null +++ b/config/mekanism/MekanismTools.cfg @@ -0,0 +1,476 @@ +# Configuration file + +tools { + + general { + # The chance that Mekanism Armor can spawn on mobs. + D:MobArmorSpawnRate=0.03 + } + + armor-balance { + + obsidian { + # Base durability of obsidian armor. + I:durability=50 + + # Natural enchantability factor of obsidian armor. + I:enchantability=40 + + # Base armor toughness value of obsidian armor. + D:toughness=4.0 + + protection { + # Protection value of obsidian chestplates. + I:chest=12 + + # Protection value of obsidian boots. + I:feet=5 + + # Protection value of obsidian helmets. + I:head=5 + + # Protection value of obsidian leggings. + I:legs=8 + } + + } + + lapis { + # Base durability of lapis armor. + I:durability=13 + + # Natural enchantability factor of lapis armor. + I:enchantability=8 + + # Base armor toughness value of lapis armor. + D:toughness=0.0 + + protection { + # Protection value of lapis chestplates. + I:chest=5 + + # Protection value of lapis boots. + I:feet=2 + + # Protection value of lapis helmets. + I:head=2 + + # Protection value of lapis leggings. + I:legs=6 + } + + } + + osmium { + # Base durability of osmium armor. + I:durability=30 + + # Natural enchantability factor of osmium armor. + I:enchantability=12 + + # Base armor toughness value of osmium armor. + D:toughness=1.0 + + protection { + # Protection value of osmium chestplates. + I:chest=5 + + # Protection value of osmium boots. + I:feet=3 + + # Protection value of osmium helmets. + I:head=3 + + # Protection value of osmium leggings. + I:legs=6 + } + + } + + bronze { + # Base durability of bronze armor. + I:durability=35 + + # Natural enchantability factor of bronze armor. + I:enchantability=10 + + # Base armor toughness value of bronze armor. + D:toughness=0.0 + + protection { + # Protection value of bronze chestplates. + I:chest=6 + + # Protection value of bronze boots. + I:feet=2 + + # Protection value of bronze helmets. + I:head=3 + + # Protection value of bronze leggings. + I:legs=5 + } + + } + + glowstone { + # Base durability of glowstone armor. + I:durability=18 + + # Natural enchantability factor of glowstone armor. + I:enchantability=18 + + # Base armor toughness value of glowstone armor. + D:toughness=0.0 + + protection { + # Protection value of glowstone chestplates. + I:chest=7 + + # Protection value of glowstone boots. + I:feet=3 + + # Protection value of glowstone helmets. + I:head=3 + + # Protection value of glowstone leggings. + I:legs=6 + } + + } + + steel { + # Base durability of steel armor. + I:durability=40 + + # Natural enchantability factor of steel armor. + I:enchantability=10 + + # Base armor toughness value of steel armor. + D:toughness=1.0 + + protection { + # Protection value of steel chestplates. + I:chest=7 + + # Protection value of steel boots. + I:feet=3 + + # Protection value of steel helmets. + I:head=3 + + # Protection value of steel leggings. + I:legs=6 + } + + } + + } + + tool-balance { + + obsidian { + + regular { + # Base attack damage of a obsidian axe. + D:axeAttackDamage=12.0 + + # Base attack speed of a obsidian axe. + D:axeAttackSpeed=-2.0 + + # Base attack damage of obsidian. + I:damage=10 + + # Base speed of obsidian. + D:efficiency=20.0 + + # Natural enchantability factor of obsidian. + I:enchantability=40 + + # Harvest level of obsidian tools. + I:harvestLevel=3 + + # Maximum durability of obsidian tools. + I:maxShieldUses=2240 + + # Maximum durability of obsidian tools. + I:maxUses=2500 + } + + paxel { + # Base attack damage of obsidian. + I:damage=10 + + # Base speed of obsidian. + D:efficiency=25.0 + + # Natural enchantability factor of obsidian. + I:enchantability=50 + + # Harvest level of obsidian tools. + I:harvestLevel=3 + + # Maximum durability of obsidian tools. + I:maxShieldUses=2740 + + # Maximum durability of obsidian tools. + I:maxUses=3000 + } + + } + + lapis { + + regular { + # Base attack damage of a lapis axe. + D:axeAttackDamage=8.0 + + # Base attack speed of a lapis axe. + D:axeAttackSpeed=-3.0999999046325684 + + # Base attack damage of lapis. + I:damage=2 + + # Base speed of lapis. + D:efficiency=5.0 + + # Natural enchantability factor of lapis. + I:enchantability=8 + + # Harvest level of lapis tools. + I:harvestLevel=2 + + # Maximum durability of lapis tools. + I:maxShieldUses=582 + + # Maximum durability of lapis tools. + I:maxUses=200 + } + + paxel { + # Base attack damage of lapis. + I:damage=4 + + # Base speed of lapis. + D:efficiency=6.0 + + # Natural enchantability factor of lapis. + I:enchantability=10 + + # Harvest level of lapis tools. + I:harvestLevel=2 + + # Maximum durability of lapis tools. + I:maxShieldUses=632 + + # Maximum durability of lapis tools. + I:maxUses=250 + } + + } + + osmium { + + regular { + # Base attack damage of a osmium axe. + D:axeAttackDamage=8.0 + + # Base attack speed of a osmium axe. + D:axeAttackSpeed=-3.0 + + # Base attack damage of osmium. + I:damage=4 + + # Base speed of osmium. + D:efficiency=10.0 + + # Natural enchantability factor of osmium. + I:enchantability=12 + + # Harvest level of osmium tools. + I:harvestLevel=2 + + # Maximum durability of osmium tools. + I:maxShieldUses=1344 + + # Maximum durability of osmium tools. + I:maxUses=500 + } + + paxel { + # Base attack damage of osmium. + I:damage=5 + + # Base speed of osmium. + D:efficiency=12.0 + + # Natural enchantability factor of osmium. + I:enchantability=16 + + # Harvest level of osmium tools. + I:harvestLevel=3 + + # Maximum durability of osmium tools. + I:maxShieldUses=1544 + + # Maximum durability of osmium tools. + I:maxUses=700 + } + + } + + bronze { + + regular { + # Base attack damage of a bronze axe. + D:axeAttackDamage=8.0 + + # Base attack speed of a bronze axe. + D:axeAttackSpeed=-3.0999999046325684 + + # Base attack damage of bronze. + I:damage=6 + + # Base speed of bronze. + D:efficiency=14.0 + + # Natural enchantability factor of bronze. + I:enchantability=10 + + # Harvest level of bronze tools. + I:harvestLevel=2 + + # Maximum durability of bronze tools. + I:maxShieldUses=1568 + + # Maximum durability of bronze tools. + I:maxUses=800 + } + + paxel { + # Base attack damage of bronze. + I:damage=10 + + # Base speed of bronze. + D:efficiency=16.0 + + # Natural enchantability factor of bronze. + I:enchantability=14 + + # Harvest level of bronze tools. + I:harvestLevel=3 + + # Maximum durability of bronze tools. + I:maxShieldUses=1868 + + # Maximum durability of bronze tools. + I:maxUses=1100 + } + + } + + glowstone { + + regular { + # Base attack damage of a glowstone axe. + D:axeAttackDamage=8.0 + + # Base attack speed of a glowstone axe. + D:axeAttackSpeed=-3.0999999046325684 + + # Base attack damage of glowstone. + I:damage=5 + + # Base speed of glowstone. + D:efficiency=14.0 + + # Natural enchantability factor of glowstone. + I:enchantability=18 + + # Harvest level of glowstone tools. + I:harvestLevel=2 + + # Maximum durability of glowstone tools. + I:maxShieldUses=806 + + # Maximum durability of glowstone tools. + I:maxUses=300 + } + + paxel { + # Base attack damage of glowstone. + I:damage=5 + + # Base speed of glowstone. + D:efficiency=18.0 + + # Natural enchantability factor of glowstone. + I:enchantability=22 + + # Harvest level of glowstone tools. + I:harvestLevel=2 + + # Maximum durability of glowstone tools. + I:maxShieldUses=956 + + # Maximum durability of glowstone tools. + I:maxUses=450 + } + + } + + steel { + + regular { + # Base attack damage of a steel axe. + D:axeAttackDamage=8.0 + + # Base attack speed of a steel axe. + D:axeAttackSpeed=-3.0 + + # Base attack damage of steel. + I:damage=4 + + # Base speed of steel. + D:efficiency=14.0 + + # Natural enchantability factor of steel. + I:enchantability=10 + + # Harvest level of steel tools. + I:harvestLevel=3 + + # Maximum durability of steel tools. + I:maxShieldUses=1792 + + # Maximum durability of steel tools. + I:maxUses=850 + } + + paxel { + # Base attack damage of steel. + I:damage=8 + + # Base speed of steel. + D:efficiency=18.0 + + # Natural enchantability factor of steel. + I:enchantability=14 + + # Harvest level of steel tools. + I:harvestLevel=3 + + # Maximum durability of steel tools. + I:maxShieldUses=2192 + + # Maximum durability of steel tools. + I:maxUses=1250 + } + + } + + } + +} + + diff --git a/config/mekanism/MekanismWeapons b/config/mekanism/MekanismWeapons new file mode 100644 index 0000000..0bb13cc --- /dev/null +++ b/config/mekanism/MekanismWeapons @@ -0,0 +1,35 @@ +# Configuration file + +mekabow { + # Base charge rate of Meka-Bow. + D:baseChargeRate=350000.0 + + # Attention: The final damage of Meka-Bow is based on how fast the arrow is going when hits, multiply it with Attack Amplification Units. + I:baseDamage=50 + + # Base energy capacity of Meka-Bow. + D:baseEnergyCapacity=1.6E7 + + # Cost in Joules of using the Meka-Bow. + D:energyUsage=625000.0 +} + + +mekatana { + # Attack speed of the Meka-Tana. + D:attackSpeed=-2.4000000953674316 + + # Base charge rate of the Meka-Tana. + D:baseChargeRate=350000.0 + + # Base damage of the Meka-Tana, multiply it with Attack Amplification Units. + I:baseDamage=50 + + # Base energy capacity of the Meka-Tana. + D:baseEnergyCapacity=1.6E7 + + # Cost in Joules of using the Meka-Tana to deal damage. + D:energyUsage=625000.0 +} + + |